用love2d写一篇坦克大战
时间: 2023-06-23 10:48:17 浏览: 63
好的,以下是一个简单的坦克大战游戏示例,使用 Love2D 进行编写:
```lua
-- 坦克大战游戏
-- 定义游戏窗口大小
WINDOW_WIDTH = 640
WINDOW_HEIGHT = 480
-- 定义坦克大小
TANK_WIDTH = 32
TANK_HEIGHT = 32
-- 定义子弹大小
BULLET_WIDTH = 8
BULLET_HEIGHT = 8
-- 定义坦克速度
TANK_SPEED = 200
-- 定义子弹速度
BULLET_SPEED = 400
-- 加载游戏资源
function love.load()
-- 加载坦克和子弹图片资源
tankImage = love.graphics.newImage("tank.png")
bulletImage = love.graphics.newImage("bullet.png")
-- 初始化坦克和子弹列表
tanks = {}
bullets = {}
-- 添加玩家坦克
playerTank = {
x = WINDOW_WIDTH / 2 - TANK_WIDTH / 2,
y = WINDOW_HEIGHT - TANK_HEIGHT,
direction = "up",
image = tankImage,
isPlayer = true
}
table.insert(tanks, playerTank)
end
-- 更新游戏状态
function love.update(dt)
-- 移动坦克
for _, tank in ipairs(tanks) do
if tank.isPlayer then
-- 玩家坦克由键盘控制移动
if love.keyboard.isDown("left") then
tank.x = tank.x - TANK_SPEED * dt
tank.direction = "left"
elseif love.keyboard.isDown("right") then
tank.x = tank.x + TANK_SPEED * dt
tank.direction = "right"
elseif love.keyboard.isDown("up") then
tank.y = tank.y - TANK_SPEED * dt
tank.direction = "up"
elseif love.keyboard.isDown("down") then
tank.y = tank.y + TANK_SPEED * dt
tank.direction = "down"
end
else
-- 其他坦克随机移动
local directions = {"left", "right", "up", "down"}
local direction = directions[math.random(1, 4)]
if direction == "left" then
tank.x = tank.x - TANK_SPEED * dt
tank.direction = "left"
elseif direction == "right" then
tank.x = tank.x + TANK_SPEED * dt
tank.direction = "right"
elseif direction == "up" then
tank.y = tank.y - TANK_SPEED * dt
tank.direction = "up"
elseif direction == "down" then
tank.y = tank.y + TANK_SPEED * dt
tank.direction = "down"
end
end
-- 碰撞检测
if tank.x < 0 then
tank.x = 0
elseif tank.x + TANK_WIDTH > WINDOW_WIDTH then
tank.x = WINDOW_WIDTH - TANK_WIDTH
end
if tank.y < 0 then
tank.y = 0
elseif tank.y + TANK_HEIGHT > WINDOW_HEIGHT then
tank.y = WINDOW_HEIGHT - TANK_HEIGHT
end
end
-- 移动子弹
for i, bullet in ipairs(bullets) do
if bullet.direction == "left" then
bullet.x = bullet.x - BULLET_SPEED * dt
elseif bullet.direction == "right" then
bullet.x = bullet.x + BULLET_SPEED * dt
elseif bullet.direction == "up" then
bullet.y = bullet.y - BULLET_SPEED * dt
elseif bullet.direction == "down" then
bullet.y = bullet.y + BULLET_SPEED * dt
end
-- 判断子弹是否出界
if bullet.x < 0 or bullet.x > WINDOW_WIDTH or bullet.y < 0 or bullet.y > WINDOW_HEIGHT then
table.remove(bullets, i)
end
-- 判断子弹是否击中坦克
for j, tank in ipairs(tanks) do
if not tank.isPlayer and checkCollision(bullet, tank) then
table.remove(bullets, i)
table.remove(tanks, j)
end
end
end
-- 添加新的坦克
if #tanks < 10 then
local tank = {
x = math.random(TANK_WIDTH, WINDOW_WIDTH - TANK_WIDTH),
y = math.random(TANK_HEIGHT, WINDOW_HEIGHT - TANK_HEIGHT),
direction = "up",
image = tankImage,
isPlayer = false
}
table.insert(tanks, tank)
end
end
-- 绘制游戏界面
function love.draw()
-- 绘制坦克和子弹
for _, tank in ipairs(tanks) do
love.graphics.draw(tank.image, tank.x, tank.y)
-- 绘制坦克方向
if tank.direction == "left" then
love.graphics.line(tank.x, tank.y + TANK_HEIGHT / 2, tank.x - TANK_WIDTH / 2, tank.y + TANK_HEIGHT / 2)
elseif tank.direction == "right" then
love.graphics.line(tank.x + TANK_WIDTH, tank.y + TANK_HEIGHT / 2, tank.x + TANK_WIDTH + TANK_WIDTH / 2, tank.y + TANK_HEIGHT / 2)
elseif tank.direction == "up" then
love.graphics.line(tank.x + TANK_WIDTH / 2, tank.y, tank.x + TANK_WIDTH / 2, tank.y - TANK_HEIGHT / 2)
elseif tank.direction == "down" then
love.graphics.line(tank.x + TANK_WIDTH / 2, tank.y + TANK_HEIGHT, tank.x + TANK_WIDTH / 2, tank.y + TANK_HEIGHT + TANK_HEIGHT / 2)
end
end
for _, bullet in ipairs(bullets) do
love.graphics.draw(bulletImage, bullet.x, bullet.y)
end
end
-- 处理键盘事件
function love.keypressed(key)
if key == "escape" then
love.event.quit()
elseif key == "space" then
-- 发射子弹
local bullet = {
x = playerTank.x + TANK_WIDTH / 2 - BULLET_WIDTH / 2,
y = playerTank.y + TANK_HEIGHT / 2 - BULLET_HEIGHT / 2,
direction = playerTank.direction
}
table.insert(bullets, bullet)
end
end
-- 检测碰撞
function checkCollision(object1, object2)
local left1 = object1.x
local right1 = object1.x + object1.width
local top1 = object1.y
local bottom1 = object1.y + object1.height
local left2 = object2.x
local right2 = object2.x + object2.width
local top2 = object2.y
local bottom2 = object2.y + object2.height
if left1 < right2 and right1 > left2 and top1 < bottom2 and bottom1 > top2 then
return true
else
return false
end
end
```
在这个游戏中,玩家控制一辆坦克,使用键盘移动并发射子弹,击败其他坦克即可获得胜利。除了玩家坦克外,游戏还会自动生成其他坦克,使游戏更具挑战性。