如何用geant4定义labr3探测器的物理过程
时间: 2023-12-19 20:05:49 浏览: 222
Muon-detector:用Geant4编写的Muon探测器模拟
要定义 LaBr3 探测器的物理过程,需要使用 Geant4 中的物理过程类。以下是一个示例代码,演示如何定义 LaBr3 探测器的物理过程:
```c++
// 定义 LaBr3 探测器材料
G4Material* lBr3 = ...;
// 定义 LaBr3 闪烁体和光电倍增管的物理过程
G4ProcessManager* lBr3_PM = lBr3->GetProcessManager();
G4Scintillation* lBr3_Scintillation = new G4Scintillation();
G4OpAbsorption* lBr3_Absorption = new G4OpAbsorption();
G4OpBoundaryProcess* lBr3_Boundary = new G4OpBoundaryProcess();
G4OpMieHG* lBr3_Mie = new G4OpMieHG();
G4OpRayleigh* lBr3_Rayleigh = new G4OpRayleigh();
G4OpWLS* lBr3_WLS = new G4OpWLS();
lBr3_PM->AddProcess(lBr3_Scintillation);
lBr3_PM->AddProcess(lBr3_Absorption);
lBr3_PM->AddProcess(lBr3_Boundary);
lBr3_PM->AddProcess(lBr3_Mie);
lBr3_PM->AddProcess(lBr3_Rayleigh);
lBr3_PM->AddProcess(lBr3_WLS);
lBr3_PM->SetProcessOrdering(lBr3_Scintillation,idxPostStep);
lBr3_PM->SetProcessOrdering(lBr3_Absorption,idxPostStep);
lBr3_PM->SetProcessOrdering(lBr3_Boundary,idxPostStep);
lBr3_PM->SetProcessOrdering(lBr3_Mie,idxPostStep);
lBr3_PM->SetProcessOrdering(lBr3_Rayleigh,idxPostStep);
lBr3_PM->SetProcessOrdering(lBr3_WLS,idxPostStep);
// 设置 LaBr3 闪烁体和光电倍增管的材料属性
G4MaterialPropertiesTable* lBr3_MPT = new G4MaterialPropertiesTable();
G4MaterialPropertiesTable* PMT_MPT = new G4MaterialPropertiesTable();
lBr3->SetMaterialPropertiesTable(lBr3_MPT);
PMT->SetMaterialPropertiesTable(PMT_MPT);
// 定义 LaBr3 闪烁体和光电倍增管的光学特性
G4double lBr3_Energy[2] = {2.0*eV, 3.5*eV};
G4double lBr3_RIndex[2] = {1.82, 1.82};
G4double lBr3_AbsLength[2] = {5.0*cm, 5.0*cm};
lBr3_MPT->AddProperty("RINDEX",lBr3_Energy,lBr3_RIndex,2);
lBr3_MPT->AddProperty("ABSLENGTH",lBr3_Energy,lBr3_AbsLength,2);
G4double PMT_Energy[2] = {2.0*eV, 3.5*eV};
G4double PMT_RIndex[2] = {1.50, 1.50};
G4double PMT_AbsLength[2] = {4.0*cm, 4.0*cm};
PMT_MPT->AddProperty("RINDEX",PMT_Energy,PMT_RIndex,2);
PMT_MPT->AddProperty("ABSLENGTH",PMT_Energy,PMT_AbsLength,2);
```
在上述代码中,首先定义了 LaBr3 探测器的材料,并使用物理过程类定义了 LaBr3 闪烁体和光电倍增管的物理过程。这些过程包括闪烁过程、吸收过程、边界过程、Mie 散射过程、Rayleigh 散射过程和波长移位过程。接着,定义了 LaBr3 闪烁体和光电倍增管的材料属性,并将它们分配给相应的材料。需要注意的是,材料的折射率和吸收长度需要根据实际情况进行调整。
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