为什么在下列代码中如何表示与*v_it与prev_vh表示的是同一个点:float smoothCot() { float err = -1; cogs.clear(); v_end = mesh.vertices_end(); // for (v_it = mesh.vertices_begin(); v_it != v_end; ++v_it) { cog[0] = cog[1] = cog[2] = valence = 0.0; //cout << valence<<"1" << endl; for (vv_it = mesh.vv_iter(*v_it); vv_it.is_valid(); ++vv_it) { double cot_weight = 0.0; MyMesh::HalfedgeHandle heh = mesh.find_halfedge(*v_it, *vv_it); if (!mesh.is_boundary(heh)) { MyMesh::HalfedgeHandle prev_heh = mesh.prev_halfedge_handle(heh); MyMesh::HalfedgeHandle next_heh = mesh.next_halfedge_handle(heh); MyMesh::VertexHandle prev_vh = mesh.to_vertex_handle(prev_heh); MyMesh::VertexHandle next_vh = mesh.to_vertex_handle(next_heh); MyMesh::Point prev_p = mesh.point(prev_vh); MyMesh::Point curr_pi = mesh.point(*v_it); MyMesh::Point curr_pj = mesh.point(*vv_it); MyMesh::Point next_p = mesh.point(next_vh); double cot_alpha = cot(curr_pi - prev_p, curr_pj - prev_p); double cot_beta = cot(curr_pi - next_p, curr_pj - next_p); cot_weight = cot_alpha + cot_beta; //cout << cot_weight<<"2" << endl; } cog += cot_weight *( mesh.point(*vv_it)-mesh.point(*v_it)); valence += cot_weight; //cout << valence<<"3" << endl; } cogs.push_back(cog / valence); } for (v_it = mesh.vertices_begin(), cog_it = cogs.begin(); v_it != v_end; ++v_it, ++cog_it) { if (!mesh.is_boundary(*v_it)) { MyMesh::Point p = mesh.point(*v_it); //*cog_it += mesh.point(*v_it); err = max(err, (p - *cog_it).norm()); mesh.set_point(*v_it, *cog_it); } } return err; }

时间: 2024-04-01 20:38:38 浏览: 12
在这段代码中,*v_it是当前点的句柄,prev_vh是prev_p所在的点的句柄。如果要表示它们是同一个点,可以使用prev_vh.idx() == v_it->idx()这个条件来判断,因为prev_vh.idx()返回的是prev_vh所在的点的索引,v_it->idx()返回的是当前点的索引,如果它们相等,那么*v_it和prev_vh就表示同一个点。所以可以在代码中添加一个判断条件if (prev_vh.idx() == v_it->idx()) { prev_p = mesh.point(*v_it); }来表示它们是同一个点。
相关问题

为什么在下列代码中如何表示与curr_pi与prev_p表示的是同一个点:float smoothCot() { float err = -1; cogs.clear(); v_end = mesh.vertices_end(); // for (v_it = mesh.vertices_begin(); v_it != v_end; ++v_it) { cog[0] = cog[1] = cog[2] = valence = 0.0; //cout << valence<<"1" << endl; for (vv_it = mesh.vv_iter(*v_it); vv_it.is_valid(); ++vv_it) { double cot_weight = 0.0; MyMesh::HalfedgeHandle heh = mesh.find_halfedge(*v_it, *vv_it); if (!mesh.is_boundary(heh)) { MyMesh::HalfedgeHandle prev_heh = mesh.prev_halfedge_handle(heh); MyMesh::HalfedgeHandle next_heh = mesh.next_halfedge_handle(heh); MyMesh::VertexHandle prev_vh = mesh.to_vertex_handle(prev_heh); MyMesh::VertexHandle next_vh = mesh.to_vertex_handle(next_heh); MyMesh::Point prev_p = mesh.point(prev_vh); MyMesh::Point curr_pi = mesh.point(*v_it); MyMesh::Point curr_pj = mesh.point(*vv_it); MyMesh::Point next_p = mesh.point(next_vh); double cot_alpha = cot(curr_pi - prev_p, curr_pj - prev_p); double cot_beta = cot(curr_pi - next_p, curr_pj - next_p); cot_weight = cot_alpha + cot_beta; //cout << cot_weight<<"2" << endl; } cog += cot_weight *( mesh.point(*vv_it)-mesh.point(*v_it)); valence += cot_weight; //cout << valence<<"3" << endl; } cogs.push_back(cog / valence); } for (v_it = mesh.vertices_begin(), cog_it = cogs.begin(); v_it != v_end; ++v_it, ++cog_it) { if (!mesh.is_boundary(*v_it)) { MyMesh::Point p = mesh.point(*v_it); //*cog_it += mesh.point(*v_it); err = max(err, (p - *cog_it).norm()); mesh.set_point(*v_it, *cog_it); } } return err; }

