可不可用c++写一个俄罗斯方块游戏的程序
时间: 2023-12-07 11:02:58 浏览: 30
是的,可以使用C语言编写俄罗斯方块游戏程序。这里是一个简单的示例:
```c
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <conio.h>
#include <Windows.h>
#define WIDTH 10
#define HEIGHT 20
int board[HEIGHT][WIDTH] = { 0 }; // 游戏面板
int shape[7][4][4] =
{
{ { 0,0,0,0 },{ 1,1,1,1 },{ 0,0,0,0 },{ 0,0,0,0 } }, // I形
{ { 0,0,0,0 },{ 0,1,1,0 },{ 0,1,1,0 },{ 0,0,0,0 } }, // O形
{ { 0,0,0,0 },{ 0,0,1,1 },{ 0,1,1,0 },{ 0,0,0,0 } }, // S形
{ { 0,0,0,0 },{ 0,1,1,0 },{ 0,0,1,1 },{ 0,0,0,0 } }, // Z形
{ { 0,0,0,0 },{ 0,1,1,1 },{ 0,0,1,0 },{ 0,0,0,0 } }, // L形
{ { 0,0,0,0 },{ 0,1,1,1 },{ 0,1,0,0 },{ 0,0,0,0 } }, // J形
{ { 0,0,0,0 },{ 0,1,0,0 },{ 0,1,1,1 },{ 0,0,0,0 } } // T形
};
int colors[7] = { 1,2,3,4,5,6,7 }; // 形状颜色
int score = 0; // 得分
void draw_block(int x, int y, int shape_type, int color) // 画方块
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_SCREEN_BUFFER_INFO info;
GetConsoleScreenBufferInfo(handle, &info);
SetConsoleTextAttribute(handle, color);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
if (shape[shape_type][i][j] == 1) {
COORD pos = { x + j * 2, y + i };
SetConsoleCursorPosition(handle, pos);
printf("[]");
}
}
}
SetConsoleTextAttribute(handle, info.wAttributes);
}
void erase_block(int x, int y, int shape_type) // 擦方块
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
if (shape[shape_type][i][j] == 1) {
COORD pos = { x + j * 2, y + i };
SetConsoleCursorPosition(handle, pos);
printf(" ");
}
}
}
}
int check_collision(int x, int y, int shape_type) // 检查碰撞
{
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
if (shape[shape_type][i][j] == 1) {
if (x + j < 0 || x + j >= WIDTH || y + i >= HEIGHT) { // 超出边界
return 1;
}
if (y + i >= 0 && board[y + i][x + j] != 0) { // 与已有方块重叠
return 1;
}
}
}
}
return 0;
}
void merge_block(int x, int y, int shape_type, int color) // 合并方块
{
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
if (shape[shape_type][i][j] == 1) {
board[y + i][x + j] = color;
}
}
}
}
void delete_line(int line) // 消行
{
for (int i = line; i > 0; i--) {
for (int j = 0; j < WIDTH; j++) {
board[i][j] = board[i - 1][j];
}
}
for (int j = 0; j < WIDTH; j++) {
board[0][j] = 0;
}
score += 100;
}
void draw_board() // 画游戏面板
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
for (int i = 0; i < HEIGHT; i++) {
for (int j = 0; j < WIDTH; j++) {
COORD pos = { j * 2, i };
SetConsoleCursorPosition(handle, pos);
if (board[i][j] == 0) {
printf(" ");
}
else {
SetConsoleTextAttribute(handle, board[i][j]);
printf("[]");
SetConsoleTextAttribute(handle, 7);
}
}
}
}
int main()
{
srand((unsigned)time(NULL));
int x = WIDTH / 2 - 2, y = 0; // 初始坐标
int shape_type = rand() % 7, color = colors[rand() % 7]; // 初始形状和颜色
int next_shape_type = rand() % 7, next_color = colors[rand() % 7]; // 下一个形状和颜色
int speed = 500; // 初始下落速度
int frame_count = 0; // 帧计数器
int gameover = 0; // 游戏是否结束
while (!gameover) {
if (_kbhit()) { // 检测键盘输入
int key = _getch();
if (key == 'a') { // 左移
if (!check_collision(x - 1, y, shape_type)) {
erase_block(x, y, shape_type);
x--;
}
}
else if (key == 'd') { // 右移
if (!check_collision(x + 1, y, shape_type)) {
erase_block(x, y, shape_type);
x++;
}
}
else if (key == 's') { // 加速下落
speed = 50;
}
else if (key == 'w') { // 顺时针旋转
int temp_type = shape_type;
shape_type = (shape_type + 1) % 4;
if (check_collision(x, y, shape_type)) {
shape_type = temp_type;
}
else {
erase_block(x, y, temp_type);
}
}
else if (key == 'q') { // 逆时针旋转
int temp_type = shape_type;
shape_type = (shape_type + 3) % 4;
if (check_collision(x, y, shape_type)) {
shape_type = temp_type;
}
else {
erase_block(x, y, temp_type);
}
}
else if (key == 'p') { // 暂停
_getch();
}
}
if (frame_count % speed == 0) { // 到达下落速度
if (!check_collision(x, y + 1, shape_type)) { // 没有碰撞
erase_block(x, y, shape_type);
y++;
}
else { // 有碰撞
merge_block(x, y, shape_type, color);
for (int i = 0; i < 4; i++) { // 检查是否有满行
if (y + i < HEIGHT) {
int full = 1;
for (int j = 0; j < WIDTH; j++) {
if (board[y + i][j] == 0) {
full = 0;
break;
}
}
if (full) {
delete_line(y + i);
}
}
}
x = WIDTH / 2 - 2;
y = 0;
shape_type = next_shape_type;
color = next_color;
next_shape_type = rand() % 7;
next_color = colors[rand() % 7];
if (check_collision(x, y, shape_type)) { // 无法生成新的方块
gameover = 1;
}
}
draw_block(x, y, shape_type, color);
}
frame_count++;
if (frame_count >= 1000) { // 帧计数器上限
frame_count = 0;
}
draw_board();
COORD pos = { WIDTH * 2, 2 };
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
printf("Next:");
draw_block(WIDTH * 2 + 2, 4, next_shape_type, next_color);
pos.Y = 6;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
printf("Score:%d", score);
Sleep(1);
}
COORD pos = { WIDTH, HEIGHT / 2 };
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
printf("Game Over!");
_getch();
return 0;
}
```
这段代码使用了Windows API中的一些函数和结构体,因此只能在Windows系统上运行。如果需要在其他系统上运行,需要根据具体的API进行修改。