你好,你可以写一个贪吃蛇小游戏吗
时间: 2024-01-06 07:03:56 浏览: 22
当然可以!以下是一个简单的贪吃蛇小游戏的代码:
```python
import pygame
import random
# 初始化 pygame
pygame.init()
# 设置屏幕尺寸和标题
SCREEN_WIDTH = 640
SCREEN_HEIGHT = 480
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("贪吃蛇小游戏")
# 定义颜色
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
# 定义贪吃蛇的类
class Snake:
def __init__(self):
self.body = [(100, 100), (90, 100), (80, 100)]
self.direction = "RIGHT"
def move(self):
if self.direction == "RIGHT":
new_head = (self.body[0][0] + 10, self.body[0][1])
elif self.direction == "LEFT":
new_head = (self.body[0][0] - 10, self.body[0][1])
elif self.direction == "UP":
new_head = (self.body[0][0], self.body[0][1] - 10)
elif self.direction == "DOWN":
new_head = (self.body[0][0], self.body[0][1] + 10)
self.body.insert(0, new_head)
self.body.pop()
def change_direction(self, direction):
if direction == "RIGHT" and self.direction != "LEFT":
self.direction = "RIGHT"
elif direction == "LEFT" and self.direction != "RIGHT":
self.direction = "LEFT"
elif direction == "UP" and self.direction != "DOWN":
self.direction = "UP"
elif direction == "DOWN" and self.direction != "UP":
self.direction = "DOWN"
def draw(self):
for segment in self.body:
pygame.draw.rect(screen, GREEN, pygame.Rect(
segment[0], segment[1], 10, 10))
def grow(self):
self.body.insert(0, (0, 0))
def check_collisions(self):
if (self.body[0][0] < 0 or self.body[0][0] >= SCREEN_WIDTH or
self.body[0][1] < 0 or self.body[0][1] >= SCREEN_HEIGHT or
self.body[0] in self.body[1:]):
return True
else:
return False
# 定义食物的类
class Food:
def __init__(self):
self.position = (0, 0)
self.randomize_position()
def draw(self):
pygame.draw.rect(screen, RED, pygame.Rect(
self.position[0], self.position[1], 10, 10))
def randomize_position(self):
self.position = (random.randint(0, SCREEN_WIDTH - 10),
random.randint(0, SCREEN_HEIGHT - 10))
# 创建贪吃蛇和食物的实例
snake = Snake()
food = Food()
# 设置游戏帧率和时钟
clock = pygame.time.Clock()
FPS = 10
# 游戏循环
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
snake.change_direction("RIGHT")
elif event.key == pygame.K_LEFT:
snake.change_direction("LEFT")
elif event.key == pygame.K_UP:
snake.change_direction("UP")
elif event.key == pygame.K_DOWN:
snake.change_direction("DOWN")
# 移动贪吃蛇
snake.move()
# 检查贪吃蛇是否吃到了食物
if snake.body[0] == food.position:
snake.grow()
food.randomize_position()
# 检查贪吃蛇是否与墙或自己碰撞
if snake.check_collisions():
pygame.quit()
# 清空屏幕
screen.fill(BLACK)
# 绘制贪吃蛇和食物
snake.draw()
food.draw()
# 更新屏幕
pygame.display.update()
# 控制游戏帧率
clock.tick(FPS)
```
这个游戏比较简单,但是包含了贪吃蛇的基本逻辑。你可以根据自己的需求和喜好,修改代码,添加更多的功能,让游戏更加有趣。