osgEarth 的热力图代码
时间: 2024-05-02 08:01:28 浏览: 222
以下是一个osgEarth生成热力图的示例代码:
```cpp
#include <osgEarth/MapNode>
#include <osgEarth/GeoData>
#include <osgEarth/Features>
#include <osgEarthSymbology/Style>
#include <osgEarthUtil/Heatmap>
using namespace osgEarth;
using namespace osgEarth::Features;
using namespace osgEarth::Symbology;
using namespace osgEarth::Util;
int main(int argc, char** argv)
{
osg::ArgumentParser arguments(&argc, argv);
// 创建地图并加载地形
Map* map = new Map();
map->setGlobalOptions(new MapOptions());
map->getGlobalOptions()->setTerrainOptions(TerrainOptions());
map->getGlobalOptions()->getTerrainOptions().setDriver("gdal");
map->getGlobalOptions()->getTerrainOptions().layers().push_back(osgEarth::LayerOptions("world", "http://mapserver.osgeo.org/cgi-bin/wms?", "world"));
MapNodeOptions mapNodeOptions;
mapNodeOptions.enableLighting() = false;
MapNode* mapNode = new MapNode(map, mapNodeOptions);
// 创建热力图渲染器
HeatmapOptions heatmapOptions;
heatmapOptions.radius() = 50.0;
heatmapOptions.gradient() = Heatmap::GradientType::GT_HEATMAP;
Heatmap* heatmap = new Heatmap(mapNode, heatmapOptions);
// 生成热力图数据
FeatureList features;
for (int i = 0; i < 1000; i++)
{
double lat = 30.0 + (rand() / (RAND_MAX / 20.0) - 10.0);
double lon = 120.0 + (rand() / (RAND_MAX / 20.0) - 10.0);
Feature* feature = new Feature(new Point(lon, lat, 0.0, mapNode->getMapSRS()), mapNode->getMapSRS());
feature->set("value", (double)rand() / RAND_MAX * 100.0);
features.push_back(feature);
}
// 设置热力图样式
Style style;
style.getOrCreate<LineSymbol>()->stroke()->color() = Color::White;
style.getOrCreate<PointSymbol>()->size() = 20.0f;
style.getOrCreate<PointSymbol>()->fill()->color() = Color::Red;
style.getOrCreate<PointSymbol>()->stroke()->color() = Color::White;
style.getOrCreate<TextSymbol>()->halo()->color() = Color::Black;
style.getOrCreate<TextSymbol>()->alignment() = TextSymbol::ALIGN_CENTER_BOTTOM;
style.getOrCreate<TextSymbol>()->content() = "${value}";
// 开始渲染热力图
heatmap->setFeatures(features);
heatmap->setStyle(style);
// 将热力图添加到场景中并运行
osg::ref_ptr<osg::Group> root = new osg::Group();
root->addChild(mapNode);
root->addChild(heatmap->getNode());
osgViewer::Viewer viewer(arguments);
viewer.setSceneData(root);
return viewer.run();
}
```
这个示例代码使用osgEarth创建一个地图,并在地图上生成一个包含1000个随机点的热力图。可以使用`HeatmapOptions`类来控制热力图的半径、渐变类型等。热力图的外观可以通过设置`Style`类来调整。最后,将热力图添加到场景中并运行。
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