在这段代码中,curr_pi是当前点的位置,prev_p是它的前一个点的位置。如果要表示它们是同一个点,可以使用prev_vh == *v_it这个条件来判断,因为prev_vh是prev_p所在的点的句柄,*v_it是当前点的句柄,如果它们相等,那么prev_p和curr_pi就表示同一个点。所以可以在代码中添加一个判断条件if (prev_vh == *v_it) { prev_p = mesh.point(*v_it); }来表示它们是同一个点。

将下列代码改为vs内可运行的代码:float smoothCot() { float err = -1; cogs.clear(); v_end = mesh.vertices_end(); // for (v_it = mesh.vertices_begin(); v_it != v_end; ++v_it) { cog[0] = cog[1] = cog[2] = valence = 0.0; for (vv_it = mesh.vv_iter(*v_it); vv_it.is_valid(); ++vv_it) { double cot_weight = 0.0; MyMesh::HalfedgeHandle heh = mesh.find_halfedge(*v_it, *vv_it); if (!mesh.is_boundary(heh)) { MyMesh::HalfedgeHandle prev_heh = mesh.prev_halfedge_handle(heh); MyMesh::HalfedgeHandle next_heh = mesh.next_halfedge_handle(heh); MyMesh::VertexHandle prev_vh = mesh.to_vertex_handle(prev_heh); MyMesh::VertexHandle next_vh = mesh.to_vertex_handle(next_heh); MyMesh::Point prev_p = mesh.point(prev_vh); MyMesh::Point curr_p = mesh.point(*v_it); MyMesh::Point next_p = mesh.point(next_vh); double cot_alpha = cot(prev_p - curr_p, next_p - curr_p); double cot_beta = cot(curr_p - prev_p, next_p - prev_p); cot_weight = cot_alpha + cot_beta; } cog += cot_weight * mesh.point(*vv_it); valence += cot_weight; } cogs.push_back(cog / valence); } for (v_it = mesh.vertices_begin(), cog_it = cogs.begin(); v_it != v_end; ++v_it, ++cog_it) { if (!mesh.is_boundary(*v_it)) { MyMesh::Point p = mesh.point(*v_it); err = max(err, (p - *cog_it).norm()); mesh.set_point(*v_it, *cog_it); } } return err; }

