arduino lvgl自定义键盘
时间: 2023-07-27 20:05:50 浏览: 330
要在Arduino上使用LVGL来创建自定义键盘,可以按照以下步骤进行操作:
1. 首先,需要安装LVGL库。可以在Arduino IDE中使用“库管理器”来搜索并安装LVGL库。
2. 创建一个新的Arduino项目,并将以下代码复制到您的Arduino IDE中:
```c
#include <lvgl.h>
#define KEYBOARD_WIDTH 240
#define KEYBOARD_HEIGHT 320
#define KEY_HEIGHT 40
#define KEY_WIDTH 40
#define KEY_SPACING 5
static lv_obj_t *keyboard;
static lv_obj_t *textarea;
static const char *keyboard_map[] = {
"1", "2", "3", "4", "5", "6", "7", "8", "9", "0",
"Q", "W", "E", "R", "T", "Y", "U", "I", "O", "P",
"A", "S", "D", "F", "G", "H", "J", "K", "L", "\n",
"Z", "X", "C", "V", "B", "N", "M", ",", ".", "DEL",
" ", "\n"
};
static void keyboard_event_cb(lv_obj_t *event_obj, lv_event_t event) {
if (event == LV_EVENT_CLICKED) {
lv_obj_t *clicked_key = lv_event_get_target();
const char *key_text = lv_list_get_btn_text(clicked_key);
if (key_text[0] == '\n') {
lv_textarea_add_char(textarea, '\n');
} else if (key_text[0] == 'D' && key_text[1] == 'E' && key_text[2] == 'L') {
lv_textarea_del_char(textarea);
} else {
lv_textarea_add_text(textarea, key_text);
}
}
}
void setup() {
lv_init();
lv_disp_drv_t disp_drv;
lv_disp_drv_init(&disp_drv);
lv_disp_buf_t disp_buf;
static lv_color_t buf[LV_HOR_RES_MAX * LV_VER_RES_MAX / 10];
lv_disp_buf_init(&disp_buf, buf, NULL, LV_HOR_RES_MAX * LV_VER_RES_MAX / 10);
disp_drv.hor_res = KEYBOARD_WIDTH;
disp_drv.ver_res = KEYBOARD_HEIGHT;
disp_drv.flush_cb = [](lv_disp_drv_t *drv, const lv_area_t *area, lv_color_t *color_p) {
uint32_t size = (area->y2 - area->y1 + 1) * (area->x2 - area->x1 + 1);
uint16_t data[size];
uint32_t i = 0;
for (uint16_t y = area->y1; y <= area->y2; y++) {
for (uint16_t x = area->x1; x <= area->x2; x++) {
uint16_t color = lv_color_to16(*color_p);
data[i++] = color;
color_p++;
}
}
// send data to display
};
disp_drv.buffer = &disp_buf;
lv_disp_drv_register(&disp_drv);
keyboard = lv_list_create(lv_scr_act(), NULL);
lv_obj_set_size(keyboard, KEYBOARD_WIDTH, KEYBOARD_HEIGHT);
lv_obj_set_pos(keyboard, 0, 0);
lv_list_set_style(keyboard, LV_LIST_STYLE_BG, &lv_style_transp_tight);
lv_list_set_style(keyboard, LV_LIST_STYLE_SCRL, &lv_style_transp_tight);
lv_list_set_style(keyboard, LV_LIST_STYLE_BTN_REL, &lv_style_btn_rel);
lv_list_set_style(keyboard, LV_LIST_STYLE_BTN_PR, &lv_style_btn_pr);
lv_list_set_style(keyboard, LV_LIST_STYLE_BTN_TGL_REL, &lv_style_btn_tgl_rel);
lv_list_set_style(keyboard, LV_LIST_STYLE_BTN_TGL_PR, &lv_style_btn_tgl_pr);
lv_obj_t *btnm = lv_btnm_create(keyboard, NULL);
lv_btnm_set_map(btnm, keyboard_map);
lv_btnm_set_style(btnm, LV_BTNM_STYLE_BG, &lv_style_transp_tight);
lv_btnm_set_style(btnm, LV_BTNM_STYLE_BTN_REL, &lv_style_btn_rel);
lv_btnm_set_style(btnm, LV_BTNM_STYLE_BTN_PR, &lv_style_btn_pr);
lv_btnm_set_style(btnm, LV_BTNM_STYLE_BTN_TGL_REL, &lv_style_btn_tgl_rel);
lv_btnm_set_style(btnm, LV_BTNM_STYLE_BTN_TGL_PR, &lv_style_btn_tgl_pr);
lv_obj_align(btnm, NULL, LV_ALIGN_IN_BOTTOM_MID, 0, 0);
lv_obj_set_event_cb(btnm, keyboard_event_cb);
textarea = lv_textarea_create(lv_scr_act(), NULL);
lv_obj_set_size(textarea, KEYBOARD_WIDTH - KEY_SPACING * 2, KEY_HEIGHT * 2);
lv_obj_align(textarea, NULL, LV_ALIGN_IN_TOP_LEFT, KEY_SPACING, KEY_SPACING);
}
void loop() {
lv_task_handler();
delay(5);
}
```
3. 在上面的代码中,我们定义了一个`keyboard_map`数组,其中包含键盘的各个按钮。然后我们创建了一个列表对象,用于显示键盘按钮,并将按钮映射到`keyboard_map`数组中的相应文本。我们还为键盘列表添加了一个事件回调函数,以便在用户单击按钮时向文本区域添加相应的文本。
4. 在`setup()`函数中,我们初始化了LVGL库并创建了一个显示驱动程序。然后我们创建了`keyboard`列表对象和`textarea`文本区域对象,并将它们放置在屏幕上的适当位置。
5. 在`loop()`函数中,我们调用了`lv_task_handler()`函数,该函数处理所有LVGL库的任务。我们还使用`delay()`函数来在每次循环之间添加一些时间延迟,以便让系统有时间处理所有任务。
6. 最后,将您的Arduino板连接到计算机并上传代码。您现在应该可以在LCD屏幕上看到一个自定义键盘,并且可以使用它来向文本区域添加文本。
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