写一个网页五子棋小游戏
时间: 2023-05-20 07:05:45 浏览: 63
非常感谢您的提问,我可以为您提供一个简单的网页五子棋小游戏的代码,如下:
<!DOCTYPE html>
<html>
<head>
<title>网页五子棋小游戏</title>
<style type="text/css">
#chessboard {
width: 500px;
height: 500px;
margin: 0 auto;
border: 1px solid black;
position: relative;
}
.chess {
width: 40px;
height: 40px;
border-radius: 50%;
background-color: white;
position: absolute;
top: 0;
left: 0;
transform: translate(-50%, -50%);
}
.black {
background-color: black;
}
.white {
background-color: white;
border: 1px solid black;
}
</style>
</head>
<body>
<div id="chessboard"></div>
<script type="text/javascript">
var chessboard = document.getElementById("chessboard");
var context = chessboard.getContext("2d");
var ROWS = 15;
var WIDTH = 40;
var PADDING = 20;
var chesses = [];
var me = true;
var over = false;
var wins = [];
var myWin = [];
var computerWin = [];
// 初始化棋盘
function init() {
for (var i = 0; i < ROWS; i++) {
chesses[i] = [];
for (var j = 0; j < ROWS; j++) {
chesses[i][j] = 0;
}
}
for (var i = 0; i < ROWS; i++) {
wins[i] = [];
for (var j = 0; j < ROWS; j++) {
wins[i][j] = [];
}
}
var count = 0;
for (var i = 0; i < ROWS; i++) {
for (var j = 0; j < ROWS - 4; j++) {
for (var k = 0; k < 5; k++) {
wins[i][j + k][count] = true;
}
count++;
}
}
for (var i = 0; i < ROWS; i++) {
for (var j = 0; j < ROWS - 4; j++) {
for (var k = 0; k < 5; k++) {
wins[j + k][i][count] = true;
}
count++;
}
}
for (var i = 0; i < ROWS - 4; i++) {
for (var j = 0; j < ROWS - 4; j++) {
for (var k = 0; k < 5; k++) {
wins[i + k][j + k][count] = true;
}
count++;
}
}
for (var i = 0; i < ROWS - 4; i++) {
for (var j = ROWS - 1; j >= 4; j--) {
for (var k = 0; k < 5; k++) {
wins[i + k][j - k][count] = true;
}
count++;
}
}
for (var i = 0; i < count; i++) {
myWin[i] = 0;
computerWin[i] = 0;
}
drawChessboard();
}
// 绘制棋盘
function drawChessboard() {
context.strokeStyle = "#000";
for (var i = 0; i < ROWS; i++) {
context.moveTo(PADDING + i * WIDTH, PADDING);
context.lineTo(PADDING + i * WIDTH, chessboard.height - PADDING);
context.stroke();
context.moveTo(PADDING, PADDING + i * WIDTH);
context.lineTo(chessboard.width - PADDING, PADDING + i * WIDTH);
context.stroke();
}
}
// 绘制棋子
function drawChess(x, y, me) {
context.beginPath();
context.arc(PADDING + x * WIDTH, PADDING + y * WIDTH, WIDTH / 2, 0, 2 * Math.PI);
context.closePath();
var gradient = context.createRadialGradient(PADDING + x * WIDTH + 2, PADDING + y * WIDTH - 2, WIDTH / 2, PADDING + x * WIDTH + 2, PADDING + y * WIDTH - 2, 0);
if (me) {
gradient.addColorStop(0, "#0a0a0a");
gradient.addColorStop(1, "#636766");
} else {
gradient.addColorStop(0, "#d1d1d1");
gradient.addColorStop(1, "#f9f9f9");
}
context.fillStyle = gradient;
context.fill();
}
// 下棋
function playChess(x, y, me) {
chesses[x][y] = me ? 1 : 2;
drawChess(x, y, me);
for (var i = 0; i < wins[x][y].length; i++) {
if (wins[x][y][i]) {
if (me) {
myWin[i]++;
computerWin[i] = 6;
if (myWin[i] == 5) {
alert("你赢了!");
over = true;
}
} else {
computerWin[i]++;
myWin[i] = 6;
if (computerWin[i] == 5) {
alert("你输了!");
over = true;
