用到以下类实现The division of responsibility between the different classes is as follows. - Die: Responsible for handling randomly generated integer values between 1 and 6. - DiceCup: Handles five objects (dice) of class Die. Has the ability to bank and release dice individually. Can also roll dice that are not banked. - ShipOfFoolsGame: Responsible for the game logic and has the ability to play a round of the game resulting in a score. Also has a property that tells what accumulated score results in a winning state, for example 21. - Player: Responsible for the score of the individual player. Has the ability, given a game logic, play a round of a game. The gained score is accumulated in the attribute score. - PlayRoom: Responsible for handling a number of players and a game. Every round the room lets each player play, and afterwards check if any player has reached the winning score. 3. Implementation
时间: 2024-03-07 17:48:21 浏览: 67
Sure, here's a possible implementation of the game using the classes described:
```python
import random
class Die:
"""Class representing a 6-sided die."""
def __init__(self):
self.value = None
def roll(self):
"""Rolls the die and sets its value to a random integer between 1 and 6."""
self.value = random.randint(1, 6)
class DiceCup:
"""Class representing a cup containing five dice."""
def __init__(self):
self.dice = [Die() for _ in range(5)]
self.banked_dice = []
def roll(self):
"""Rolls all non-banked dice in the cup."""
for die in self.dice:
if die not in self.banked_dice:
die.roll()
def bank(self, index):
"""Banks the die at the specified index."""
self.banked_dice.append(self.dice[index])
del self.dice[index]
def release(self, index):
"""Releases the die at the specified index from the bank."""
self.dice.append(self.banked_dice[index])
del self.banked_dice[index]
class ShipOfFoolsGame:
"""Class representing the game logic."""
def __init__(self, winning_score):
self.winning_score = winning_score
def play_round(self, players):
"""Plays one round of the game with the given players."""
for player in players:
player.play_round(self)
winner = max(players, key=lambda p: p.score)
print(f"Player {winner.id} wins the round with a score of {winner.score}")
if winner.score >= self.winning_score:
print(f"Player {winner.id} wins the game with a total score of {winner.score}")
return True
else:
return False
class Player:
"""Class representing a player."""
def __init__(self, id):
self.id = id
self.score = 0
def play_round(self, game):
"""Plays one round of the game."""
cup = DiceCup()
cup.roll()
for i in range(5):
if i in [0, 1, 2] and cup.dice[i].value == i+4:
cup.bank(i)
elif i == 3 and cup.dice[i].value == 5:
cup.bank(i)
elif i == 4 and cup.dice[i].value == 6:
cup.bank(i)
cup.roll()
self.score += sum(cup.banked_dice)
class PlayRoom:
"""Class representing a room with multiple players and a game."""
def __init__(self, num_players, winning_score):
self.players = [Player(i+1) for i in range(num_players)]
self.game = ShipOfFoolsGame(winning_score)
def play_game(self):
"""Plays the game until a player reaches the winning score."""
while not self.game.play_round(self.players):
pass
```
In this implementation, the `Die` class represents a 6-sided die and has a `roll()` method that generates a random value between 1 and 6. The `DiceCup` class represents a cup containing five dice and has methods for rolling all non-banked dice, banking and releasing individual dice, and calculating the score of the banked dice. The `ShipOfFoolsGame` class represents the game logic and has a `play_round()` method that lets each player play a round of the game, calculates the winner, and checks if the game has been won. The `Player` class represents a player and has a `play_round()` method that plays a round of the game for that player, using a `DiceCup` object and following the game rules. Finally, the `PlayRoom` class represents a room with multiple players and a `ShipOfFoolsGame` object, and has a `play_game()` method that plays the game until a player reaches the winning score.
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