C语言设计一个按时间片轮转法实现处理器调度的程序
时间: 2024-02-13 08:07:42 浏览: 97
时间片轮转法实现进程调度
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好的,以下是一个简单的按时间片轮转法实现处理器调度的程序,使用C语言编写:
```c
#include<stdio.h>
#include<stdlib.h>
#define MAX_PROCESS 10 //最大进程数
#define TIME_SLICE 4 //时间片大小
//进程结构体
struct process{
int pid; //进程ID
int burst_time; //进程执行时间
int remaining_time; //进程剩余执行时间
int arrival_time; //进程到达时间
};
//等待队列结构体
struct queue{
int front, rear;
int size;
struct process* processes[MAX_PROCESS];
};
//创建一个进程
struct process* create_process(int pid, int burst_time, int arrival_time){
struct process* new_process = (struct process*)malloc(sizeof(struct process));
new_process->pid = pid;
new_process->burst_time = burst_time;
new_process->remaining_time = burst_time;
new_process->arrival_time = arrival_time;
return new_process;
}
//初始化等待队列
void init_queue(struct queue* q){
q->front = q->rear = -1;
q->size = 0;
}
//判断队列是否为空
int is_empty(struct queue* q){
return q->size == 0;
}
//判断队列是否已满
int is_full(struct queue* q){
return q->size == MAX_PROCESS;
}
//向队列中添加一个进程
void enqueue(struct queue* q, struct process* p){
if(is_full(q)){
printf("Queue is full\n");
return;
}
if(is_empty(q)){
q->front = q->rear = 0;
}
else{
q->rear = (q->rear + 1) % MAX_PROCESS;
}
q->processes[q->rear] = p;
q->size++;
}
//从队列中取出一个进程
struct process* dequeue(struct queue* q){
if(is_empty(q)){
printf("Queue is empty\n");
return NULL;
}
struct process* p = q->processes[q->front];
if(q->front == q->rear){
q->front = q->rear = -1;
}
else{
q->front = (q->front + 1) % MAX_PROCESS;
}
q->size--;
return p;
}
//执行一个进程
void execute_process(struct process* p, int quantum){
if(p->remaining_time > quantum){
p->remaining_time -= quantum;
printf("Executing process %d for %d units\n", p->pid, quantum);
}
else{
printf("Executing process %d for %d units\n", p->pid, p->remaining_time);
p->remaining_time = 0;
}
}
//按时间片轮转法调度进程
void round_robin_scheduling(struct process* processes[], int n){
struct queue q;
init_queue(&q);
int current_time = 0;
int total_waiting_time = 0;
int total_turnaround_time = 0;
int completed_processes = 0;
int i = 0;
while(completed_processes < n){
//将到达时间小于等于当前时间的进程加入等待队列
while(i < n && processes[i]->arrival_time <= current_time){
enqueue(&q, processes[i]);
i++;
}
//如果队列为空,则时间加一
if(is_empty(&q)){
current_time++;
continue;
}
//从队头取出一个进程执行
struct process* p = dequeue(&q);
execute_process(p, TIME_SLICE);
//如果进程还未执行完,则重新加入等待队列
if(p->remaining_time > 0){
enqueue(&q, p);
}
//否则,进程已经完成执行
else{
int turnaround_time = current_time - p->arrival_time + TIME_SLICE;
int waiting_time = turnaround_time - p->burst_time;
total_waiting_time += waiting_time;
total_turnaround_time += turnaround_time;
completed_processes++;
}
current_time += TIME_SLICE;
}
//输出平均等待时间和平均周转时间
printf("Average Waiting Time: %f\n", (float)total_waiting_time/n);
printf("Average Turnaround Time: %f\n", (float)total_turnaround_time/n);
}
//主函数
int main(){
int n, i;
printf("Enter the number of processes: ");
scanf("%d", &n);
struct process* processes[n];
for(i=0; i<n; i++){
int burst_time, arrival_time;
printf("Enter the burst time and arrival time of process %d: ", i+1);
scanf("%d %d", &burst_time, &arrival_time);
processes[i] = create_process(i+1, burst_time, arrival_time);
}
round_robin_scheduling(processes, n);
return 0;
}
```
以上是一个简单的按时间片轮转法实现处理器调度的程序,你可以在此基础上进行修改和优化。
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