python编写一个贪食蛇游戏
时间: 2023-11-23 11:06:24 浏览: 131
好的,我可以帮您解答关于python编写贪食蛇游戏的问题。您可以参考以下代码:
```python
import pygame
import time
import random
pygame.init()
white = (255, 255, 255)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)
display_width = 800
display_height = 600
gameDisplay = pygame.display.set_mode((display_width, display_height))
pygame.display.set_caption('Slither')
clock = pygame.time.Clock()
block_size = 10
def snake(block_size, snakeList):
for XnY in snakeList:
pygame.draw.rect(gameDisplay, green, [XnY[0], XnY[1], block_size, block_size])
def message_to_screen(msg, color):
font = pygame.font.SysFont(None, 25)
screen_text = font.render(msg, True, color)
gameDisplay.blit(screen_text, [display_width/6, display_height/2])
def gameloop():
gameExit = False
gameOver = False
lead_x = display_width / 2
lead_y = display_height / 2
lead_x_change = 0
lead_y_change = 0
snakeList = []
snakeLength = 1
randAppleX = round(random.randrange(0, display_width - block_size) / 10.0) * 10.0
randAppleY = round(random.randrange(0, display_height - block_size) / 10.0) * 10.0
while not gameExit:
while gameOver == True:
gameDisplay.fill(white)
message_to_screen("Game over, press C to play again or Q to quit", red)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
gameExit = True
gameOver = False
if event.key == pygame.K_c:
gameloop()
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameExit = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
lead_x_change = -block_size
lead_y_change = 0
elif event.key == pygame.K_RIGHT:
lead_x_change = block_size
lead_y_change = 0
elif event.key == pygame.K_UP:
lead_y_change = -block_size
lead_x_change = 0
elif event.key == pygame.K_DOWN:
lead_y_change = block_size
lead_x_change = 0
if lead_x >= display_width or lead_x < 0 or lead_y >= display_height or lead_y < 0:
gameOver = True
lead_x += lead_x_change
lead_y += lead_y_change
gameDisplay.fill(white)
pygame.draw.rect(gameDisplay, red, [randAppleX, randAppleY, block_size, block_size])
snakeHead = []
snakeHead.append(lead_x)
snakeHead.append(lead_y)
snakeList.append(snakeHead)
if len(snakeList) > snakeLength:
del snakeList[0]
for eachSegment in snakeList[:-1]:
if eachSegment == snakeHead:
gameOver = True
snake(block_size, snakeList)
pygame.display.update()
if lead_x == randAppleX and lead_y == randAppleY:
randAppleX = round(random.randrange(0, display_width - block_size) / 10.0) * 10.0
randAppleY = round(random.randrange(0, display_height - block_size) / 10.0) * 10.0
snakeLength += 1
clock.tick(15)
pygame.quit()
quit()
gameloop()
```
希望这个例子能帮助到您!
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