python翻转棋代码
时间: 2024-10-24 16:01:00 浏览: 15
在Python中编写一个简单的棋盘翻转游戏代码可以使用列表或二维数组来表示棋盘,其中0代表空位,1或-1代表玩家或对手的棋子。这里是一个基础的黑白棋游戏思路:
```python
# 定义棋盘大小和初始状态
board = [[' ' for _ in range(8)] for _ in range(8)]
player = 1
def print_board():
for row in board:
print(' '.join(row))
def flip_square(row, col):
global player
if board[row][col] == ' ':
board[row][col] = player
player *= -1
# 示例交互
while True:
print_board()
row = int(input("请输入行坐标(1-8): "))
col = int(input("请输入列坐标(1-8): "))
flip_square(row - 1, col - 1)
# 添加判断游戏结束的条件,例如某个玩家连成一行、一列或对角线
# 如果棋盘满了或者满足胜利条件,就打印结果并退出循环
```
这个代码仅示例了基本的棋盘显示和翻转操作,并未包含完整的胜利条件检查。实际的翻转棋游戏会更复杂,需要添加用户输入验证、游戏规则判定以及可能的AI对手。如果你想让代码更具挑战性,可以考虑实现这些功能。
相关问题
python黑白棋双人对战代码
以下是基于pygame实现的黑白棋游戏AI代码,使用了Min-max算法和Alpha-Beta剪枝实现人工智能对手。代码中包含了游戏界面的绘制、游戏规则的判断、AI对手的实现等。
```python
import pygame
import sys
import time
import random
import copy
# 初始化pygame
pygame.init()
# 设置游戏界面大小
size = width, height = 640, 640
# 设置棋盘格子大小
grid_size = 80
# 设置棋盘大小
board_size = 8
# 设置棋子半径
piece_radius = int(grid_size / 2 - 5)
# 设置棋盘边缘留白大小
margin = int(grid_size / 2)
# 设置棋盘颜色
board_color = (0, 128, 0)
# 设置棋子颜色
black_color = (0, 0, 0)
white_color = (255, 255, 255)
# 设置字体
font = pygame.font.Font(None, 32)
# 设置AI搜索深度
search_depth = 3
# 定义棋盘类
class Board:
def __init__(self):
self.board = [[0 for i in range(board_size)] for j in range(board_size)]
self.board[3][3] = self.board[4][4] = 1
self.board[3][4] = self.board[4][3] = -1
# 获取当前棋盘状态
def get_board(self):
return self.board
# 获取当前棋盘上黑白棋子的数量
def get_piece_count(self):
black_count = 0
white_count = 0
for i in range(board_size):
for j in range(board_size):
if self.board[i][j] == 1:
black_count += 1
elif self.board[i][j] == -1:
white_count += 1
return black_count, white_count
# 判断当前位置是否可以落子
def is_valid_move(self, x, y, color):
if self.board[x][y] != 0:
return False
directions = [(0, 1), (0, -1), (1, 0), (-1, 0), (1, 1), (-1, -1), (1, -1), (-1, 1)]
for d in directions:
if self.is_valid_direction(x, y, color, d):
return True
return False
# 判断当前位置在某个方向上是否可以落子
def is_valid_direction(self, x, y, color, d):
dx, dy = d
x += dx
y += dy
count = 0
while x >= 0 and x < board_size and y >= 0 and y < board_size:
if self.board[x][y] == -color:
count += 1
x += dx
y += dy
elif self.board[x][y] == color:
if count > 0:
return True
else:
return False
else:
return False
return False
# 落子
def make_move(self, x, y, color):
self.board[x][y] = color
directions = [(0, 1), (0, -1), (1, 0), (-1, 0), (1, 1), (-1, -1), (1, -1), (-1, 1)]
for d in directions:
self.make_flips(x, y, color, d)
# 在某个方向上翻转棋子
def make_flips(self, x, y, color, d):
dx, dy = d
x += dx
y += dy
count = 0
while x >= 0 and x < board_size and y >= 0 and y < board_size:
if self.board[x][y] == -color:
count += 1
x += dx
y += dy
elif self.board[x][y] == color:
for i in range(count):
x -= dx
y -= dy
self.board[x][y] = color
break
else:
break
# 获取当前可以落子的位置列表
def get_valid_moves(self, color):
valid_moves = []
for i in range(board_size):
for j in range(board_size):
if self.is_valid_move(i, j, color):
valid_moves.append((i, j))
return valid_moves
# 判断游戏是否结束
def is_game_over(self):
