ID2D1Bitmap转化到IWICBitmap
时间: 2024-01-24 11:04:51 浏览: 190
在 Windows 平台上,可以使用 Direct2D 和 WIC API 来进行图像处理和转换。如果需要将一个 ID2D1Bitmap 对象转换成一个 IWICBitmap 对象,可以按照以下步骤进行操作:
1. 创建一个 IWICBitmap 对象,可以使用 IWICImagingFactory 来创建:
```c++
IWICImagingFactory *pFactory = nullptr;
CoCreateInstance(CLSID_WICImagingFactory, nullptr, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&pFactory));
IWICBitmap *pWICBitmap = nullptr;
pFactory->CreateBitmap(width, height, GUID_WICPixelFormat32bppPBGRA, WICBitmapCacheOnLoad, &pWICBitmap);
```
其中,width 和 height 分别代表位图的宽度和高度,GUID_WICPixelFormat32bppPBGRA 表示像素格式为 32 位 RGBA 格式。
2. 创建一个 ID2D1RenderTarget 对象,并将其与 IWICBitmap 关联:
```c++
D2D1_RENDER_TARGET_PROPERTIES rtProps = D2D1::RenderTargetProperties(
D2D1_RENDER_TARGET_TYPE_DEFAULT,
D2D1::PixelFormat(DXGI_FORMAT_UNKNOWN, D2D1_ALPHA_MODE_PREMULTIPLIED));
ID2D1RenderTarget *pRenderTarget = nullptr;
HRESULT hr = pFactory->CreateWicBitmapRenderTarget(pWICBitmap, rtProps, &pRenderTarget);
```
3. 将 ID2D1Bitmap 绘制到 ID2D1RenderTarget 上:
```c++
pRenderTarget->BeginDraw();
pRenderTarget->DrawBitmap(pD2DBitmap);
pRenderTarget->EndDraw();
```
其中,pD2DBitmap 是要转换的 ID2D1Bitmap 对象。
4. 释放资源:
```c++
pRenderTarget->Release();
pWICBitmap->Release();
pFactory->Release();
```
完整代码示例:
```c++
IWICImagingFactory *pFactory = nullptr;
CoCreateInstance(CLSID_WICImagingFactory, nullptr, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&pFactory));
IWICBitmap *pWICBitmap = nullptr;
pFactory->CreateBitmap(width, height, GUID_WICPixelFormat32bppPBGRA, WICBitmapCacheOnLoad, &pWICBitmap);
D2D1_RENDER_TARGET_PROPERTIES rtProps = D2D1::RenderTargetProperties(
D2D1_RENDER_TARGET_TYPE_DEFAULT,
D2D1::PixelFormat(DXGI_FORMAT_UNKNOWN, D2D1_ALPHA_MODE_PREMULTIPLIED));
ID2D1RenderTarget *pRenderTarget = nullptr;
HRESULT hr = pFactory->CreateWicBitmapRenderTarget(pWICBitmap, rtProps, &pRenderTarget);
pRenderTarget->BeginDraw();
pRenderTarget->DrawBitmap(pD2DBitmap);
pRenderTarget->EndDraw();
pRenderTarget->Release();
pWICBitmap->Release();
pFactory->Release();
```
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