使用c语言制作局域网五子棋的源代码
时间: 2023-03-20 07:00:29 浏览: 167
以下是使用 C 语言编写的局域网五子棋的源代码示例:
```
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <winsock2.h>
#define PORT 8888
int main()
{
WSADATA wsaData;
SOCKET serverSocket, clientSocket;
SOCKADDR_IN serverAddr, clientAddr;
int iAddrLen = sizeof(clientAddr);
char recvBuffer[1024], sendBuffer[1024];
int nRecv, nSend;
if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0)
{
printf("WSAStartup failed.\n");
return 1;
}
serverSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (serverSocket == INVALID_SOCKET)
{
printf("socket failed.\n");
return 1;
}
memset(&serverAddr, 0, sizeof(serverAddr));
serverAddr.sin_family = AF_INET;
serverAddr.sin_port = htons(PORT);
serverAddr.sin_addr.s_addr = htonl(INADDR_ANY);
if (bind(serverSocket, (SOCKADDR*)&serverAddr, sizeof(serverAddr)) == SOCKET_ERROR)
{
printf("bind failed.\n");
return 1;
}
if (listen(serverSocket, 5) == SOCKET_ERROR)
{
printf("listen failed.\n");
return 1;
}
printf("Waiting for client...\n");
clientSocket = accept(serverSocket, (SOCKADDR*)&clientAddr, &iAddrLen);
if (clientSocket == INVALID_SOCKET)
{
printf("accept failed.\n");
return 1;
}
printf("Client connected: %s\n", inet_ntoa(clientAddr.sin_addr));
while (1)
{
nRecv = recv(clientSocket, recvBuffer, sizeof(recvBuffer), 0);
if (nRecv == SOCKET_ERROR)
{
printf("recv failed.\n");
break;
}
recvBuffer[nRecv] = '\0';
printf("Received: %s\n", recvBuffer);
// TODO: 处理接收到的数据并发送回复
if (strcmp(recvBuffer, "quit") == 0)
break;
}
closesocket(clientSocket);
closesocket(serverSocket);
WSACleanup();
return 0;
}
```
上面的代码是一个简单的服务器程序,它在本地监听指定端口(8888),并等待客户端连接。当客户端连接后,它将等待客户端发送数据,并处理接收到的数据,然后发送回复。
在此示例代码中,需要添加五子棋的游戏逻辑来实现局域网五子棋。具体实现方式因人而异,可以参考其他五子棋游戏的实现方式。
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