将下列代码翻译成TS function Currency:setLastAddSkillPoint(val) m_currency.m_iLastAutoAddSkillPointTime = val end function Currency:getLastAddSkillPoint() return m_currency.m_iLastAutoAddSkillPointTime end function Currency:addLastAddSkillPoint(val) m_currency.m_iLastAutoAddSkillPointTime = m_currency.m_iLastAutoAddSkillPointTime + val end
时间: 2024-02-09 12:12:01 浏览: 26
可以将其翻译成如下的TS代码:
```
interface Currency {
m_currency: {
m_iLastAutoAddSkillPointTime: number;
}
}
function setLastAddSkillPoint(this: Currency, val: number): void {
this.m_currency.m_iLastAutoAddSkillPointTime = val;
}
function getLastAddSkillPoint(this: Currency): number {
return this.m_currency.m_iLastAutoAddSkillPointTime;
}
function addLastAddSkillPoint(this: Currency, val: number): void {
this.m_currency.m_iLastAutoAddSkillPointTime += val;
}
```
请注意,以上代码中的`Currency`接口中包含了一个`m_currency`对象,用于存储`m_iLastAutoAddSkillPointTime`属性。然后,分别定义了`setLastAddSkillPoint`、`getLastAddSkillPoint`和`addLastAddSkillPoint`三个方法,来设置、获取和增加`m_iLastAutoAddSkillPointTime`属性的值。
相关问题
function Currency:setLastAddSkillPoint(val) m_currency.m_iLastAutoAddSkillPointTime = val end function Currency:getLastAddSkillPoint() return m_currency.m_iLastAutoAddSkillPointTime end function Currency:addLastAddSkillPoint(val) m_currency.m_iLastAutoAddSkillPointTime = m_currency.m_iLastAutoAddSkillPointTime + val end function Currency:getYuxi() return m_currency.m_iYuxi end function Currency:addYuxi(val) m_currency.m_iYuxi = m_currency.m_iYuxi + val end function Currency:getUniversal() return m_currency.m_iUniversal end function Currency:addUniversal(val) m_currency.m_iUniversal = m_currency.m_iUniversal + val end function Currency:setGuildCoin(val) m_currency.m_iGuildCoin = val end function Currency:getGuildCoin() return m_currency.m_iGuildCoin end function Currency:addGuildCoin(val) m_currency.m_iGuildCoin = m_currency.m_iGuildCoin + val end --TacticsCoin-- function Currency:setTacticsCoin(val) m_currency.m_iTacticsCoin = val end function Currency:getTacticsCoin() return m_currency.m_iTacticsCoin end function Currency:addTacticsCoin(val) m_currency.m_iTacticsCoin = m_currency.m_iTacticsCoin + val end --全民战役-- function Currency:setWarContribution(val) m_currency.m_iWarContribution = val end function Currency:getWarContribution() return m_currency.m_iWarContribution end function Currency:addWarContribution(val) m_currency.m_iWarContribution = m_currency.m_iWarContribution + val end function Currency:setMilitaryRank(val) m_currency.m_iMilitaryRank = val end function Currency:getMilitaryRank() return m_currency.m_iMilitaryRank end 翻译成TS
抱歉,由于您提供的是Lua代码,我无法为您直接翻译成TS。但是,您可以根据Lua代码手动将其转换为TS代码,例如:
```
interface Currency {
m_iLastAutoAddSkillPointTime: number;
m_iYuxi: number;
m_iUniversal: number;
m_iGuildCoin: number;
m_iTacticsCoin: number;
m_iWarContribution: number;
m_iMilitaryRank: number;
}
function setLastAddSkillPoint(this: Currency, val: number): void {
this.m_iLastAutoAddSkillPointTime = val;
}
function getLastAddSkillPoint(this: Currency): number {
return this.m_iLastAutoAddSkillPointTime;
}
function addLastAddSkillPoint(this: Currency, val: number): void {
this.m_iLastAutoAddSkillPointTime += val;
}
function getYuxi(this: Currency): number {
return this.m_iYuxi;
}
function addYuxi(this: Currency, val: number): void {
this.m_iYuxi += val;
}
function getUniversal(this: Currency): number {
return this.m_iUniversal;
}
function addUniversal(this: Currency, val: number): void {
this.m_iUniversal += val;
}
function setGuildCoin(this: Currency, val: number): void {
this.m_iGuildCoin = val;
}
function getGuildCoin(this: Currency): number {
return this.m_iGuildCoin;
}
function addGuildCoin(this: Currency, val: number): void {
this.m_iGuildCoin += val;
}
function setTacticsCoin(this: Currency, val: number): void {
this.m_iTacticsCoin = val;
}
function getTacticsCoin(this: Currency): number {
return this.m_iTacticsCoin;
}
function addTacticsCoin(this: Currency, val: number): void {
this.m_iTacticsCoin += val;
}
function setWarContribution(this: Currency, val: number): void {
this.m_iWarContribution = val;
}
function getWarContribution(this: Currency): number {
return this.m_iWarContribution;
}
function addWarContribution(this: Currency, val: number): void {
this.m_iWarContribution += val;
}
function setMilitaryRank(this: Currency, val: number): void {
this.m_iMilitaryRank = val;
}
function getMilitaryRank(this: Currency): number {
return this.m_iMilitaryRank;
}
```
请注意,以上代码仅是一个示例,您可能需要根据您的具体情况进行适当的调整和修改。
将下列代码翻译成TS setmetatable(Heros, { __newindex = function(t, id, val) Heros:setHero(id, val) end, __index = function(_, id) return Heros:getHero(id) end, } )
以下是将 Lua 代码翻译为 TypeScript 的代码:
```
interface HeroTable {
[key: string]: any;
setHero(id: string, val: any): void;
getHero(id: string): any;
}
const Heros: HeroTable = {
setHero(id: string, val: any) {
// 实现具体方法
},
getHero(id: string) {
// 实现具体方法
}
};
const meta: any = {
__newindex(t: HeroTable, id: string, val: any) {
t.setHero(id, val);
},
__index(_: any, id: string) {
return Heros.getHero(id);
}
};
Object.setPrototypeOf(Heros, meta);
```
该代码定义了一个名为 HeroTable 的接口,它规定了 Heros 对象的结构,并定义了 setHero 和 getHero 方法。接着,定义了 Heros 对象,并将其类型指定为 HeroTable。
接下来,定义了 meta 变量,它是一个对象,其中包含了 __newindex 和 __index 方法,分别对应 Lua 中的元方法。在 __newindex 方法中,调用 Heros 对象的 setHero 方法,对 Heros 对象进行赋值操作;在 __index 方法中,调用 Heros 对象的 getHero 方法,对 Heros 对象进行索引操作。
最后,使用 Object.setPrototypeOf 方法将 Heros 对象的原型设置为 meta 对象,实现了对 Heros 对象的元表操作。
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