// 外观模式 class GameFacade { private CommandHandler commandHandler; private List observers; private GameMediator mediator; private PlayerProxy playerProxy; private GameAdapter gameAdapter; public GameFacade() { commandHandler = new IdentityHandler(); commandHandler.setNextHandler(new CommandValidationHandler()); observers = new ArrayList<>(); observers.add(new StaminaObserver()); observers.add(new ExperienceObserver()); mediator = new GameMediator(); Player player = new PlayerImpl(); playerProxy= new PlayerProxy(player); Game game = new GameImpl(); gameAdapter = new GameAdapter(game); } public void handleCommand(Command command) { commandHandler.handleCommand(command); } public void notifyPlayerAction(PlayerAction action) { for (PlayerActionObserver observer : observers) { observer.onPlayerAction(action); } } public void addServer(Server server) { mediator.addServer(server); } public void syncData(Server server) { mediator.syncData(server); } public void login() { playerProxy.login(); } public void logout() { playerProxy.logout(); } public void setLanguage(Language language) { gameAdapter.setLanguage(language); } public void setGraphics(Graphics graphics) { gameAdapter.setGraphics(graphics); } } 使用外观模式补全以上代码,要求创建一个游戏外观类,封装玩家进行游戏的复杂过程,提供简单的接口给玩家使用。外观类可以处理玩家的命令、游戏操作和界面设置等
时间: 2024-04-03 21:36:49 浏览: 121
外观模式facade
// 外观模式
class GameFacade {
private CommandHandler commandHandler;
private List<PlayerActionObserver> observers;
private GameMediator mediator;
private PlayerProxy playerProxy;
private GameAdapter gameAdapter;
public GameFacade() {
commandHandler = new IdentityHandler();
commandHandler.setNextHandler(new CommandValidationHandler());
observers = new ArrayList<>();
observers.add(new StaminaObserver());
observers.add(new ExperienceObserver());
mediator = new GameMediator();
Player player = new PlayerImpl();
playerProxy= new PlayerProxy(player);
Game game = new GameImpl();
gameAdapter = new GameAdapter(game);
}
public void handleCommand(Command command) {
commandHandler.handleCommand(command);
}
public void notifyPlayerAction(PlayerAction action) {
for (PlayerActionObserver observer : observers) {
observer.onPlayerAction(action);
}
}
public void addServer(Server server) {
mediator.addServer(server);
}
public void syncData(Server server) {
mediator.syncData(server);
}
public void login() {
playerProxy.login();
}
public void logout() {
playerProxy.logout();
}
public void setLanguage(Language language) {
gameAdapter.setLanguage(language);
}
public void setGraphics(Graphics graphics) {
gameAdapter.setGraphics(graphics);
}
// 新增方法:玩家开始游戏
public void startGame() {
playerProxy.startGame();
}
// 新增方法:玩家结束游戏
public void endGame() {
playerProxy.endGame();
}
// 新增方法:保存游戏进度
public void saveGame() {
mediator.saveGame();
}
// 新增方法:读取游戏进度
public void loadGame() {
mediator.loadGame();
}
}
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