vs贪吃蛇c语言程序代码
时间: 2023-10-03 19:07:21 浏览: 170
很抱歉,作为AI语言模型,我无法提供完整的C语言代码。但是,以下是一个简单的C语言贪吃蛇游戏框架,可以作为参考:
```
#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#include <windows.h>
#define WIDTH 30
#define HEIGHT 20
int x, y; // 代表蛇头的坐标
int fruitX, fruitY; // 代表水果的坐标
int score; // 得分
int gameOver; // 游戏结束标志
int tailX[100], tailY[100]; // 蛇身的坐标
int nTail; // 蛇身长度
enum direction { STOP = 0, LEFT, RIGHT, UP, DOWN }; // 方向枚举
enum direction dir;
// 初始化游戏
void Setup() {
x = WIDTH / 2;
y = HEIGHT / 2;
fruitX = rand() % WIDTH;
fruitY = rand() % HEIGHT;
score = 0;
gameOver = 0;
dir = STOP;
}
// 显示游戏画面
void Draw() {
system("cls"); // 清屏
for (int i = 0; i < WIDTH + 2; i++)
printf("#");
printf("\n");
for (int i = 0; i < HEIGHT; i++) {
for (int j = 0; j < WIDTH; j++) {
if (j == 0)
printf("#");
if (i == y && j == x)
printf("O");
else if (i == fruitY && j == fruitX)
printf("F");
else {
int isTail = 0;
for (int k = 0; k < nTail; k++) {
if (tailX[k] == j && tailY[k] == i) {
printf("o");
isTail = 1;
}
}
if (!isTail)
printf(" ");
}
if (j == WIDTH - 1)
printf("#");
}
printf("\n");
}
for (int i = 0; i < WIDTH + 2; i++)
printf("#");
printf("\n");
printf("Score: %d\n", score);
}
// 处理用户输入
void Input() {
if (_kbhit()) {
switch (_getch()) {
case 'a':
dir = LEFT;
break;
case 'd':
dir = RIGHT;
break;
case 'w':
dir = UP;
break;
case 's':
dir = DOWN;
break;
case 'x':
gameOver = 1;
break;
}
}
}
// 游戏逻辑更新
void Logic() {
int prevX = tailX[0];
int prevY = tailY[0];
int prev2X, prev2Y;
tailX[0] = x;
tailY[0] = y;
for (int i = 1; i < nTail; i++) {
prev2X = tailX[i];
prev2Y = tailY[i];
tailX[i] = prevX;
tailY[i] = prevY;
prevX = prev2X;
prevY = prev2Y;
}
switch (dir) {
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
case UP:
y--;
break;
case DOWN:
y++;
break;
}
// 检查是否撞墙
if (x < 0 || x >= WIDTH || y < 0 || y >= HEIGHT)
gameOver = 1;
// 检查是否吃到水果
if (x == fruitX && y == fruitY) {
score += 10;
fruitX = rand() % WIDTH;
fruitY = rand() % HEIGHT;
nTail++;
}
// 检查是否撞到自己
for (int i = 0; i < nTail; i++) {
if (tailX[i] == x && tailY[i] == y)
gameOver = 1;
}
}
int main() {
Setup();
while (!gameOver) {
Draw();
Input();
Logic();
Sleep(50); // 降低游戏速度
}
return 0;
}
```
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