设计一个有关能源的动画形象的Python200行代码
时间: 2023-06-23 12:09:32 浏览: 77
这是一个有关能源的动画形象的Python代码,使用了Pygame库。
```python
import pygame
import random
# 初始化Pygame
pygame.init()
# 设置窗口尺寸
WIDTH = 800
HEIGHT = 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("能源动画")
# 定义颜色
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
YELLOW = (255, 255, 0)
RED = (255, 0, 0)
# 定义能量类
class Energy(pygame.sprite.Sprite):
def __init__(self, color, size):
super().__init__()
self.color = color
self.size = size
self.image = pygame.Surface((size, size))
self.image.fill(color)
self.rect = self.image.get_rect()
def update(self):
self.rect.y += random.randint(1, 5)
if self.rect.y > HEIGHT:
self.rect.y = random.randint(-HEIGHT, -self.size)
self.rect.x = random.randint(0, WIDTH - self.size)
# 创建能量组
energy_group = pygame.sprite.Group()
# 初始化能量
for i in range(50):
energy = Energy(YELLOW, random.randint(5, 20))
energy.rect.x = random.randint(0, WIDTH - energy.size)
energy.rect.y = random.randint(-HEIGHT, -energy.size)
energy_group.add(energy)
# 创建能量电池
class EnergyBattery(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((100, 200))
self.image.fill(WHITE)
pygame.draw.rect(self.image, BLACK, (0, 0, 100, 200), 5)
self.energy_level = 100
self.rect = self.image.get_rect()
self.rect.x = WIDTH // 2 - 50
self.rect.y = HEIGHT - 250
def update(self):
self.image.fill(WHITE)
pygame.draw.rect(self.image, BLACK, (0, 0, 100, 200), 5)
pygame.draw.rect(self.image, YELLOW, (5, 195 - self.energy_level * 2, 90, self.energy_level * 2))
# 创建能量电池对象
energy_battery = EnergyBattery()
energy_battery_group = pygame.sprite.Group()
energy_battery_group.add(energy_battery)
# 创建能量计数器
score = 0
font = pygame.font.Font('freesansbold.ttf', 32)
text = font.render('Score: ' + str(score), True, BLACK)
textRect = text.get_rect()
textRect.center = (WIDTH // 2, 50)
# 创建游戏循环
running = True
while running:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# 更新能量
energy_group.update()
# 检测能量与电池碰撞
hits = pygame.sprite.groupcollide(energy_group, energy_battery_group, False, False)
for energy, energy_battery in hits.items():
energy.rect.y = random.randint(-HEIGHT, -energy.size)
energy.rect.x = random.randint(0, WIDTH - energy.size)
energy_battery.energy_level += 10
if energy_battery.energy_level > 100:
energy_battery.energy_level = 100
score += 1
text = font.render('Score: ' + str(score), True, BLACK)
# 更新能量电池
energy_battery_group.update()
# 检测能量电池能量用完
if energy_battery.energy_level == 0:
text = font.render('Game Over', True, RED)
textRect = text.get_rect()
textRect.center = (WIDTH // 2, 50)
running = False
# 绘制背景
screen.fill(WHITE)
# 绘制能量电池
energy_battery_group.draw(screen)
# 绘制能量
energy_group.draw(screen)
# 绘制分数
screen.blit(text, textRect)
# 刷新屏幕
pygame.display.update()
# 关闭Pygame
pygame.quit()
```
运行此代码,将会看到一个有趣的能源动画,玩家需要控制能量电池收集能量,直到能量用完为止。
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