不用写出完整代码,用java实现:重点实现控制主角坦克运动,使用键盘监听器来处理玩家输入。根据玩家按键来改变坦克的位置和方向。已有坦克四个方向的图片,分别命名为left、right、down、up,存储在tank文件夹中。
时间: 2024-04-10 21:31:13 浏览: 92
好的,以下是一个简单的示例代码,演示了如何使用键盘监听器控制主角坦克的运动方向:
```java
import javax.swing.*;
import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
public class TankGame extends JPanel implements KeyListener {
private static final int WINDOW_WIDTH = 800;
private static final int WINDOW_HEIGHT = 600;
private static final int TANK_WIDTH = 50;
private static final int TANK_HEIGHT = 50;
private Image tankLeft;
private Image tankRight;
private Image tankUp;
private Image tankDown;
private int playerXPosition;
private int playerYPosition;
private Direction playerDirection;
public TankGame() {
loadImages();
initPlayerTank();
setPreferredSize(new Dimension(WINDOW_WIDTH, WINDOW_HEIGHT));
setFocusable(true);
addKeyListener(this);
}
private void loadImages() {
// 加载坦克图片
tankLeft = new ImageIcon("tank/left.png").getImage();
tankRight = new ImageIcon("tank/right.png").getImage();
tankUp = new ImageIcon("tank/up.png").getImage();
tankDown = new ImageIcon("tank/down.png").getImage();
}
private void initPlayerTank() {
// 初始化主角坦克的位置和方向
playerXPosition = WINDOW_WIDTH / 2 - TANK_WIDTH / 2;
playerYPosition = WINDOW_HEIGHT / 2 - TANK_HEIGHT / 2;
playerDirection = Direction.UP;
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
// 绘制主角坦克
Image playerTankImage = getPlayerTankImage();
g.drawImage(playerTankImage, playerXPosition, playerYPosition, TANK_WIDTH, TANK_HEIGHT, this);
}
private Image getPlayerTankImage() {
// 根据主角坦克的方向返回对应的图片
switch (playerDirection) {
case LEFT:
return tankLeft;
case RIGHT:
return tankRight;
case UP:
return tankUp;
case DOWN:
return tankDown;
default:
return null;
}
}
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
// 根据按键改变主角坦克的位置和方向
switch (keyCode) {
case KeyEvent.VK_LEFT:
playerDirection = Direction.LEFT;
playerXPosition -= 10;
break;
case KeyEvent.VK_RIGHT:
playerDirection = Direction.RIGHT;
playerXPosition += 10;
break;
case KeyEvent.VK_UP:
playerDirection = Direction.UP;
playerYPosition -= 10;
break;
case KeyEvent.VK_DOWN:
playerDirection = Direction.DOWN;
playerYPosition += 10;
break;
}
repaint();
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyReleased(KeyEvent e) {
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> {
JFrame frame = new JFrame("Tank Game");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(new TankGame());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
});
}
private enum Direction {
LEFT, RIGHT, UP, DOWN
}
}
```
请注意,这只是一个简单的示例,实际的游戏实现可能更加复杂。你可以根据自己的需求进行修改和扩展。在这个示例中,我们使用了`KeyListener`来监听键盘事件,并根据按键改变主角坦克的位置和方向。重要的是要确保面板能够获取焦点,并且添加了键盘监听器。
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