black_count, white_count = self.get_piece_count()
if black_count == 0 or white_count == 0 or black_count + white_count == board_size * board_size:
return True
if len(self.get_valid_moves(1)) == 0 and len(self.get_valid_moves(-1)) == 0:
return True
return False
# 获取当前棋盘上黑白双方的得分
def get_score(self):
black_score = 0
white_score = 0
for i in range(board_size):
for j in range(board_size):
if self.board[i][j] == 1:
black_score += 1
elif self.board[i][j] == -1:
white_score += 1
return black_score, white_score
# 定义游戏类
class Game:
def __init__(self):
self.board = Board()
self.current_player = 1
self.game_over = False
# 切换当前玩家
def switch_player(self):
self.current_player = -self.current_player
# 处理鼠标点击事件
def handle_click(self, x, y):
if self.current_player == 1:
if self.board.is_valid_move(x, y, self.current_player):
self.board.make_move(x, y, self.current_player)
self.switch_player()
self.check_game_over()
# 处理AI落子
def ai_move(self):
valid_moves = self.board.get_valid_moves(self.current_player)
if len(valid_moves) > 0:
best_move = self.get_best_move()
self.board.make_move(best_move[0], best_move[1], self.current_player)
self.switch_player()
self.check_game_over()
# 获取最佳落子位置
def get_best_move(self):
return self.minimax(self.board, search_depth, self.current_player)
# Min-max算法
def minimax(self, board, depth, color):
if depth == 0 or board.is_game_over():
return None, self.evaluate(board, color)
if color == 1:
best_score = -float('inf')
best_move = None
for move in board.get_valid_moves(color):
new_board = copy.deepcopy(board)
new_board.make_move(move[0], move[1], color)
score = self.minimax(new_board, depth - 1, -color)[1]
if score > best_score:
best_score = score
best_move = move
else:
best_score = float('inf')
best_move = None
for move in board.get_valid_moves(color):
new_board = copy.deepcopy(board)
new_board.make_move(move[0], move[1], color)
score = self.minimax(new_board, depth - 1, -color)[1]
if score < best_score:
best_score = score
best_move = move
return best_move, best_score
# Alpha-Beta剪枝
def alphabeta(self, board, depth, color, alpha, beta):
if depth == 0 or board.is_game_over():
return None, self.evaluate(board, color)
if color == 1:
best_score = -float('inf')
best_move = None
for move in board.get_valid_moves(color):
new_board = copy.deepcopy(board)
new_board.make_move(move[0], move[1], color)
score = self.alphabeta(new_board, depth - 1, -color, alpha, beta)[1]
if score > best_score:
best_score = score
best_move = move
alpha = max(alpha, best_score)
if alpha >= beta:
break
else:
best_score = float('inf')
best_move = None
for move in board.get_valid_moves(color):
new_board = copy.deepcopy(board)
new_board.make_move(move[0], move[1], color)
score = self.alphabeta(new_board, depth - 1, -color, alpha, beta)[1]
if score < best_score:
best_score = score
best_move = move
beta = min(beta, best_score)
if alpha >= beta:
break
return best_move, best_score
# 评估当前棋盘状态
def evaluate(self, board, color):
black_score, white_score = board.get_score()
if color == 1:
return black_score - white_score
else:
return white_score - black_score
# 检查游戏是否结束
def check_game_over(self):
if self.board.is_game_over():