}
}
}
}
if (!over) {
me = !me;
computerAI();
}
}
// 计算分数
function calculateScore(chessType, count) {
if (count == 0) {
return 0;
} else if (count == 1) {
return chessType == 1 ? 10 : 20;
} else if (count == 2) {
return chessType == 1 ? 100 : 200;
} else if (count == 3) {
return chessType == 1 ? 1000 : 2000;
} else {
return chessType == 1 ? 10000 : 20000;
}
}
// 计算分数
function calculatePoint(x, y, chessType) {
var score = 0;
var count = 0;
for (var i = x - 4; i <= x; i++) {
if (i < 0) {
continue;
}
if (i + 4 >= ROWS) {
break;
}
count = 0;
for (var j = i; j < i + 5; j++) {
if (chesses[j][y] == chessType) {
count++;
}
}
score += calculateScore(chessType, count);
}
for (var i = y - 4; i <= y; i++) {
if (i < 0) {
continue;
}
if (i + 4 >= ROWS) {
break;
}
count = 0;
for (var j = i; j < i + 5; j++) {
if (chesses[x][j] == chessType) {
count++;
}
}
score += calculateScore(chessType, count);
}
for (var i = x - 4, j = y - 4; i <= x, j <= y; i++, j++) {
if (i < 0 || j < 0) {
continue;
}
if (i + 4 >= ROWS || j + 4 >= ROWS) {
break;
}
count = 0;
for (var k = 0; k < 5; k++) {
if (chesses[i + k][j + k] == chessType) {
count++;
}
}
score += calculateScore(chessType, count);
}
for (var i = x - 4, j = y + 4; i <= x, j >= y; i++, j--) {
if (i < 0 || j >= ROWS) {
continue;
}
if (i + 4 >= ROWS || j - 4 < 0) {
break;
}
count = 0;
for (var k = 0; k < 5; k++) {
if (chesses[i + k][j - k] == chessType) {
count++;
}
}
score += calculateScore(chessType, count);
}
return score;
}
// 计算下一步棋
function computerAI() {
var myScore = [];
var computerScore = [];
var maxScore = 0;
var u = 0;
var v = 0;
for (var i = 0; i < ROWS; i++) {
myScore[i] = [];
computerScore[i] = [];
for (var j = 0; j < ROWS; j++) {
myScore[i][j] = 0;
computerScore[i][j] = 0;
}
}
for (var i = 0; i < ROWS; i++) {
for (var j = 0; j < ROWS; j++) {
if (chesses[i][j] == 0) {
for (var k = 0; k < wins[i][j].length; k++) {
if (wins[i][j][k]) {
if (myWin[k] == 1) {
myScore[i][j] += 200;
} else if (myWin[k] == 2) {
myScore[i][j] += 400;
} else if (myWin[k] == 3) {
myScore[i][j] += 2000;
} else if (myWin[k] == 4) {
myScore[i][j] += 10000;
}
if (computerWin[k] == 1) {
computerScore[i][j] += 220;
} else if (computerWin[k] == 2) {
computerScore[i][j] += 420;
} else if (computerWin[k] == 3) {
computerScore[i][j] += 2100;
} else if (computerWin[k] == 4) {
computerScore[i][j] += 20000;
}
}
}
if (myScore[i][j] > maxScore) {
maxScore = myScore[i][j];
u = i;
v = j;
} else if (myScore[i][j] == maxScore) {
if (computerScore[i][j] > computerScore[u][v]) {
u = i;
v = j;
}
}
if (computerScore[i][j] > maxScore) {
maxScore = computerScore[i][j];
u = i;
v = j;
} else if (computerScore[i][j] == maxScore) {
if (myScore[i][j] > myScore[u][v]) {
u = i;
v = j;
}
}
}
}
}
playChess(u, v, false);
}
init();
chessboard.onclick = function(e) {
if (over) {
return;
}
if (!me) {
return;
}
var x = e.offsetX;
var y = e.offsetY;
var i = Math.floor(x / WIDTH);
var j = Math.floor(y / WIDTH);
if (chesses[i][j] == 0) {
playChess(i, j, true);
}
}
</script>
</body>
</html>
希望这个代码可以帮到您!