使用OpenGL绘制双3次B样条曲面的具体代码
时间: 2023-05-18 14:04:11 浏览: 93
以下是使用OpenGL绘制双3次B样条曲面的代码:
```c++
#include <GL/glut.h>
#include <vector>
using namespace std;
// 控制点
vector<vector<float>> controlPoints = {
{-1.5, -1.5, 4.0},
{-0.5, -1.5, 2.0},
{0.5, -1.5, -1.0},
{1.5, -1.5, 2.0},
{-1.5, -0.5, 1.0},
{-0.5, -0.5, 3.0},
{0.5, -0.5, 0.0},
{1.5, -0.5, -1.0},
{-1.5, 0.5, 4.0},
{-0.5, 0.5, 0.0},
{0.5, 0.5, 3.0},
{1.5, 0.5, 4.0},
{-1.5, 1.5, -2.0},
{-0.5, 1.5, -2.0},
{0.5, 1.5, 0.0},
{1.5, 1.5, -1.0}
};
// B样条基函数
float basis(int i, int k, float u, vector<float> knots) {
if (k == 0) {
if (u >= knots[i] && u < knots[i+1]) {
return 1.0;
} else {
return 0.0;
}
} else {
float a = (u - knots[i]) / (knots[i+k] - knots[i]);
float b = (knots[i+k+1] - u) / (knots[i+k+1] - knots[i+1]);
return a * basis(i, k-1, u, knots) + b * basis(i+1, k-1, u, knots);
}
}
// 计算B样条曲面上的点
vector<float> calculatePoint(float u, float v, vector<float> uKnots, vector<float> vKnots) {
vector<float> point(3, 0.0);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
float basisU = basis(i, 3, u, uKnots);
float basisV = basis(j, 3, v, vKnots);
point[0] += basisU * basisV * controlPoints[i*4+j][0];
point[1] += basisU * basisV * controlPoints[i*4+j][1];
point[2] += basisU * basisV * controlPoints[i*4+j][2];
}
}
return point;
}
// 绘制B样条曲面
void drawBSplineSurface() {
vector<float> uKnots = {0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0};
vector<float> vKnots = {0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0};
glMap2f(GL_MAP2_VERTEX_3, 0.0, 1.0, 3, 4, 0.0, 1.0, 12, 4, &controlPoints[0][0]);
glEnable(GL_MAP2_VERTEX_3);
glEnable(GL_AUTO_NORMAL);
glMapGrid2f(20, 0.0, 1.0, 20, 0.0, 1.0);
glEvalMesh2(GL_FILL, 0, 20, 0, 20);
}
// 绘制函数
void display() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(45.0, 1.0, 1.0, 1.0);
drawBSplineSurface();
glPopMatrix();
glutSwapBuffers();
}
// 初始化函数
void init() {
glClearColor(0.0, 0.0, 0.0, 0.0);
glEnable(GL_DEPTH_TEST);
}
// 主函数
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(500, 500);
glutCreateWindow("B-Spline Surface");
init();
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
```
希望能够帮到你!
阅读全文