请注意,代码中使用了 MyMesh 类型,需要先定义和引入该类型,以下是修改后的可运行代码: ```c++ #include <OpenMesh/Core/IO/MeshIO.hh> #include <OpenMesh/Core/Mesh/TriMesh_ArrayKernelT.hh> #include <vector> typedef OpenMesh::TriMesh_ArrayKernelT<> MyMesh; float smoothCot(MyMesh& mesh) { float err = -1; std::vector<MyMesh::Point> cogs; cogs.reserve(mesh.n_vertices()); MyMesh::VertexIter v_it, v_end; MyMesh::VertexVertexIter vv_it; MyMesh::Point cog; double valence; v_end = mesh.vertices_end(); for (v_it = mesh.vertices_begin(); v_it != v_end; ++v_it) { cog[0] = cog[1] = cog[2] = valence = 0.0; for (vv_it = mesh.vv_iter(*v_it); vv_it.is_valid(); ++vv_it) { double cot_weight = 0.0; MyMesh::HalfedgeHandle heh = mesh.find_halfedge(*v_it, *vv_it); if (!mesh.is_boundary(heh)) { MyMesh::HalfedgeHandle prev_heh = mesh.prev_halfedge_handle(heh); MyMesh::HalfedgeHandle next_heh = mesh.next_halfedge_handle(heh); MyMesh::VertexHandle prev_vh = mesh.to_vertex_handle(prev_heh); MyMesh::VertexHandle next_vh = mesh.to_vertex_handle(next_heh); MyMesh::Point prev_p = mesh.point(prev_vh); MyMesh::Point curr_p = mesh.point(*v_it); MyMesh::Point next_p = mesh.point(next_vh); double cot_alpha = cot(prev_p - curr_p, next_p - curr_p); double cot_beta = cot(curr_p - prev_p, next_p - prev_p); cot_weight = cot_alpha + cot_beta; } cog += cot_weight * mesh.point(*vv_it); valence += cot_weight; } cogs.push_back(cog / valence); } std::vector<MyMesh::Point>::iterator cog_it = cogs.begin(); for (v_it = mesh.vertices_begin(); v_it != v_end; ++v_it, ++cog_it) { if (!mesh.is_boundary(*v_it)) { MyMesh::Point p = mesh.point(*v_it); err = std::max(err, (p - *cog_it).norm()); mesh.set_point(*v_it, *cog_it); } } return err; } int main(int argc, char **argv) { MyMesh mesh; if (!OpenMesh::IO::read_mesh(mesh, argv[1])) { std::cerr << "read error\n"; return 1; } std::cout << "smoothCot error: " << smoothCot(mesh) << std::endl; if (!OpenMesh::IO::write_mesh(mesh, "output.obj")) { std::cerr << "write error\n"; return 1; } return 0; } ``` 其中,cot 函数需要自己实现,如下: ```c++ double cot(const MyMesh::Point& v1, const MyMesh::Point& v2) { return std::tan(MyMesh::Angle(v1, v2)); } ``` 请注意,以上代码仅供参考,可能存在错误或不足之处,需要结合具体情况进行修改和完善。

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下列代码出现nan int错误,请解决:float smoothCot() { float err = -1; cogs.clear(); v_end = mesh.vertices_end(); // for (v_it = mesh.vertices_begin(); v_it != v_end; ++v_it) { cog[0] = cog[1] = cog[2] = valence = 0.0; //cout << valence<<"1" << endl; for (vv_it = mesh.vv_iter(*v_it); vv_it.is_valid(); ++vv_it) { double cot_weight = 0.0; MyMesh::HalfedgeHandle heh = mesh.find_halfedge(*v_it, *vv_it); if (!mesh.is_boundary(heh)) { MyMesh::HalfedgeHandle prev_heh = mesh.prev_halfedge_handle(heh); MyMesh::HalfedgeHandle next_heh = mesh.next_halfedge_handle(heh); MyMesh::VertexHandle prev_vh = mesh.to_vertex_handle(prev_heh); MyMesh::VertexHandle next_vh = mesh.to_vertex_handle(next_heh); MyMesh::Point prev_p = mesh.point(prev_vh); MyMesh::Point curr_pi = mesh.point(*v_it); MyMesh::Point curr_pj = mesh.point(*vv_it); MyMesh::Point next_p = mesh.point(next_vh); double cot_alpha = cot(curr_pi - prev_p, curr_pj - prev_p); double cot_beta = cot(curr_pi - next_p, curr_pj - next_p); cot_weight = cot_alpha + cot_beta; //cout << cot_weight<<"2" << endl; } cog += cot_weight *( mesh.point(*vv_it)-mesh.point(*v_it)); valence += cot_weight; //cout << valence<<"3" << endl; } cogs.push_back(cog / valence); } for (v_it = mesh.vertices_begin(), cog_it = cogs.begin(); v_it != v_end; ++v_it, ++cog_it) { if (!mesh.is_boundary(*v_it)) { MyMesh::Point p = mesh.point(*v_it); //*cog_it += mesh.point(*v_it); err = max(err, (p - *cog_it).norm()); mesh.set_point(*v_it, *cog_it); } } return err; }

