unity3d 的区域截图
时间: 2023-07-29 17:14:57 浏览: 145
在Unity3D中,你可以使用RenderTexture来实现区域截图。以下是一个简单的示例代码:
```csharp
using UnityEngine;
using System.Collections;
public class Screenshot : MonoBehaviour
{
public int captureWidth = 256;
public int captureHeight = 256;
public Camera camera;
private RenderTexture rt;
void Start()
{
rt = new RenderTexture(captureWidth, captureHeight, 24);
}
void OnGUI()
{
if (GUI.Button(new Rect(10, 10, 100, 30), "Capture"))
{
StartCoroutine(CaptureScreenshot());
}
}
IEnumerator CaptureScreenshot()
{
// Set the target texture of the camera to the render texture we created
camera.targetTexture = rt;
camera.Render();
// Create a new Texture2D and read the pixels from the render texture into it
Texture2D texture = new Texture2D(captureWidth, captureHeight, TextureFormat.RGB24, false);
RenderTexture.active = rt;
texture.ReadPixels(new Rect(0, 0, captureWidth, captureHeight), 0, 0);
texture.Apply();
// Reset the camera's target texture and active render texture
camera.targetTexture = null;
RenderTexture.active = null;
// Save the screenshot as a PNG file
byte[] bytes = texture.EncodeToPNG();
System.IO.File.WriteAllBytes(Application.dataPath + "/Screenshot.png", bytes);
// Destroy the temporary objects we created
DestroyImmediate(rt);
DestroyImmediate(texture);
yield return null;
}
}
```
该示例代码将在屏幕上显示一个按钮,“Capture”,当用户点击该按钮时,它将使用RenderTexture来截取摄像机视野中的特定区域,并将其保存为PNG文件。你可以根据自己的需求调整截图的大小和位置。
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