qml中怎么使用egl配置,并使用opengles画一个矩形,给出完整代码
时间: 2024-03-12 07:43:16 浏览: 155
以下是使用 QML 和 OpenGL ES 画一个矩形的完整代码:
```qml
import QtQuick 2.0
import QtQuick.Window 2.0
import QtQuick.Controls 2.0
import QtQuick.Scene3D 2.0
import QtQuick.Shapes 1.0
import QtQuick.Particles 2.0
import QtQuick.Particles.Emitter 2.0
import QtQuick.Particles.ParticleSystem 2.0
Window {
visible: true
width: 640
height: 480
title: "OpenGL ES Rectangle"
Scene3D {
anchors.fill: parent
// Configure the OpenGL context
OpenGLConfiguration {
// Set the surface format to use EGL
surfaceFormat: OpenGLSurfaceFormat {
redBufferSize: 8
greenBufferSize: 8
blueBufferSize: 8
alphaBufferSize: 8
depthBufferSize: 24
stencilBufferSize: 8
samples: 4
profile: OpenGLProfile {
api: OpenGLProfile.Core
majorVersion: 3
minorVersion: 0
}
swapInterval: 1
swapBehavior: OpenGLSurfaceFormat.DoubleBuffer
renderableType: OpenGLSurfaceFormat.OpenGL_ES
}
}
Camera {
id: camera
position: Qt.vector3d(0.0, 0.0, 10.0)
viewCenter: Qt.vector3d(0.0, 0.0, 0.0)
}
Entity {
id: root
// Create the rectangle geometry
RectangleMesh {
id: rectangleMesh
width: 2.0
height: 1.0
}
// Create the material for the rectangle
Material {
id: material
shader: ShaderEffect {
vertexShaderCode: "\
attribute highp vec4 vertexCoord;\
uniform highp mat4 modelViewProjectionMatrix;\
void main() {\
gl_Position = modelViewProjectionMatrix * vertexCoord;\
}"
fragmentShaderCode: "\
uniform lowp vec4 color;\
void main() {\
gl_FragColor = color;\
}"
property var color: Qt.rgba(1.0, 1.0, 1.0, 1.0)
}
}
// Create the entity for the rectangle
Entity {
id: rectangleEntity
components: [
rectangleMesh,
material
]
}
// Rotate the rectangle
Rotate {
id: rectangleRotation
axis: Qt.vector3d(0.0, 1.0, 0.0)
angle: 0.0
origin: Qt.vector3d(0.0, 0.0, 0.0)
}
// Animate the rotation of the rectangle
NumberAnimation {
id: rectangleRotationAnimation
target: rectangleRotation
property: "angle"
from: 0.0
to: 360.0
duration: 2000
loops: Animation.Infinite
running: true
}
// Add the rectangle entity to the root entity
components: [
camera,
rectangleRotation,
rectangleEntity
]
}
}
}
```
这里我们使用了 `OpenGLConfiguration` 组件来配置 OpenGL 上下文,将其设置为使用 EGL,同时使用 OpenGL ES 画一个矩形。这个矩形由 `RectangleMesh` 组件创建,使用 `Material` 组件来定义其外观。我们还添加了一个 `Rotate` 组件和一个 `NumberAnimation` 组件来使矩形旋转。
阅读全文