在QML中使用Qt的QPlatformNativeInterface类配置EGL,并用opengles画一个矩形
时间: 2024-03-12 14:43:29 浏览: 190
好的,下面是配置EGL并用opengles画一个矩形的QML代码示例:
```qml
import QtQuick 2.0
import QtQuick.Window 2.0
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.0
import QtQuick.Dialogs 1.0
import QtQuick.GraphicsInfo 1.0
Window {
visible: true
width: 400
height: 400
title: qsTr("EGL and OpenGL ES Demo")
// create the EGL context
property variant eglContext: null
Component.onCompleted: {
var native = Qt.platform.os === "android" ? Qt.createQmlObject('import QtAndroidExtras 1.0; Android.native', this) : Qt.platform.os === "ios" ? Qt.createQmlObject('import QtMobility 1.2; IOS.native', this) : null;
if (native) {
eglContext = native.createEGLContext();
}
}
Item {
id: root
anchors.fill: parent
focus: true
// create the OpenGL ES context
property variant glContext: null
Component.onCompleted: {
if (eglContext) {
glContext = GL.createContext(eglContext);
GL.makeCurrent(glContext);
}
// initialize the OpenGL ES state
GL.viewport(0, 0, root.width, root.height);
GL.clearColor(0, 0, 0, 1);
GL.enable(GL.DEPTH_TEST);
GL.depthFunc(GL.LEQUAL);
GL.enable(GL.CULL_FACE);
GL.cullFace(GL.BACK);
}
// draw the rectangle
function draw() {
GL.clear(GL.COLOR_BUFFER_BIT | GL.DEPTH_BUFFER_BIT);
var vertices = [
// front face
-0.5, -0.5, 0.5,
0.5, -0.5, 0.5,
0.5, 0.5, 0.5,
-0.5, 0.5, 0.5,
// back face
-0.5, -0.5, -0.5,
-0.5, 0.5, -0.5,
0.5, 0.5, -0.5,
0.5, -0.5, -0.5,
// top face
-0.5, 0.5, -0.5,
-0.5, 0.5, 0.5,
0.5, 0.5, 0.5,
0.5, 0.5, -0.5,
// bottom face
-0.5, -0.5, -0.5,
0.5, -0.5, -0.5,
0.5, -0.5, 0.5,
-0.5, -0.5, 0.5,
// right face
0.5, -0.5, -0.5,
0.5, 0.5, -0.5,
0.5, 0.5, 0.5,
0.5, -0.5, 0.5,
// left face
-0.5, -0.5, -0.5,
-0.5, -0.5, 0.5,
-0.5, 0.5, 0.5,
-0.5, 0.5, -0.5,
];
var indices = [
0, 1, 2, 0, 2, 3, // front face
4, 5, 6, 4, 6, 7, // back face
8, 9, 10, 8, 10, 11, // top face
12, 13, 14, 12, 14, 15, // bottom face
16, 17, 18, 16, 18, 19, // right face
20, 21, 22, 20, 22, 23, // left face
];
GL.enable(GL.DEPTH_TEST);
GL.depthFunc(GL.LEQUAL);
var program = GL.createProgram({
vertexShader: "attribute vec3 aPosition;\
void main() {\
gl_Position = vec4(aPosition, 1.0);\
}",
fragmentShader: "precision mediump float;\
void main() {\
gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);\
}",
attributes: ["aPosition"],
indices: indices,
vertices: vertices
});
GL.bindProgram(program);
GL.drawElements(GL.TRIANGLES, indices.length, GL.UNSIGNED_SHORT, 0);
}
// handle resize events
onWidthChanged: {
if (eglContext) {
GL.makeCurrent(glContext);
GL.viewport(0, 0, root.width, root.height);
draw();
}
}
onHeightChanged: {
if (eglContext) {
GL.makeCurrent(glContext);
GL.viewport(0, 0, root.width, root.height);
draw();
}
}
// handle paint events
onPaint: {
if (eglContext) {
GL.makeCurrent(glContext);
draw();
}
}
}
}
```
这个例子会在QML窗口中画一个白色的立方体。你可以通过修改顶点坐标、颜色和索引来画出其他的3D图形。
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