self.game_over = True
# 绘制游戏界面
def draw(self, screen):
screen.fill(board_color
黑白棋python代码
黑白棋,也叫反转棋,是一种非常经典的棋类游戏。下面是一个用Python编写的黑白棋代码:
```python
import copy
# 初始化棋盘
def initialize_board():
board = [[' ' for _ in range(8)] for _ in range(8)]
board[3][3] = 'O'
board[3][4] = 'X'
board[4][3] = 'X'
board[4][4] = 'O'
return board
# 打印棋盘
def print_board(board):
print(' 0 1 2 3 4 5 6 7')
print(' ----------------')
for i in range(8):
print(i, '|', end='')
for j in range(8):
print(board[i][j], end=' ')
print('|')
print(' ----------------')
# 判断位置是否合法
def is_valid_move(board, row, col, color):
if row < 0 or row >= 8 or col < 0 or col >= 8 or board[row][col] != ' ':
return False
other_color = 'O' if color == 'X' else 'X'
directions = [(0, 1), (1, 0), (-1, 0), (0, -1), (1, 1), (1, -1), (-1, 1), (-1, -1)]
for dx, dy in directions:
x, y = row + dx, col + dy
if x >= 0 and x < 8 and y >= 0 and y < 8 and board[x][y] == other_color:
x, y = x + dx, y + dy
while x >= 0 and x < 8 and y >= 0 and y < 8 and board[x][y] == other_color:
x, y = x + dx, y + dy
if x >= 0 and x < 8 and y >= 0 and y < 8 and board[x][y] == color:
return True
return False
# 翻转棋子
def flip_pieces(board, row, col, color):
other_color = 'O' if color == 'X' else 'X'
directions = [(0, 1), (1, 0), (-1, 0), (0, -1), (1, 1), (1, -1), (-1, 1), (-1, -1)]
for dx, dy in directions:
x, y = row + dx, col + dy
if x >= 0 and x < 8 and y >= 0 and y < 8 and board[x][y] == other_color:
x, y = x + dx, y + dy
while x >= 0 and x < 8 and y >= 0 and y < 8 and board[x][y] == other_color:
x, y = x + dx, y + dy
if x >= 0 and x < 8 and y >= 0 and y < 8 and board[x][y] == color:
while x != row or y != col:
x, y = x - dx, y - dy
board[x][y] = color
# 判断游戏是否结束
def is_game_over(board):
for i in range(8):
for j in range(8):
if board[i][j] == ' ':
return False
return True
# 判断谁是赢家
def get_winner(board):
x_count = 0
o_count = 0
for i in range(8):
for j in range(8):
if board[i][j] == 'X':
x_count += 1
elif board[i][j] == 'O':
o_count += 1
if x_count > o_count:
return 'X'
elif x_count < o_count:
return 'O'
else:
return 'No one'
# 主函数
def main():
board = initialize_board()
print_board(board)
color = 'X'
while not is_game_over(board):
valid_moves = []
for i in range(8):
for j in range(8):
if is_valid_move(board, i, j, color):
valid_moves.append((i, j))
if len(valid_moves) == 0:
print("No valid move for", color)
color = 'O' if color == 'X' else 'X'
continue
print("Valid moves for", color, ": ", valid_moves)
while True:
row = int(input("Enter row: "))
col = int(input("Enter column: "))
if (row, col) in valid_moves:
break
else:
print("Invalid move, please try again.")
board_copy = copy.deepcopy(board)
flip_pieces(board_copy, row, col, color)
board = board_copy
print_board(board)
color = 'O' if color == 'X' else 'X'
winner = get_winner(board)
print("Game over. The winner is", winner)
if __name__ == '__main__':
main()
```
这个代码实现了一个双人黑白棋游戏,玩家可以轮流选择空白位置下棋,并翻转对手棋盘上相邻的棋子。游戏结束后,将根据棋盘上黑白棋子的数量判断胜负。在代码中使用了一个二维列表来表示棋盘,其中空白位置用空格字符表示,黑色棋子用'X'表示,白色棋子用'O'表示。代码中还包含了一些辅助函数,用于判断位置是否合法、翻转棋子、判断游戏是否结束以及判断胜负等。
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