unity vector3 给roation赋值
时间: 2024-05-07 14:20:17 浏览: 19
要将一个 Vector3 赋值给 rotation,需要使用 Quaternion.Euler 方法。例如,将一个 Vector3(0, 90, 0) 赋值给 rotation 可以这样写:
```
Vector3 euler = new Vector3(0, 90, 0);
Quaternion rotation = Quaternion.Euler(euler);
```
也可以直接将 Vector3 作为参数传入 Transform 的 Rotate 方法中,来实现旋转效果。例如:
```
Vector3 euler = new Vector3(0, 90, 0);
transform.Rotate(euler);
```
这将在 transform 的当前旋转基础上,绕 y 轴旋转 90 度。
相关问题
unity 物体的roation如何赋值
在 Unity 中,可以使用以下代码将物体的旋转赋值给 Rotation 变量:
```
// 获取物体的 Transform 组件
Transform transform = gameObject.GetComponent<Transform>();
// 创建一个新的旋转向量
Vector3 newRotation = new Vector3(0, 90, 0);
// 将新的旋转向量赋值给物体的 Rotation 变量
transform.rotation = Quaternion.Euler(newRotation);
```
其中,Quaternion.Euler() 方法可以将旋转向量转换为四元数,以便将其赋值给 Rotation 变量。
unity Vector3
Unity Vector3 is a data structure representing a 3D vector in Unity. It contains three float values representing the x, y, and z components of the vector. Vector3 is commonly used for representing positions, directions, and velocities in 3D space in Unity. Vector3 can be used for various operations such as adding, subtracting, scaling, and normalizing vectors for various purposes in Unity such as movement, rotation, and physics simulations.