python极小极大值搜索智能三子棋游戏实验内容
时间: 2023-06-11 15:06:56 浏览: 98
三子棋是一种非常简单的棋类游戏,其规则为两个玩家轮流在一个 $3\times 3$ 的棋盘上放置棋子,先将三个棋子连成一线的玩家获胜。极小极大值搜索是一种常用的博弈树搜索算法,可以用于解决类似于三子棋这样的博弈问题。
下面是一个使用 Python 实现极小极大值搜索智能三子棋游戏的实验内容:
1. 首先定义棋盘类和棋子类,以及棋盘的初始化操作。
```python
class ChessBoard:
def __init__(self):
self.board = [[' ' for _ in range(3)] for _ in range(3)]
self.player = 'X'
self.winner = None
def display(self):
print(' 0 1 2')
print('0 ' + ' | '.join(self.board[0]))
print(' -----------')
print('1 ' + ' | '.join(self.board[1]))
print(' -----------')
print('2 ' + ' | '.join(self.board[2]))
def move(self, x, y):
if self.board[x][y] == ' ':
self.board[x][y] = self.player
if self.check_win():
self.winner = self.player
if self.player == 'X':
self.player = 'O'
else:
self.player = 'X'
return True
else:
return False
def check_win(self):
for i in range(3):
if self.board[i][0] == self.board[i][1] == self.board[i][2] != ' ':
return True
if self.board[0][i] == self.board[1][i] == self.board[2][i] != ' ':
return True
if self.board[0][0] == self.board[1][1] == self.board[2][2] != ' ':
return True
if self.board[0][2] == self.board[1][1] == self.board[2][0] != ' ':
return True
return False
def get_valid_moves(self):
moves = []
for i in range(3):
for j in range(3):
if self.board[i][j] == ' ':
moves.append((i, j))
return moves
class ChessPiece:
def __init__(self, x, y, player):
self.x = x
self.y = y
self.player = player
```
2. 然后定义极小极大值搜索算法的实现,其中 `max_value` 和 `min_value` 分别代表极大值和极小值的计算函数。
```python
def max_value(state):
if state.winner is not None:
if state.winner == 'X':
return 1
else:
return -1
v = float('-inf')
for move in state.get_valid_moves():
next_state = deepcopy(state)
next_state.move(*move)
v = max(v, min_value(next_state))
return v
def min_value(state):
if state.winner is not None:
if state.winner == 'X':
return 1
else:
return -1
v = float('inf')
for move in state.get_valid_moves():
next_state = deepcopy(state)
next_state.move(*move)
v = min(v, max_value(next_state))
return v
def minimax_search(state):
best_move = None
best_value = float('-inf')
for move in state.get_valid_moves():
next_state = deepcopy(state)
next_state.move(*move)
v = min_value(next_state)
if v > best_value:
best_move = move
best_value = v
return best_move
```
3. 最后是主函数,实现了人类玩家和 AI 玩家的交互。
```python
def main():
chess_board = ChessBoard()
while True:
chess_board.display()
if chess_board.winner is not None:
print('Winner:', chess_board.winner)
break
if chess_board.player == 'X':
x = int(input('X: Enter row: '))
y = int(input('X: Enter column: '))
if not chess_board.move(x, y):
print('Invalid move!')
else:
move = minimax_search(chess_board)
chess_board.move(*move)
```
以上就是使用 Python 实现极小极大值搜索智能三子棋游戏的全部内容。
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