int size = input.nextInt();
时间: 2023-11-20 12:59:24 浏览: 103
这段代码是从用户输入中读取一个整数值,并将其存储在变量size中。该代码中使用了Scanner类的nextInt()方法来读取输入,前提是先创建了一个Scanner对象来处理输入流。通常情况下,这段代码应该放在try-catch块中以处理可能抛出的InputMismatchException异常。例如:
```
Scanner input = new Scanner(System.in);
try {
int size = input.nextInt();
// 这里可以对size进行处理
} catch (InputMismatchException e) {
System.out.println("请输入一个整数值!");
}
```
相关问题
import java.util.HashMap; import java.util.Scanner; import java.util.TreeSet; public class Main { public static void main(String args[]) { Scanner sc = new Scanner(System.in); String[] name = {"Captain", "Priest", "Cook", "Doctor", "Engineer", "Hunter", "Gunner", "Navigator"}; HashMap<String, Integer> map = new HashMap<>(); map.put(sc.next(), 1); int n = sc.nextInt(); for (int i = 0; i < n; i++) { String s = sc.nextLine(); String ss = s.split(":")[0]; map.put(ss, 1); } TreeSet<String> t = new TreeSet<>(); for (int i = 0; i < 8; i++) { if (!map.containsKey(name[i])) t.add(name[i]); } if (t.size() == 0) System.out.println("Ready"); else { for (Object o : t) System.out.println(o); } } }
以下是将Java代码转换为C语言代码的示例,为了简化代码,该示例省略了输入和输出部分的具体实现,需要您根据实际情况进行适当修改:
```
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define NAME_SIZE 8
int main() {
char name[NAME_SIZE][10] = {"Captain", "Priest", "Cook", "Doctor", "Engineer", "Hunter", "Gunner", "Navigator"};
char input[100];
int n = 0;
scanf("%d", &n);
getchar(); // 处理输入缓冲区残留的换行符
int count = 0;
int map[100] = {0};
for (int i = 0; i < n; i++) {
fgets(input, 100, stdin);
char* p = strtok(input, ":");
int index = -1;
for (int j = 0; j < NAME_SIZE; j++) {
if (strcmp(name[j], p) == 0) {
index = j;
break;
}
}
if (index >= 0) {
map[index] = 1;
count++;
}
}
for (int i = 0; i < NAME_SIZE; i++) {
if (map[i] == 0) {
printf("%s\n", name[i]);
}
}
if (count == NAME_SIZE) {
printf("Ready\n");
}
return 0;
}
```
需要注意的是,Java代码和C语言代码的语法和结构有很大的不同,因此在进行转换时需要仔细思考和分析,以确保转换后的代码逻辑正确、运行稳定。
用java将以下这段代码与图形界面结合起来package chap02; import java.util.*; public class GuessNumber { public static void main(String[] args) { // TODO Auto-generated method stub Scanner sc=new Scanner(System.in); int targetNumber=(int)(Math.random()*10)+1; int guessCount=0;int maxTryTime=5; for(int i=0;i<maxTryTime;i++) { try { System.out.print("请输入一个0~10之间的数字:"); int guessNumber= sc.nextInt(); guessCount++; if(guessCount<maxTryTime) {int a=maxTryTime; int c=a-i-1; if(guessNumber>targetNumber) { System.out.println("数人的过大,您还有"+c+"次机会"); continue; } else if(guessNumber<targetNumber) { System.out.println("数人的过小,您还有"+c+"次机会"); continue; } else { System.out.println("恭喜你,猜对了!"); System.out.print("你一共猜了"+guessCount+"次"); break; } } if(guessCount<maxTryTime) { System.out.println("抱歉游戏失败"); } } catch(Exception e) { System.out.println("输入异常,请重新输入!!!"); } } }}
好的,以下是一个简单的Java Swing实现,将上述代码与图形界面结合起来。代码创建了一个包含文本框、标签、按钮和消息框的GUI,以便用户可以输入猜测数字,查看游戏进度和结果。
```java
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class GuessNumberGUI extends JFrame implements ActionListener {
private JLabel promptLabel, resultLabel;
private JTextField inputField;
private JButton guessButton;
private int targetNumber, guessCount, maxTryTime;
public GuessNumberGUI() {
targetNumber = (int)(Math.random()*10)+1;
guessCount = 0;
maxTryTime = 5;
promptLabel = new JLabel("请输入一个0~10之间的数字:");
inputField = new JTextField(10);
guessButton = new JButton("猜!");
guessButton.addActionListener(this);
resultLabel = new JLabel("");
JPanel panel = new JPanel();
panel.add(promptLabel);
panel.add(inputField);
panel.add(guessButton);
panel.add(resultLabel);
this.add(panel);
this.setTitle("猜数字游戏");
this.setSize(300, 150);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setVisible(true);
}
public void actionPerformed(ActionEvent e) {
String inputText = inputField.getText();
try {
int guessNumber = Integer.parseInt(inputText);
guessCount++;
if (guessCount < maxTryTime) {
int c = maxTryTime - guessCount;
if (guessNumber > targetNumber) {
resultLabel.setText("数人的过大,您还有" + c + "次机会");
} else if (guessNumber < targetNumber) {
resultLabel.setText("数人的过小,您还有" + c + "次机会");
} else {
resultLabel.setText("恭喜你,猜对了!你一共猜了" + guessCount + "次");
guessButton.setEnabled(false);
}
} else {
resultLabel.setText("抱歉游戏失败");
guessButton.setEnabled(false);
}
} catch (NumberFormatException ex) {
resultLabel.setText("输入异常,请重新输入!!!");
}
}
public static void main(String[] args) {
new GuessNumberGUI();
}
}
```
希望这能帮到您!
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