俄罗斯方块python
时间: 2023-10-14 11:27:20 浏览: 93
俄罗斯方块是一种经典的游戏,可以用Python实现。以下是一个简单的俄罗斯方块游戏的代码示例:
```python
import pygame
import random
pygame.init()
# 游戏窗口的大小
WINDOW_WIDTH = 500
WINDOW_HEIGHT = 600
# 游戏区域的大小
GAME_AREA_WIDTH = 300
GAME_AREA_HEIGHT = 600
# 游戏区域的位置
GAME_AREA_X = (WINDOW_WIDTH - GAME_AREA_WIDTH) // 2
GAME_AREA_Y = 0
# 方块的大小
BLOCK_SIZE = 30
# 方块的类型和颜色
BLOCK_TYPES = [
[[1, 1, 1], [0, 1, 0]],
[[0, 2, 2], [2, 2, 0]],
[[3, 3, 0], [0, 3, 3]],
[[4, 0, 0], [4, 4, 4]],
[[0, 0, 5], [5, 5, 5]],
[[6, 6], [6, 6]],
[[7, 7, 7, 7]]
]
BLOCK_COLORS = [
(0, 255, 255),
(255, 0, 255),
(255, 255, 0),
(0, 255, 0),
(255, 0, 0),
(0, 0, 255),
(255, 255, 255)
]
# 初始化游戏区域
game_area = [[0] * (GAME_AREA_WIDTH // BLOCK_SIZE) for _ in range(GAME_AREA_HEIGHT // BLOCK_SIZE)]
# 随机生成一个方块
current_block = random.choice(BLOCK_TYPES)
current_block_color = random.choice(BLOCK_COLORS)
current_block_x = len(game_area[0]) // 2 - len(current_block[0]) // 2
current_block_y = 0
# 初始化Pygame窗口
window = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
pygame.display.set_caption("俄罗斯方块")
# 绘制游戏区域
def draw_game_area():
for y in range(len(game_area)):
for x in range(len(game_area[0])):
if game_area[y][x] != 0:
pygame.draw.rect(window, BLOCK_COLORS[game_area[y][x] - 1], (GAME_AREA_X + x * BLOCK_SIZE, GAME_AREA_Y + y * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE))
pygame.draw.rect(window, (255, 255, 255), (GAME_AREA_X, GAME_AREA_Y, GAME_AREA_WIDTH, GAME_AREA_HEIGHT), 5)
# 绘制方块
def draw_block():
for y in range(len(current_block)):
for x in range(len(current_block[0])):
if current_block[y][x] != 0:
pygame.draw.rect(window, current_block_color, (GAME_AREA_X + (current_block_x + x) * BLOCK_SIZE, GAME_AREA_Y + (current_block_y + y) * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE))
# 检查方块是否可以移动
def check_move(dx, dy):
for y in range(len(current_block)):
for x in range(len(current_block[0])):
if current_block[y][x] != 0:
next_x = current_block_x + x + dx
next_y = current_block_y + y + dy
if next_x < 0 or next_x >= len(game_area[0]) or next_y >= len(game_area) or game_area[next_y][next_x] != 0:
return False
return True
# 移动方块
def move_block(dx, dy):
global current_block_x, current_block_y
if check_move(dx, dy):
current_block_x += dx
current_block_y += dy
# 旋转方块
def rotate_block():
global current_block
new_block = []
for i in range(len(current_block[0])):
new_row = []
for j in range(len(current_block)):
new_row.append(current_block[len(current_block) - j - 1][i])
new_block.append(new_row)
if check_move(0, 0):
current_block = new_block
# 将方块加入游戏区域
def add_block_to_game_area():
for y in range(len(current_block)):
for x in range(len(current_block[0])):
if current_block[y][x] != 0:
game_area[current_block_y + y][current_block_x + x] = current_block[y][x]
# 消除已经填满的行
def remove_full_rows():
global game_area
new_game_area = []
for row in game_area:
if 0 in row:
new_game_area.append(row)
else:
new_game_area.insert(0, [0] * len(row))
game_area = new_game_area
# 检查游戏是否结束
def check_game_over():
for x in range(len(game_area[0])):
if game_area[0][x] != 0:
return True
return False
# 游戏主循环
clock = pygame.time.Clock()
while True:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
move_block(-1, 0)
elif event.key == pygame.K_RIGHT:
move_block(1, 0)
elif event.key == pygame.K_DOWN:
move_block(0, 1)
elif event.key == pygame.K_UP:
rotate_block()
# 移动方块
if not check_move(0, 1):
add_block_to_game_area()
remove_full_rows()
if check_game_over():
pygame.quit()
exit()
current_block = random.choice(BLOCK_TYPES)
current_block_color = random.choice(BLOCK_COLORS)
current_block_x = len(game_area[0]) // 2 - len(current_block[0]) // 2
current_block_y = 0
else:
current_block_y += 1
# 绘制窗口
window.fill((0, 0, 0))
draw_game_area()
draw_block()
pygame.display.update()
# 控制帧率
clock.tick(30)
```
这段代码使用 Pygame 模块实现了一个简单的俄罗斯方块游戏。在实现过程中,我们创建了一个 game_area 列表来表示游戏区域,使用 current_block 列表来表示当前的方块,使用 current_block_x 和 current_block_y 变量来表示方块的位置。在主循环中,我们检测玩家的按键事件,并根据按键事件移动方块或旋转方块。当方块到达底部时,我们将方块加入游戏区域中,并检查是否有填满的行需要消除。如果游戏结束,我们退出游戏。
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