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翻译Device configuration register The device has various configuration settings that are global in nature. The configuration settings are as follows: • When the 33978 is in the overvoltage region, a Logic [0] on the VBATP OV bit limits the wetting current on all input channels to 2 mA and the 33978 will not be able to enter into the Low-power mode. A Logic [1] allows the device to operate normally even in the overvoltage region. The OV flag will be set when the device enters in the OV region, regardless the value of the VBATP OV bit. • WAKE_B can be used to enable an external power supply regulator to supply the VDDQ voltage rail. When the WAKE_B VDDQ check bit is a Logic [0], the WAKE_B pin is expected to be pulled-up internally or externally to VDDQ and VDDQ is expected to go low, therefore the 33978 does not wake-up on the falling edge of WAKE_B. A Logic [1], assumes the user is using an external pull-up to VBATP or VDDQ (when VDDQ is not expected to be off) and the IC wakes up on a falling edge of WAKE_B. • INT_B out is used to select how the INT_B pin operates when an interrupt occurs. The IC is able to pulse low [1] or latch low [0]. • Aconfig[1-0] is used to determine the method of selecting the AMUX output, either a SPI command or using a hardwired setup using SG[3-1]. • Inputs SP0-7 may be programmable for switch-to-battery or switch-to-ground. These inputs types are defined using the settings command. To set a SPn input for switch-to-battery, a logic [1] for the appropriate bit must be set. To set a SPn input for switch-toground, a logic [0] for the appropriate bit must be set. The MCU may change or update the programmable switch register via software at any time in Normal mode. Regardless of the setting, when the SPn input switch is closed a logic [1] is placed in the serial output response register.

Every year the cows hold an event featuring a peculiar version of hopscotch that involves carefully jumping from rock to rock in a river. The excitement takes place on a long, straight river with a rock at the start and another rock at the end, L units away from the start (1 ≤ L ≤ 1,000,000,000). Along the river between the starting and ending rocks, N (0 ≤ N ≤ 50,000) more rocks appear, each at an integral distance Di from the start (0 < Di < L). To play the game, each cow in turn starts at the starting rock and tries to reach the finish at the ending rock, jumping only from rock to rock. Of course, less agile cows never make it to the final rock, ending up instead in the river. Farmer John is proud of his cows and watches this event each year. But as time goes by, he tires of watching the timid cows of the other farmers limp across the short distances between rocks placed too closely together. He plans to remove several rocks in order to increase the shortest distance a cow will have to jump to reach the end. He knows he cannot remove the starting and ending rocks, but he calculates that he has enough resources to remove up to M rocks (0 ≤ M ≤ N). FJ wants to know exactly how much he can increase the shortest distance *before* he starts removing the rocks. Help Farmer John determine the greatest possible shortest distance a cow has to jump after removing the optimal set of M rocks. Input Line 1: Three space-separated integers: L, N, and M Lines 2..N+1: Each line contains a single integer indicating how far some rock is away from the starting rock. No two rocks share the same position. Output Line 1: A single integer that is the maximum of the shortest distance a cow has to jump after removing M rocks Sample Inputcopy Outputcopy 25 5 2 2 14 11 21 17 4 Hint Before removing any rocks, the shortest jump was a jump of 2 from 0 (the start) to 2. After removing the rocks at 2 and 14, the shortest required jump is a jump of 4 (from 17 to 21 or from 21 to 25).

Robert is a famous engineer. One day he was given a task by his boss. The background of the task was the following: Given a map consisting of square blocks. There were three kinds of blocks: Wall, Grass, and Empty. His boss wanted to place as many robots as possible in the map. Each robot held a laser weapon which could shoot to four directions (north, east, south, west) simultaneously. A robot had to stay at the block where it was initially placed all the time and to keep firing all the time. The laser beams certainly could pass the grid of Grass, but could not pass the grid of Wall. A robot could only be placed in an Empty block. Surely the boss would not want to see one robot hurting another. In other words, two robots must not be placed in one line (horizontally or vertically) unless there is a Wall between them. Now that you are such a smart programmer and one of Robert's best friends, He is asking you to help him solving this problem. That is, given the description of a map, compute the maximum number of robots that can be placed in the map. Input The first line contains an integer T (<= 11) which is the number of test cases. For each test case, the first line contains two integers m and n (1<= m, n <=50) which are the row and column sizes of the map. Then m lines follow, each contains n characters of '#', '', or 'o' which represent Wall, Grass, and Empty, respectively. Output For each test case, first output the case number in one line, in the format: "Case :id" where id is the test case number, counting from 1. In the second line just output the maximum number of robots that can be placed in that map.

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