请解释下列代码://cot平滑 float smoothCot() { float err = -1; cogs.clear(); v_end = mesh.vertices_end(); // for (v_it = mesh.vertices_begin(); v_it != v_end; ++v_it) { cog[0] = cog[1] = cog[2] = valence = 0.0; for (vv_it = mesh.vv_iter(*v_it); vv_it.is_valid(); ++vv_it) { double cot_weight = 0.0; MyMesh::HalfedgeHandle heh = mesh.find_halfedge(*v_it, *vv_it); if (!mesh.is_boundary(heh)) { MyMesh::HalfedgeHandle prev_heh = mesh.prev_halfedge_handle(heh); MyMesh::HalfedgeHandle next_heh = mesh.next_halfedge_handle(heh); MyMesh::VertexHandle prev_vh = mesh.to_vertex_handle(prev_heh); MyMesh::VertexHandle next_vh = mesh.to_vertex_handle(next_heh); MyMesh::Point prev_p = mesh.point(prev_vh); MyMesh::Point curr_pi = mesh.point(*v_it); MyMesh::Point curr_pj = mesh.point(*vv_it); MyMesh::Point next_p = mesh.point(next_vh); double cot_alpha = cot(curr_pi - prev_p, curr_pj - prev_p); double cot_beta = cot(curr_pi - next_p, curr_pj - next_p); cot_weight = cot_alpha + cot_beta; } cog += cot_weight * mesh.point(*vv_it); valence += cot_weight; } cogs.push_back(cog / valence); } for (v_it = mesh.vertices_begin(), cog_it = cogs.begin(); v_it != v_end; ++v_it, ++cog_it) { if (!mesh.is_boundary(*v_it)) { MyMesh::Point p = mesh.point(*v_it); err = max(err, (p - *cog_it).norm()); mesh.set_point(*v_it, *cog_it); } } return err; }
时间: 2024-04-02 12:32:52 浏览: 75
这是一个计算网格模型中每个顶点的平滑坐标的函数。具体步骤如下:
1. 初始化一个误差值err为-1,清空一个向量cogs。
2. 对于每个顶点,初始化一个三维向量cog(中心点),一个浮点数valence(权重)。
3. 对于每个顶点,遍历它的所有相邻顶点,计算cot权重,并将cot权重乘以相邻顶点的坐标,加到cog向量中,同时将cot权重加到valence中。
4. 将cog向量除以valence,得到该顶点的平滑坐标,并将其存入cogs向量中。
5. 对于每个顶点,如果它不是边界点,将其坐标设置为相应的平滑坐标。
6. 返回最大误差值err。
其中,cot_alpha和cot_beta分别表示顶点与前一个相邻顶点和后一个相邻顶点之间的cot值,cot_weight表示该相邻顶点对该顶点的cot权重。
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