设计一个位置随机的八个智能体追逐一个动态目标,最终智能体能以固定形状成功围捕目标的python程序,要求智能体之间不能碰撞,显示出追逐和围捕目标的全过程
时间: 2023-04-08 22:02:46 浏览: 41
以下是一个可能的Python程序,用于实现这个问题的解决方案:
```python
import random
import math
# 定义智能体类
class Agent:
def __init__(self, x, y):
self.x = x
self.y = y
self.vx = 0
self.vy = 0
self.radius = 10
def update(self, target):
# 计算智能体与目标的距离和方向
dx = target.x - self.x
dy = target.y - self.y
dist = math.sqrt(dx*dx + dy*dy)
if dist == 0:
return
dx /= dist
dy /= dist
# 计算智能体的速度
self.vx += dx
self.vy += dy
speed = math.sqrt(self.vx*self.vx + self.vy*self.vy)
if speed > 5:
self.vx *= 5/speed
self.vy *= 5/speed
# 更新智能体的位置
self.x += self.vx
self.y += self.vy
def draw(self, canvas):
canvas.create_oval(self.x-self.radius, self.y-self.radius, self.x+self.radius, self.y+self.radius, fill="blue")
# 定义目标类
class Target:
def __init__(self, x, y):
self.x = x
self.y = y
self.vx = 0
self.vy = 0
self.radius = 20
def update(self):
# 随机改变目标的速度和方向
self.vx += random.uniform(-0.1, 0.1)
self.vy += random.uniform(-0.1, 0.1)
speed = math.sqrt(self.vx*self.vx + self.vy*self.vy)
if speed > 3:
self.vx *= 3/speed
self.vy *= 3/speed
# 更新目标的位置
self.x += self.vx
self.y += self.vy
def draw(self, canvas):
canvas.create_oval(self.x-self.radius, self.y-self.radius, self.x+self.radius, self.y+self.radius, fill="red")
# 创建智能体和目标
agents = []
for i in range(8):
x = random.uniform(50, 550)
y = random.uniform(50, 350)
agents.append(Agent(x, y))
target = Target(300, 200)
# 创建画布和动画循环
import tkinter as tk
root = tk.Tk()
canvas = tk.Canvas(root, width=600, height=400)
canvas.pack()
def update():
# 更新智能体和目标的位置
target.update()
for agent in agents:
agent.update(target)
# 检查智能体是否碰撞
for i in range(len(agents)):
for j in range(i+1, len(agents)):
dx = agents[i].x - agents[j].x
dy = agents[i].y - agents[j].y
dist = math.sqrt(dx*dx + dy*dy)
if dist < agents[i].radius + agents[j].radius:
# 如果智能体碰撞了,就反弹
dx /= dist
dy /= dist
v1 = agents[i].vx*dx + agents[i].vy*dy
v2 = agents[j].vx*dx + agents[j].vy*dy
agents[i].vx -= v1*dx - v2*dx
agents[i].vy -= v1*dy - v2*dy
agents[j].vx -= v2*dx - v1*dx
agents[j].vy -= v2*dy - v1*dy
# 绘制智能体和目标
canvas.delete(tk.ALL)
target.draw(canvas)
for agent in agents:
agent.draw(canvas)
# 检查是否围捕成功
if all(abs(agent.x-target.x)<50 and abs(agent.y-target.y)<50 for agent in agents):
canvas.create_text(300, 200, text="Success!", font=("Arial", 36), fill="green")
return
# 继续下一帧
canvas.after(20, update)
update()
root.mainloop()
```
这个程序使用了一个简单的物理模拟,每个智能体都会追踪目标的位置,并尝试朝着目标移动。智能体之间不能碰撞,因此如果两个智能体距离太近,它们会反弹。当所有智能体都围绕目标时,程序会显示一个成功的消息。