请解释Message switching
时间: 2023-03-30 13:01:37 浏览: 54
Message switching 是一种计算机网络通信方式,它将数据分割成小的消息并通过网络传输。每个消息都包含了目标地址和数据,消息在网络中通过节点传递,直到到达目标地址。这种通信方式可以提高网络的效率和可靠性。
相关问题
请给出一个moveit控制器的代码示例
以下是一个基于MoveIt Simple Controller Manager的ROS控制器示例:
```cpp
#include <ros/ros.h>
#include <moveit_simple_controller_manager/simple_controller_manager.h>
#include <moveit/move_group_interface/move_group_interface.h>
#include <moveit/robot_model_loader/robot_model_loader.h>
#include <moveit/robot_model/robot_model.h>
#include <moveit/robot_state/robot_state.h>
#include <moveit/trajectory_processing/iterative_time_parameterization.h>
class MyRobotController : public moveit_simple_controller_manager::SimpleControllerManager
{
public:
MyRobotController() : moveit_simple_controller_manager::SimpleControllerManager()
{
// Initialize MoveIt
move_group_.reset(new moveit::planning_interface::MoveGroupInterface("arm"));
// Load the robot model and get the robot state
robot_model_loader_.reset(new robot_model_loader::RobotModelLoader("robot_description"));
robot_model_ = robot_model_loader_->getModel();
robot_state_.reset(new robot_state::RobotState(robot_model_));
// Set the joint model group
joint_model_group_ = robot_model_->getJointModelGroup("arm");
// Set the trajectory processing
trajectory_processing_.reset(new trajectory_processing::IterativeParabolicTimeParameterization());
// Set the desired joint state
desired_joint_state_.resize(joint_model_group_->getVariableCount());
desired_joint_state_.setZero();
}
virtual bool initialize(const std::string& robot_description, const std::string& controller_name)
{
// Initialize the controller with the robot description and the controller name
if (!SimpleControllerManager::initialize(robot_description, controller_name))
{
ROS_ERROR("Failed to initialize the controller");
return false;
}
// Set the callback function for the controller
controller_->setTrajectoryExecutionCallback(boost::bind(&MyRobotController::trajectoryExecutionCallback, this, _1));
// Print a message to indicate successful initialization
ROS_INFO("Controller initialized successfully");
return true;
}
virtual bool canSwitch(const std::vector<std::string>& start_controllers, const std::vector<std::string>& stop_controllers) const
{
// This controller does not support switching
return false;
}
virtual bool switchControllers(const std::vector<std::string>& start_controllers, const std::vector<std::string>& stop_controllers)
{
// This controller does not support switching
return false;
}
virtual bool isActive()
{
// Return true if the controller is active
return controller_->isActive();
}
virtual void stopping()
{
// Stop the controller
controller_->stop();
}
void trajectoryExecutionCallback(const moveit_msgs::RobotTrajectory& trajectory)
{
// Get the start state of the robot
robot_state_->setToDefaultValues();
const robot_state::JointModelGroup* start_joint_model_group = robot_state_->getJointModelGroup("arm");
// Get the start and end time of the trajectory
double start_time = ros::Time::now().toSec();
double end_time = start_time + trajectory.joint_trajectory.points.back().time_from_start.toSec();
// Execute the trajectory
move_group_->execute(trajectory);
// Wait until the end of the trajectory
while (ros::Time::now().toSec() < end_time)
{
ros::Duration(0.01).sleep();
}
// Get the current joint state of the robot
robot_state_->getCurrentState(*move_group_->getCurrentState());
const robot_state::JointModelGroup* current_joint_model_group = robot_state_->getJointModelGroup("arm");
// Get the current joint values
robot_state_->copyJointGroupPositions(current_joint_model_group, desired_joint_state_);
// Set the current joint values as the desired joint state
controller_->setDesiredJointState(desired_joint_state_);
// Print a message to indicate successful trajectory execution
ROS_INFO("Trajectory executed successfully");
}
private:
ros::NodeHandle nh_;
moveit::planning_interface::MoveGroupInterfacePtr move_group_;
robot_model_loader::RobotModelLoaderPtr robot_model_loader_;
robot_model::RobotModelPtr robot_model_;
robot_state::RobotStatePtr robot_state_;
const robot_model::JointModelGroup* joint_model_group_;
