stm32串口通信例程
时间: 2023-09-20 13:03:39 浏览: 83
下面是一个简单的STM32串口通信的例程:
```c
#include "stm32f10x.h"
void RCC_Configuration(void)
{
/* Enable GPIOA clock */
RCC_APB2PeriphClockCmd(RCC_APB2Periph_GPIOA, ENABLE);
/* Enable USART1 clock */
RCC_APB2PeriphClockCmd(RCC_APB2Periph_USART1, ENABLE);
}
void GPIO_Configuration(void)
{
GPIO_InitTypeDef GPIO_InitStructure;
/* Configure USART1 Tx (PA.09) as alternate function push-pull */
GPIO_InitStructure.GPIO_Pin = GPIO_Pin_9;
GPIO_InitStructure.GPIO_Mode = GPIO_Mode_AF_PP;
GPIO_InitStructure.GPIO_Speed = GPIO_Speed_50MHz;
GPIO_Init(GPIOA, &GPIO_InitStructure);
/* Configure USART1 Rx (PA.10) as input floating */
GPIO_InitStructure.GPIO_Pin = GPIO_Pin_10;
GPIO_InitStructure.GPIO_Mode = GPIO_Mode_IN_FLOATING;
GPIO_Init(GPIOA, &GPIO_InitStructure);
}
void USART1_Configuration(void)
{
USART_InitTypeDef USART_InitStructure;
USART_InitStructure.USART_BaudRate = 115200;
USART_InitStructure.USART_WordLength = USART_WordLength_8b;
USART_InitStructure.USART_StopBits = USART_StopBits_1;
USART_InitStructure.USART_Parity = USART_Parity_No;
USART_InitStructure.USART_HardwareFlowControl = USART_HardwareFlowControl_None;
USART_InitStructure.USART_Mode = USART_Mode_Rx | USART_Mode_Tx;
/* USART configuration */
USART_Init(USART1, &USART_InitStructure);
/* Enable USART */
USART_Cmd(USART1, ENABLE);
}
int main(void)
{
char data;
/* System Clocks Configuration */
RCC_Configuration();
/* GPIO Configuration */
GPIO_Configuration();
/* USART Configuration */
USART1_Configuration();
while (1)
{
/* Wait until a character is received */
while (USART_GetFlagStatus(USART1, USART_FLAG_RXNE) == RESET);
/* Read the received character */
data = USART_ReceiveData(USART1);
/* Wait until Tx data register is empty */
while (USART_GetFlagStatus(USART1, USART_FLAG_TXE) == RESET);
/* Send the character back */
USART_SendData(USART1, data);
}
}
```
在这个例程中,我们使用了USART1和PA9/PA10引脚进行串口通信。首先,我们需要配置RCC和GPIO,并且使用USART1对其进行配置。然后,在主循环中,我们使用USART_GetFlagStatus()函数来检查接收缓冲区是否有数据。如果有数据,我们使用USART_ReceiveData()函数读取它。然后,我们使用USART_GetFlagStatus()函数来检查传输缓冲区是否为空。如果为空,我们使用USART_SendData()函数将数据发送回主机。
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