用python编一个可以直接玩的游戏
时间: 2023-06-08 13:06:55 浏览: 106
好的,为您介绍一个用 Python 编写的游戏:2048。这是一个数字益智游戏,您需要合并方块以获得分数。您可以在终端或者使用 GUI 界面来玩这个游戏。以下是一个基础版实现的代码示例:
```python
# import libraries
import curses
from random import randrange, choice # for generating new tile and selecting a random element from a list
from collections import defaultdict
# constants
actions = ["Up", "Left", "Down", "Right"]
letter_codes = [ord(ch) for ch in "WASDRQwasdrq"]
actions_dict = dict(zip(letter_codes, actions * 2))
# functions
def get_user_action(keyboard):
char = "N"
while char not in actions_dict:
char = keyboard.getch()
return actions_dict[char]
def transpose(field):
return [list(row) for row in zip(*field)]
def invert(field):
return [row[::-1] for row in field]
class GameField(object):
def __init__(self, height=4, width=4, win_value=2048):
self.height = height
self.width = width
self.win_value = win_value
self.score = 0
self.highscore = 0
self.reset()
def reset(self):
if self.score > self.highscore:
self.highscore = self.score
self.score = 0
self.field = [[0 for i in range(self.width)] for j in range(self.height)]
self.spawn()
self.spawn()
def move(self, direction):
def move_row_left(row):
def tighten(row):
assert len(row) == 4
new_row = [i for i in row if i != 0]
new_row += [0 for i in range(len(row) - len(new_row))]
return new_row
def merge(row):
assert len(row) == 4
pair = False
new_row = []
for i in range(len(row)):
if pair:
new_row.append(2 * row[i])
self.score += 2 * row[i]
pair = False
else:
if i + 1 < len(row) and row[i] == row[i + 1]:
pair = True
new_row.append(0)
else:
new_row.append(row[i])
assert len(new_row) == 4
return new_row
return tighten(merge(tighten(row)))
moves = {}
moves["Left"] = lambda field: [move_row_left(row) for row in field]
moves["Right"] = lambda field: invert(moves["Left"](invert(field)))
moves["Up"] = lambda field: transpose(moves["Left"](transpose(field)))
moves["Down"] = lambda field: transpose(moves["Right"](transpose(field)))
if direction in moves:
if self.move_is_possible(direction):
self.field = moves[direction](self.field)
self.spawn()
return True
else:
return False
def is_win(self):
return any(any(i >= self.win_value for i in row) for row in self.field)
def is_gameover(self):
return not any(self.move_is_possible(move) for move in actions)
def draw(self, screen):
help_string1 = "(W)Up (S)Down (A)Left (D)Right"
help_string2 = " (R)Restart (Q)Exit"
gameover_string = " GAME OVER"
win_string = " YOU WIN!"
def cast(string):
screen.addstr(string + "\n")
def draw_hor_separator():
line = "+" + ("+------" * self.width + "+")[1:]
separator = defaultdict(lambda: line)
if not hasattr(draw_hor_separator, "counter"):
draw_hor_separator.counter = 0
cast(separator[draw_hor_separator.counter])
draw_hor_separator.counter += 1
def draw_row(row):
cast("".join("|{: ^5} ".format(num) if num > 0 else "| " for num in row) + "|")
screen.clear()
cast("SCORE: " + str(self.score))
if 0 != self.highscore:
cast("HIGHSCORE: " + str(self.highscore))
for row in self.field:
draw_hor_separator()
draw_row(row)
draw_hor_separator()
if self.is_win():
cast(win_string)
elif self.is_gameover():
cast(gameover_string)
else:
cast(help_string1)
cast(help_string2)
def spawn(self):
new_element = 4 if randrange(100) > 89 else 2
(i, j) = choice([(i, j) for i in range(self.width) for j in range(self.height) if self.field[i][j] == 0])
self.field[i][j] = new_element
def move_is_possible(self, direction):
def row_is_left_movable(row):
def change(i):
if row[i] == 0 and row[i + 1] != 0:
return True
if row[i] != 0 and row[i + 1] == row[i]:
return True
return False
return any(change(i) for i in range(len(row) - 1))
check = {}
check["Left"] = lambda field: \
any(row_is_left_movable(row) for row in field)
check["Right"] = lambda field: \
check["Left"](invert(field))
check["Up"] = lambda field: \
check["Left"](transpose(field))
check["Down"] = lambda field: \
check["Right"](transpose(field))
if direction in check:
return check[direction](self.field)
else:
return False
def main(stdscr):
def init():
# reset()
game_field.reset()
return "Game"
def game():
game_field.draw(stdscr)
action = get_user_action(stdscr)
if action == "Restart":
return "Init"
if action == "Exit":
return "Exit"
if game_field.move(action):
if game_field.is_win():
return "Win"
if game_field.is_gameover():
return "Gameover"
return "Game"
def not_game(state):
game_field.draw(stdscr)
action = get_user_action(stdscr)
responses = defaultdict(lambda: state) # default value is current state
responses["Restart"], responses["Exit"] = "Init", "Exit"
return responses[action]
# state definitions
state_actions = {
"Init": init,
"Win": lambda: not_game("Win"),
"Gameover": lambda: not_game("Gameover"),
"Game": game
}
# curses settings
curses.use_default_colors()
gamewin = curses.newwin(15, 30, 0, 0)
gamewin.nodelay(1)
gamewin.timeout(100)
stdscr.clear()
stdscr.refresh()
# initialize game
game_field = GameField(win_value=2048)
# state machine
state = "Init"
while state != "Exit":
state = state_actions[state]()
# run game
curses.wrapper(main)
```
可以在命令行中执行这个游戏,输入以下命令:
```bash
python 2048.py
```
当然,你也可以将 GUI 界面替换为 Pygame 或其他框架的支持。希望这个游戏的编写过程对您有所帮助!
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