在下列代码中如何表示与v_it及vv_it相邻的两个点,请写出具体代码:float smoothCot() { float err = -1; cogs.clear(); v_end = mesh.vertices_end(); // for (v_it = mesh.vertices_begin(); v_it != v_end; ++v_it) { cog[0] = cog[1] = cog[2] = valence = 0.0; //cout << valence<<"1" << endl; for (vv_it = mesh.vv_iter(*v_it); vv_it.is_valid(); ++vv_it) { double cot_weight = 0.0; MyMesh::HalfedgeHandle heh = mesh.find_halfedge(*v_it, *vv_it); if (!mesh.is_boundary(heh)) { MyMesh::HalfedgeHandle prev_heh = mesh.prev_halfedge_handle(heh); MyMesh::HalfedgeHandle next_heh = mesh.next_halfedge_handle(heh); MyMesh::VertexHandle prev_vh = mesh.to_vertex_handle(prev_heh); MyMesh::VertexHandle next_vh = mesh.to_vertex_handle(next_heh); MyMesh::Point prev_p = mesh.point(prev_vh); MyMesh::Point curr_pi = mesh.point(*v_it); MyMesh::Point curr_pj = mesh.point(*vv_it); MyMesh::Point next_p = mesh.point(next_vh); double cot_alpha = cot(curr_pi - prev_p, curr_pj - prev_p); double cot_beta = cot(curr_pi - next_p, curr_pj - next_p); cot_weight = cot_alpha + cot_beta; //cout << cot_weight<<"2" << endl; } cog += cot_weight *( mesh.point(*vv_it)-mesh.point(*v_it)); valence += cot_weight; //cout << valence<<"3" << endl; } cogs.push_back(cog / valence); } for (v_it = mesh.vertices_begin(), cog_it = cogs.begin(); v_it != v_end; ++v_it, ++cog_it) { if (!mesh.is_boundary(*v_it)) { MyMesh::Point p = mesh.point(*v_it); //*cog_it += mesh.point(*v_it); err = max(err, (p - *cog_it).norm()); mesh.set_point(*v_it, *cog_it); } } return err; }

请将下列代码改为可在vs中运行的版本:double cot(MyMesh::Point a, MyMesh::Point b) { return dot(a, b) / cross(a, b).norm(); } //cot平滑 float smoothCot() { float err = -1; cogs.clear(); v_end = mesh.vertices_end(); // for (v_it = mesh.vertices_begin(); v_it != v_end; ++v_it) { cog[0] = cog[1] = cog[2] = valence = 0.0; for (vv_it = mesh.vv_iter(*v_it); vv_it.is_valid(); ++vv_it) { double cot_weight = 0.0; MyMesh::HalfedgeHandle heh = mesh.find_halfedge(*v_it, *vv_it); if (!mesh.is_boundary(heh)) { MyMesh::HalfedgeHandle prev_heh = mesh.prev_halfedge_handle(heh); MyMesh::HalfedgeHandle next_heh = mesh.next_halfedge_handle(heh); MyMesh::VertexHandle prev_vh = mesh.to_vertex_handle(prev_heh); MyMesh::VertexHandle next_vh = mesh.to_vertex_handle(next_heh); MyMesh::Point prev_p = mesh.point(prev_vh); MyMesh::Point curr_p = mesh.point(*v_it); MyMesh::Point next_p = mesh.point(next_vh); double cot_alpha = cot(prev_p - curr_p, next_p - curr_p); double cot_beta = cot(curr_p - prev_p, next_p - prev_p); cot_weight = cot_alpha + cot_beta; } cog += cot_weight * mesh.point(*vv_it); valence += cot_weight; } cogs.push_back(cog / valence); } for (v_it = mesh.vertices_begin(), cog_it = cogs.begin(); v_it != v_end; ++v_it, ++cog_it) { if (!mesh.is_boundary(*v_it)) { MyMesh::Point p = mesh.point(*v_it); err = max(err, (p - *cog_it).norm()); mesh.set_point(*v_it, *cog_it); } } return err; } void smoothCot(float threshold) { float err; do { err = smoothCot(); cout << "err:" << err << endl; } while (err >= threshold); }

