使用C++调用windows API,编写GUI界面,用来输出多幅图像
时间: 2024-05-09 11:19:28 浏览: 13
以下是一个简单的使用C调用Windows API编写GUI界面的示例,用于输出多幅图像:
```c
#include <windows.h>
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
HWND hwnd;
MSG msg;
WNDCLASS wcls;
// 定义窗口类
wcls.style = CS_HREDRAW | CS_VREDRAW;
wcls.lpfnWndProc = WndProc;
wcls.cbClsExtra = 0;
wcls.cbWndExtra = 0;
wcls.hInstance = hInstance;
wcls.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wcls.hCursor = LoadCursor(NULL, IDC_ARROW);
wcls.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
wcls.lpszMenuName = NULL;
wcls.lpszClassName = "MyWindowClass";
// 注册窗口类
if (!RegisterClass(&wcls))
{
MessageBox(NULL, "Window Registration Failed!", "Error", MB_ICONEXCLAMATION | MB_OK);
return 0;
}
// 创建窗口
hwnd = CreateWindow("MyWindowClass", "My Window", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 640, 480, NULL, NULL, hInstance, NULL);
if (hwnd == NULL)
{
MessageBox(NULL, "Window Creation Failed!", "Error", MB_ICONEXCLAMATION | MB_OK);
return 0;
}
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
// 消息循环
while (GetMessage(&msg, NULL, 0, 0) > 0)
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT ps;
static HBITMAP hBitmap;
switch (msg)
{
case WM_CREATE:
// 加载位图
hBitmap = (HBITMAP)LoadImage(NULL, "image.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE);
break;
case WM_PAINT:
hdc = BeginPaint(hwnd, &ps);
// 将位图输出到窗口
if (hBitmap)
{
HDC hdcMem = CreateCompatibleDC(hdc);
SelectObject(hdcMem, hBitmap);
BITMAP bm;
GetObject(hBitmap, sizeof(bm), &bm);
StretchBlt(hdc, 0, 0, bm.bmWidth, bm.bmHeight, hdcMem, 0, 0, bm.bmWidth, bm.bmHeight, SRCCOPY);
DeleteDC(hdcMem);
}
EndPaint(hwnd, &ps);
break;
case WM_DESTROY:
// 释放位图资源
if (hBitmap)
{
DeleteObject(hBitmap);
}
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
return 0;
}
```
在上面的示例中,我们定义了一个窗口类`WNDCLASS`,并在`WinMain`函数中使用`RegisterClass`函数注册该类。然后,我们创建了一个窗口,并在消息循环中使用`GetMessage`函数处理消息。
在窗口过程函数`WndProc`中,我们在`WM_CREATE`消息中加载了一个位图,并在`WM_PAINT`消息中将该位图输出到窗口中。最后,在`WM_DESTROY`消息中释放位图资源并通过`PostQuitMessage`函数终止消息循环。
要输出多幅图像,只需要在`WM_PAINT`消息中根据需要加载和输出多个位图即可。