帮我用Python写一个飞机大战,注释要中文的
时间: 2023-03-13 12:28:40 浏览: 141
很高兴为您服务!我可以为您提供基础的Python代码框架,您可以自行添加功能和注释。# 导入所需的模块
import pygame
import random# 初始化游戏
pygame.init()# 创建游戏窗口
screen = pygame.display.set_mode((800, 600))# 游戏标题
pygame.display.set_caption("飞机大战")# 加载游戏背景图片
background = pygame.image.load('background.png')# 加载游戏角色图片
player_image = pygame.image.load('player.png')
enemy_image = pygame.image.load('enemy.png')# 设置角色初始位置
player_x = 370
player_y = 480
enemy_x = random.randint(0, 736)
enemy_y = 0# 定义移动步长
move_x = 0
move_y = 0# 定义玩家移动步长
player_speed = 5# 定义子弹大小和位置
bullet_x = 0
bullet_y = 480
bullet_y_change = 10# 定义敌机移动步长
enemy_speed = 5# 加载子弹图片
bullet_image = pygame.image.load('bullet.png')# 加载背景音乐
pygame.mixer.music.load('background.wav')# 播放背景音乐
pygame.mixer.music.play(-1)# 判断游戏是否结束
running = True# 开始游戏循环
while running:
# 设置游戏背景颜色
screen.fill((0, 0, 0))
# 加载背景图片
screen.blit(background, (0, 0))
# 加载玩家图片
screen.blit(player_image, (player_x, player_y))
# 加载敌机图片
screen.blit(enemy_image, (enemy_x, enemy_y))
# 加载子弹图片
screen.blit(bullet_image, (bullet_x, bullet_y))
# 循环遍历获取按键
for event in pygame.event.get():
# 判断是否点击了退出按钮
if event.type == pygame.QUIT:
# 停止游戏循环
running = False
# 判断是否按下了键
if event.type == pygame.KEYDOWN:
# 判断按下的是上下左右键
if event.key == pygame.K_LEFT:
move_x = -player_speed
if event.key == pygame.K_RIGHT:
move_x = player_speed
if event.key == pygame.K_UP:
move_y = -player_speed
if event.key == pygame.K_DOWN:
move_y = player_speed
# 判断是否松开了键
if event.type == pygame.KEYUP:
move_x = 0
move_y = 0
# 移动玩家位置
player_x += move_x
player_y += move_y
# 移动敌机位置
enemy_y += enemy_speed
# 移动子弹位置
bullet_y -= bullet_y_change # 设置游戏边界
if player_x < 0:
player_x = 0
if player_x > 736:
player_x = 736
if player_y < 0:
player_y = 0
if player_y > 536:
player_y = 536 # 子弹边界
if bullet_y < 0:
bullet_y = 480
bullet_x = player_x # 判断玩家和敌机是否发生碰撞
if enemy_y > 536:
enemy_y = 0
enemy_x = random.randint(0, 736)
if player_x > enemy_x and player_x < enemy_x + 64 or player_x + 64 > enemy_x and player_x + 64 < enemy_x + 64:
if player_y > enemy_y and player_y < enemy_y + 64 or player_y + 64 > enemy_y and player_y + 64 < enemy_y + 64:
# 碰撞后重置游戏
player_x = 370
player_y = 480
# 判断子弹和敌机是否发生碰撞
if bullet_y > enemy_y and bullet_y < enemy_y + 64 or bullet_y + 64 > enemy_y and bullet_y + 64 < enemy_y + 64:
if bullet_x > enemy_x and bullet_x < enemy_x + 64 or bullet_x + 64 > enemy_x and bullet_x + 64 < enemy_x + 64:
# 碰撞后重置游戏
enemy_y = 0
enemy_x = random.randint(0, 736)
bullet_y = 480
bullet_x = player_x # 刷新游戏界面
pygame.display.update()
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