TYPE-POOLS
时间: 2024-05-16 15:10:50 浏览: 39
TYPE-POOLS是ABAP语言中的一个语言元素,用于在程序中声明一组全局变量。在这个全局变量池中,每个变量都有一个唯一的名称和类型,可以在整个程序中被引用和使用。这些变量可以存储在内存中,并且可以在不同的程序中共享,从而提高了程序的效率。
TYPE-POOLS的语法格式如下:
TYPE-POOLS poolname [FOR [PROGRAM|TABLES] tablename].
其中poolname是TYPE-POOLS语句所定义的变量池名称,可以在程序中使用。tablename是一个可选参数,用于指定在此变量池中使用的表名称。
使用TYPE-POOLS语句可以避免在程序中重复定义相同类型的变量,从而减少代码量并提高代码质量。另外,在使用TYPE-POOLS变量池时,需要遵守相关的规则和限制,以确保程序的正确性和可靠性。
相关问题
csi resource pool type
CSI (Container Storage Interface) resource pool type refers to the way storage resources are allocated and managed in a containerized environment using CSI drivers. CSI drivers provide a standard interface between container orchestrators like Kubernetes and storage providers.
In a CSI-enabled environment, storage resources are grouped into pools based on their characteristics such as performance, availability, and cost. These pools can be dynamically provisioned and managed by the container orchestrator using the CSI driver.
For example, a container orchestrator can use a CSI driver to create a resource pool of fast solid-state drives (SSDs) for high-performance workloads and another pool of slow but cost-effective hard disk drives (HDDs) for less critical workloads. This allows for more efficient utilization of storage resources and better allocation of resources to meet the needs of different workloads.
[Assets] [build-script][[Build.Script.Rollup]] Circular dependency: file:///D:/cocogame/BeaonGame/assets/TScript/messageManage/MessageType.ts -> file:///D:/cocogame/BeaonGame/assets/TScript/useinfoManage/User_infoType.ts -> file:///D:/cocogame/BeaonGame/assets/TScript/senceCenter/CenterDataManage.ts -> file:///D:/cocogame/BeaonGame/assets/TScript/messageManage/MessageType.ts [warning][[Build.Script.Rollup]] Circular dependency: file:///D:/cocogame/BeaonGame/assets/TScript/useinfoManage/User_infoType.ts -> file:///D:/cocogame/BeaonGame/assets/TScript/senceCenter/CenterDataManage.ts -> file:///D:/cocogame/BeaonGame/assets/TScript/useinfoManage/User_infoType.ts [warning][[Build.Script.Rollup]] Circular dependency: file:///D:/cocogame/BeaonGame/assets/TScript/messageManage/MessageType.ts -> file:///D:/cocogame/BeaonGame/assets/TScript/useinfoManage/User_infoType.ts -> file:///D:/cocogame/BeaonGame/assets/TScript/senceCenter/CenterDataManage.ts -> file:///D:/cocogame/BeaonGame/assets/TScript/senceCenter/BigWDataC.ts -> file:///D:/cocogame/BeaonGame/assets/TScript/messageManage/MessageType.ts [Assets] [build-script][[Build.Script.Rollup]] Circular dependency: file:///D:/cocogame/BeaonGame/assets/TScript/messageManage/MessageType.ts -> file:///D:/cocogame/BeaonGame/assets/TScript/useinfoManage/User_infoType.ts -> file:///D:/cocogame/BeaonGame/assets/TScript/senceCenter/CenterDataManage.ts -> file:///D:/cocogame/BeaonGame/assets/TScript/messageManage/MessageType.ts [warning][[Build.Script.Rollup]] Circular dependency: file:///D:/cocogame/BeaonGame/assets/TScript/useinfoManage/User_infoType.ts -> file:///D:/cocogame/BeaonGame/assets/TScript/senceCenter/CenterDataManage.ts -> file:///D:/cocogame/BeaonGame/assets/TScript/useinfoManage/User_infoType.ts [warning][[Build.Script.Rollup]] Circular dependency: file:///D:/cocogame/BeaonGame/assets/TScript/messageManage/MessageType.ts -> file:///D:/cocogame/BeaonGame/assets/TScript/useinfoManage/User_infoType.ts -> file:///D:/cocogame/BeaonGame/assets/TScript/senceCenter/CenterDataManage.ts -> file:///D:/cocogame/BeaonGame/assets/TScript/senceCenter/BigWDataC.ts -> file:///D:/cocogame/BeaonGame/assets/TScript/messageManage/MessageType.ts at Logger._logHandler (C:\CocosCreator-v3.7.3\resources\app.asar\node_modules\@base\electron-worker\static\script.ccc:1:531) at Logger.record (C:\CocosCreator-v3.7.3\resources\app.asar\node_modules\@base\electron-logger\lib\renderer.ccc:1:458) at Object.warn (C:\CocosCreator-v3.7.3\resources\app.asar\node_modules\@base\electron-logger\lib\renderer.ccc:1:1260) at Object.warn (C:\CocosCreator-v3.7.3\resources\app.asar\builtin\asset-db\dist\worker\console.ccc:1:1412) at NewConsole.warn (C:\CocosCreator-v3.7.3\resources\app.asar\builtin\builder\dist\worker\console.ccc:1:1709) at Socket.<anonymous> (C:\CocosCreator-v3.7.3\resources\app.asar\builtin\builder\dist\worker\worker-pools\sub-process-manager.ccc:1:3499) at Socket.emit (events.js:315:20) at addChunk (internal/streams/readable.js:309:12) at readableAddChunk (internal/streams/readable.js:284:9)
这个错误提示是关于循环依赖的问题,可能是因为你的代码中存在循环依赖的情况。在你的代码中,文件之间的依赖关系是相互交叉的,导致了循环依赖,循环依赖会导致代码的编译错误。
解决这个问题的一个办法是,调整你的代码结构,避免循环依赖。你可以将依赖关系转换成单向依赖关系,或者将循环依赖的部分代码抽离出来,形成一个独立的模块。
另外,为了方便调试,你可以在 Cocos Creator 的控制台中打开调试输出,查看更详细的错误信息,以便更好地排除问题。你可以使用 console.log() 来输出调试信息,也可以使用 debugger 来进行断点调试。