telnet wxwidgets 完整代码
时间: 2024-05-28 21:08:06 浏览: 219
wget的完整代碼
Telnet是一种通过网络连接远程计算机的协议,而wxWidgets是一个跨平台GUI工具包。如果您想使用wxWidgets编写一个telnet客户端,可以参考以下代码:
```cpp
#include <wx/wx.h>
#include <wx/socket.h>
class MyFrame : public wxFrame
{
public:
MyFrame(wxWindow* parent, const wxString& title)
: wxFrame(parent, wxID_ANY, title)
{
m_textCtrl = new wxTextCtrl(this, wxID_ANY, wxEmptyString,
wxDefaultPosition, wxDefaultSize, wxTE_MULTILINE);
m_button = new wxButton(this, wxID_ANY, "Connect");
m_button->Bind(wxEVT_BUTTON, &MyFrame::OnButtonConnect, this);
wxBoxSizer* sizer = new wxBoxSizer(wxVERTICAL);
sizer->Add(m_textCtrl, 1, wxEXPAND | wxALL, 10);
sizer->Add(m_button, 0, wxALIGN_RIGHT | wxALL, 10);
SetSizerAndFit(sizer);
}
private:
void OnButtonConnect(wxCommandEvent& event)
{
// Create a TCP socket
wxSocketClient* socket = new wxSocketClient(wxSOCKET_WAITALL);
// Bind the socket events
socket->Bind(wxEVT_SOCKET, &MyFrame::OnSocketEvent, this);
// Connect to the telnet server
socket->Connect("localhost", 23);
m_textCtrl->AppendText("Connecting to localhost:23...\n");
}
void OnSocketEvent(wxSocketEvent& event)
{
wxSocketBase* socket = event.GetSocket();
switch (event.GetSocketEvent())
{
case wxSOCKET_CONNECTION:
m_textCtrl->AppendText("Connected!\n");
break;
case wxSOCKET_INPUT:
{
char buffer[1024];
int size = socket->Read(buffer, sizeof(buffer)).LastCount();
buffer[size] = '\0';
m_textCtrl->AppendText(wxString::FromUTF8(buffer));
break;
}
case wxSOCKET_LOST:
m_textCtrl->AppendText("Disconnected!\n");
socket->Destroy();
break;
}
}
wxTextCtrl* m_textCtrl;
wxButton* m_button;
};
class MyApp : public wxApp
{
public:
virtual bool OnInit()
{
MyFrame* frame = new MyFrame(nullptr, "Telnet Client");
frame->Show();
return true;
}
};
wxIMPLEMENT_APP(MyApp);
```
以上代码使用了wxSocketClient类来创建TCP套接字,并通过绑定事件来处理连接、接收数据和断开连接等操作。在点击“Connect”按钮时,它将连接到本地主机的23号端口(即telnet服务)。请注意,该代码仅提供了一个基本的框架,您可能需要根据实际情况进行修改和完善。
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