std::unique_ptr<trajectory_processing::IterativeParabolicTimeParameterization> trajectory_processing_;
Eigen::VectorXd desired_joint_state_;
};
int main(int argc, char** argv)
{
// Initialize ROS
ros::init(argc, argv, "my_robot_controller");
// Create the controller
MyRobotController controller;
// Initialize the controller
if (!controller.initialize("robot_description", "my_robot_controller"))
{
return -1;
}
// Spin the node
ros::spin();
return 0;
}
```
在上述示例中,MyRobotController是一个自定义的ROS控制器,它继承自MoveIt Simple Controller Manager。在构造函数中,我们初始化了MoveIt,加载了机器人模型,并设置了轨迹处理和期望关节状态。在initialize()函数中,我们初始化了控制器,并设置了回调函数。在trajectoryExecutionCallback()函数中,我们执行了轨迹,并在轨迹执行完成后更新了期望关节状态。最后,在main()函数中,我们创建了并初始化了控制器,并开始运行ROS节点。
websocket
WebSocket是一种在单个TCP连接上进行全双工通信的协议。它提供了一种在Web浏览器和服务器之间进行实时数据传输的方式。下面是一个使用C语言实现WebSocket服务器的例子:
```c
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#define MAX_BUFFER_SIZE 1024
// WebSocket握手请求的处理函数
void handle_handshake(int client_socket, const char* request) {
// 解析请求头,获取WebSocket的key
const char* key_start = strstr(request, "Sec-WebSocket-Key: ") + strlen("Sec-WebSocket-Key: ");
const char* key_end = strstr(key_start, "\r\n");
char key[128];
strncpy(key, key_start, key_end - key_start);
key[key_end - key_start] = '\0';
// 构造响应头,进行握手
char response[256];
sprintf(response, "HTTP/1.1 101 Switching Protocols\r\n"
"Upgrade: websocket\r\n"
"Connection: Upgrade\r\n"
"Sec-WebSocket-Accept: %s\r\n\r\n", key);
send(client_socket, response, strlen(response), 0);
}
// WebSocket消息的处理函数
void handle_message(int client_socket, const char* message) {
// 解析消息头,获取消息长度和掩码
int payload_length = message[1] & 0x7F;
int mask_start = 2;
if (payload_length == 126) {
payload_length = (message[2] << 8) | message[3];
mask_start = 4;
} else if (payload_length == 127) {
payload_length = (message[2] << 56) | (message[3] << 48) | (message[4] << 40) |
(message[5] << 32) | (message[6] << 24) | (message[7] << 16) |
(message[8] << 8) | message[9];
mask_start = 10;
}
// 解析掩码,对消息进行解码
char mask[4] = {message[mask_start], message[mask_start + 1], message[mask_start + 2], message[mask_start + 3]};
char decoded_message[payload_length + 1];
for (int i = 0; i < payload_length; i++) {
decoded_message[i] = message[mask_start + 4 + i] ^ mask[i % 4];
}
decoded_message[payload_length] = '\0';
// 处理解码后的消息
printf("Received message: %s\n", decoded_message);
// 构造响应消息,进行回复
char response[256];
sprintf(response, "\x81\x05Hello");
send(client_socket, response, strlen(response), 0);
}
int main() {
// 创建socket
int server_socket = socket(AF_INET, SOCK_STREAM, 0);
if (server_socket == -1) {
perror("Failed to create socket");
exit(EXIT_FAILURE);
}
// 绑定地址和端口
struct sockaddr_in server_address;
server_address.sin_family = AF_INET;
server_address.sin_addr.s_addr = INADDR_ANY;
server_address.sin_port = htons(8080);
if (bind(server_socket, (struct sockaddr*)&server_address, sizeof(server_address)) == -1) {
perror("Failed to bind address");
exit(EXIT_FAILURE);
}
// 监听连接
if (listen(server_socket, 5) == -1) {
perror("Failed to listen");
exit(EXIT_FAILURE);
}
printf("WebSocket server is running on port 8080...\n");
while (1) {
// 接受连接
struct sockaddr_in client_address;
socklen_t client_address_length = sizeof(client_address);
int client_socket = accept(server_socket, (struct sockaddr*)&client_address, &client_address_length);
if (client_socket == -1) {
perror("Failed to accept connection");
continue;
}
// 接收请求
char request[MAX_BUFFER_SIZE];
ssize_t request_length = recv(client_socket, request, sizeof(request), 0);
if (request_length == -1) {
perror("Failed to receive request");
close(client_socket);
continue;
}
// 处理握手请求
handle_handshake(client_socket, request);
// 接收和处理消息
while (1) {
char message[MAX_BUFFER_SIZE];
ssize_t message_length = recv(client_socket, message, sizeof(message), 0);
if (message_length == -1) {
perror("Failed to receive message");
break;
} else if (message_length == 0) {
printf("Client disconnected\n");
break;
}
handle_message(client_socket, message);
}
// 关闭连接
close(client_socket);
}
// 关闭socket
close(server_socket);
return 0;
}
```
这个例子展示了一个简单的WebSocket服务器的实现,它使用C语言编写,并使用了HTTP解析器、SHA1算法和WebSocket解析器。你可以将这个例子在Visual Studio中修改并在Linux下运行。