c++使用QGraphicsProxyWidget 将qlineedit 和键盘添加到scene中
时间: 2024-02-21 19:02:17 浏览: 135
首先,你需要创建一个QLineEdit对象和一个QGraphicsProxyWidget对象,将QLineEdit对象传递给QGraphicsProxyWidget对象。
```c++
QLineEdit *lineEdit = new QLineEdit();
QGraphicsProxyWidget *proxy = new QGraphicsProxyWidget();
proxy->setWidget(lineEdit);
```
接下来,你需要将QGraphicsProxyWidget对象添加到场景中。
```c++
scene->addItem(proxy);
```
为了能够使用键盘输入,你需要为QGraphicsProxyWidget对象设置焦点。你可以使用QGraphicsProxyWidget对象的setFocus()函数。
```c++
proxy->setFocus();
```
这样就可以在场景中添加一个QLineEdit对象和键盘输入功能了。
相关问题
使用QGraphicsProxyWidget 将qlineedit 和键盘添加到scene中
好的,以下是将QLineEdit和键盘添加到QGraphicsScene中的示例代码:
```python
import sys
from PyQt5.QtWidgets import QApplication, QGraphicsScene, QGraphicsView, QGraphicsProxyWidget, QLineEdit, QPushButton
class MyScene(QGraphicsScene):
def __init__(self):
QGraphicsScene.__init__(self)
# 创建QLineEdit对象
line_edit = QLineEdit()
# 创建QPushButton对象
button = QPushButton("OK")
# 创建QGraphicsProxyWidget对象,并将QLineEdit和QPushButton添加到其中
proxy_edit = QGraphicsProxyWidget()
proxy_edit.setWidget(line_edit)
proxy_button = QGraphicsProxyWidget()
proxy_button.setWidget(button)
# 将QGraphicsProxyWidget添加到场景中
self.addItem(proxy_edit)
self.addItem(proxy_button)
# 设置QLineEdit和QPushButton在场景中的位置
proxy_edit.setPos(10, 10)
proxy_button.setPos(10, 40)
# 将QLineEdit和QPushButton的焦点设置为true,这样就可以使用键盘输入了
line_edit.setFocus(True)
button.setFocus(True)
if __name__ == '__main__':
app = QApplication(sys.argv)
view = QGraphicsView()
scene = MyScene()
view.setScene(scene)
view.show()
sys.exit(app.exec_())
```
这段代码会在场景中创建一个QLineEdit和一个QPushButton,它们分别被封装在QGraphicsProxyWidget中,并添加到场景中。然后将它们的位置设置为(10,10)和(10,40),这样它们就会出现在场景的左上角。最后将QLineEdit和QPushButton的焦点设置为true,这样就可以使用键盘输入了。
使用c++如何将QLineEdit控件和一个QPushButton控件连接
可以使用Qt的信号与槽机制,将QLineEdit控件的textChanged信号连接到QPushButton控件的clicked信号,实现当QLineEdit控件文本发生改变时,点击QPushButton控件的响应。
下面是示例代码:
```
#include <QApplication>
#include <QLineEdit>
#include <QPushButton>
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QLineEdit *lineEdit = new QLineEdit();
QPushButton *pushButton = new QPushButton("Click me");
QObject::connect(lineEdit, &QLineEdit::textChanged, pushButton, &QPushButton::clicked);
lineEdit->show();
pushButton->show();
return app.exec();
}
```
在上述代码中,我们使用QObject::connect()方法将QLineEdit控件的textChanged信号连接到QPushButton控件的clicked信号,实现了二者的联动。通过这种机制,当QLineEdit控件的文本改变时,就会触发QPushButton控件的点击事件。
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