在下列代码中如何表示与v_it及vv_it相邻的两个点float smoothCot() { float err = -1; cogs.clear(); v_end = mesh.vertices_end(); // for (v_it = mesh.vertices_begin(); v_it != v_end; ++v_it) { cog[0] = cog[1] = cog[2] = valence = 0.0; //cout << valence<<"1" << endl; for (vv_it = mesh.vv_iter(*v_it); vv_it.is_valid(); ++vv_it) { double cot_weight = 0.0; MyMesh::HalfedgeHandle heh = mesh.find_halfedge(*v_it, *vv_it); if (!mesh.is_boundary(heh)) { MyMesh::HalfedgeHandle prev_heh = mesh.prev_halfedge_handle(heh); MyMesh::HalfedgeHandle next_heh = mesh.next_halfedge_handle(heh); MyMesh::VertexHandle prev_vh = mesh.to_vertex_handle(prev_heh); MyMesh::VertexHandle next_vh = mesh.to_vertex_handle(next_heh); MyMesh::Point prev_p = mesh.point(prev_vh); MyMesh::Point curr_pi = mesh.point(*v_it); MyMesh::Point curr_pj = mesh.point(*vv_it); MyMesh::Point next_p = mesh.point(next_vh); double cot_alpha = cot(curr_pi - prev_p, curr_pj - prev_p); double cot_beta = cot(curr_pi - next_p, curr_pj - next_p); cot_weight = cot_alpha + cot_beta; //cout << cot_weight<<"2" << endl; } cog += cot_weight *( mesh.point(*vv_it)-mesh.point(*v_it)); valence += cot_weight; //cout << valence<<"3" << endl; } cogs.push_back(cog / valence); } for (v_it = mesh.vertices_begin(), cog_it = cogs.begin(); v_it != v_end; ++v_it, ++cog_it) { if (!mesh.is_boundary(*v_it)) { MyMesh::Point p = mesh.point(*v_it); //*cog_it += mesh.point(*v_it); err = max(err, (p - *cog_it).norm()); mesh.set_point(*v_it, *cog_it); } } return err; }

请逐行解释下列代码:double cot(MyMesh::Point a, MyMesh::Point b) { return dot(a, b) / cross(a, b).norm(); } //cot平滑 float smoothCot() { float err = -1; cogs.clear(); v_end = mesh.vertices_end(); // for (v_it = mesh.vertices_begin(); v_it != v_end; ++v_it) { cog[0] = cog[1] = cog[2] = valence = 0.0; for (vv_it = mesh.vv_iter(*v_it); vv_it.is_valid(); ++vv_it) { double cot_weight = 0.0; MyMesh::HalfedgeHandle heh = mesh.find_halfedge(*v_it, *vv_it); if (!mesh.is_boundary(heh)) { MyMesh::HalfedgeHandle prev_heh = mesh.prev_halfedge_handle(heh); MyMesh::HalfedgeHandle next_heh = mesh.next_halfedge_handle(heh); MyMesh::VertexHandle prev_vh = mesh.to_vertex_handle(prev_heh); MyMesh::VertexHandle next_vh = mesh.to_vertex_handle(next_heh); MyMesh::Point prev_p = mesh.point(prev_vh); MyMesh::Point curr_p = mesh.point(*v_it); MyMesh::Point next_p = mesh.point(next_vh); double cot_alpha = cot(prev_p - curr_p, next_p - curr_p); double cot_beta = cot(curr_p - prev_p, next_p - prev_p); cot_weight = cot_alpha + cot_beta; } cog += cot_weight * mesh.point(*vv_it); valence += cot_weight; } cogs.push_back(cog / valence); } for (v_it = mesh.vertices_begin(), cog_it = cogs.begin(); v_it != v_end; ++v_it, ++cog_it) { if (!mesh.is_boundary(*v_it)) { MyMesh::Point p = mesh.point(*v_it); err = max(err, (p - *cog_it).norm()); mesh.set_point(*v_it, *cog_it); } } return err; } void smoothCot(float threshold) { float err; do { err = smoothCot(); cout << "err:" << err << endl; } while (err >= threshold); }

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