unity vector3.lerp
时间: 2023-04-26 09:05:57 浏览: 73
Unity中的Vector3.Lerp是一种插值方法,用于在两个Vector3之间进行线性插值。它接受三个参数:起始向量,目标向量和插值因子。插值因子是一个到1之间的值,表示从起始向量到目标向量的插值程度。当插值因子为时,返回起始向量,当插值因子为1时,返回目标向量。当插值因子在和1之间时,返回两个向量之间的插值向量。
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vector3.lerp
Vector3.Lerp is a method used in Unity to interpolate between two Vector3 positions. It takes three parameters: the starting position, the ending position, and a value between 0 and 1 to determine how far along the interpolation should be.
Here is an example usage of the Vector3.Lerp method:
```
Vector3 startPosition = new Vector3(0, 0, 0);
Vector3 endPosition = new Vector3(10, 0, 0);
float t = 0.5f; // halfway between start and end
Vector3 interpolatedPosition = Vector3.Lerp(startPosition, endPosition, t);
```
This code will result in `interpolatedPosition` being the Vector3 position `(5, 0, 0)`, which is halfway between the starting position of `(0, 0, 0)` and the ending position of `(10, 0, 0)`.
Vector3.Lerp is commonly used in Unity for smooth movement and animation transitions.
unity的vector3.lerp怎么用
Vector3.Lerp()是Unity中的一个函数,它用于在两个向量之间进行线性插值。它的用法如下:
Vector3.Lerp(Vector3 start, Vector3 end, float t);
其中start和end分别代表起始向量和目标向量,t代表插值比例,取值范围为0到1。
例如,如果我们想要一个从start到end的向量在60%的位置,则可以这样写:
```
Vector3 result = Vector3.Lerp(start, end, 0.6f);
```
注意,这个函数只进行线性插值,如果需要更高级的插值方式,可以使用其他函数,比如Slerp()。