对下面这段C++代码进行优化#include<iostream> #include<vector> using namespace std; class Packet { }; class MAC { private: int address; vector<Packet> buffer; bool transmitting; int transmit_time; int backoff_time; public: MAC(int address) { this->address = address; this->transmitting = false; this->transmit_time = 0; this->backoff_time = 0; } bool gettransmitting() { return &transmitting; } int * gettransmit_time() { return &transmit_time; } int getbackoff_time() { return &backoff_time; } int* getaddress() { return &address; } void transmit(Packet packet) { if (transmitting) { buffer.push_back(packet); } else { transmitting = true; transmit_time = 10; send_packet(packet); } } void send_packet(Packet packet) { // 发送数据包 transmit_time -= 1; if (transmit_time == 0) { transmitting = false; check_buffer(); } } void check_buffer() { if (buffer.size() > 0) { Packet packet = buffer.front(); buffer.erase(buffer.begin()); transmit(packet); } else { backoff_time = 10; } } void handle_backoff() { if (backoff_time > 0) { backoff_time -= 1; } else { check_buffer(); } } }; class SMAC { private: vector<MAC> nodes; int time; public: SMAC(vector<MAC> nodes) { this->nodes = nodes; this->time = 0; } void run() { while (true) { time += 1; for (int i = 0; i < nodes.size(); i++) { MAC node = nodes[i]; if (node.gettransmitting()) { node.send_packet(Packet()); } else if (node.getbackoff_time() > 0) { node.handle_backoff(); } else { // 随机发送数据包 if (rand() % 100 < 10) { Packet packet(node.getaddress(), nodes[rand() % nodes.size()].getaddress()); node.transmit(packet); } } } } } }; int main() { return 0; }
时间: 2024-03-22 15:40:56 浏览: 107
这段代码的优化点如下:
1. 使用引用代替指针。在`MAC`类中,`getaddress()`、`gettransmitting()`、`gettransmit_time()`和`getbackoff_time()`函数返回的都是指针,这会增加代码复杂度,而且容易出错。可以改为返回引用,让代码更加简洁和易读。
2. 将`Packet`类的构造函数改为默认构造函数。因为`Packet`类没有成员变量,可以使用默认构造函数代替显式定义的构造函数。
3. 避免使用无限循环。在`SMAC`类的`run()`函数中,使用了一个无限循环来模拟整个系统的运行。这种方式不仅容易出错,而且无法控制程序的终止。可以改为设置一个最大时间,当达到最大时间时,程序自动终止。
4. 避免频繁的拷贝操作。在`SMAC`类的`run()`函数中,每次循环都会将`nodes`向量中的每个`MAC`对象拷贝一份,这会增加程序的开销。可以使用引用来避免频繁的拷贝操作。
优化后的代码如下:
```
#include <iostream>
#include <vector>
#include <cstdlib>
using namespace std;
class Packet {
public:
Packet() {}
};
class MAC {
private:
int address;
vector<Packet> buffer;
bool transmitting;
int transmit_time;
int backoff_time;
public:
MAC(int address) {
this->address = address;
transmitting = false;
transmit_time = 0;
backoff_time = 0;
}
bool& get_transmitting() {
return transmitting;
}
int& get_transmit_time() {
return transmit_time;
}
int get_backoff_time() {
return backoff_time;
}
int& get_address() {
return address;
}
void transmit(Packet packet) {
if (transmitting) {
buffer.push_back(packet);
} else {
transmitting = true;
transmit_time = 10;
send_packet(packet);
}
}
void send_packet(Packet packet) {
transmit_time -= 1;
if (transmit_time == 0) {
transmitting = false;
check_buffer();
}
}
void check_buffer() {
if (buffer.size() > 0) {
Packet packet = buffer.front();
buffer.erase(buffer.begin());
transmit(packet);
} else {
backoff_time = 10;
}
}
void handle_backoff() {
if (backoff_time > 0) {
backoff_time -= 1;
} else {
check_buffer();
}
}
};
class SMAC {
private:
vector<MAC>& nodes;
int max_time;
public:
SMAC(vector<MAC>& nodes, int max_time) : nodes(nodes), max_time(max_time) {}
void run() {
for (int time = 1; time <= max_time; time++) {
for (MAC& node : nodes) {
if (node.get_transmitting()) {
node.send_packet(Packet());
} else if (node.get_backoff_time() > 0) {
node.handle_backoff();
} else {
// 随机发送数据包
if (rand() % 100 < 10) {
Packet packet;
packet.set_source(node.get_address());
packet.set_destination(nodes[rand() % nodes.size()].get_address());
node.transmit(packet);
}
}
}
}
}
};
int main() {
return 0;
}
```
优化后的代码更加简洁和易读,而且避免了一些潜在的错误和性能问题。
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