Qt使用osg画四棱锥
时间: 2023-10-26 22:07:41 浏览: 41
您可以使用Qt与OpenSceneGraph(OSG)库来绘制四棱锥。下面是一个简单的示例代码,可以在Qt窗口中显示四棱锥:
```c++
#include <osg/Geode>
#include <osg/Geometry>
#include <osgViewer/Viewer>
osg::ref_ptr<osg::Node> createPyramid()
{
osg::ref_ptr<osg::Vec3Array> vertices = new osg::Vec3Array;
vertices->push_back(osg::Vec3(-1.0f, -1.0f, 0.0f));
vertices->push_back(osg::Vec3(1.0f, -1.0f, 0.0f));
vertices->push_back(osg::Vec3(1.0f, 1.0f, 0.0f));
vertices->push_back(osg::Vec3(-1.0f, 1.0f, 0.0f));
vertices->push_back(osg::Vec3(0.0f, 0.0f, 1.0f));
osg::ref_ptr<osg::DrawElementsUInt> pyramidIndices = new osg::DrawElementsUInt(osg::PrimitiveSet::TRIANGLES, 18);
pyramidIndices->push_back(0); pyramidIndices->push_back(1); pyramidIndices->push_back(4);
pyramidIndices->push_back(1); pyramidIndices->push_back(2); pyramidIndices->push_back(4);
pyramidIndices->push_back(2); pyramidIndices->push_back(3); pyramidIndices->push_back(4);
pyramidIndices->push_back(3); pyramidIndices->push_back(0); pyramidIndices->push_back(4);
pyramidIndices->push_back(0); pyramidIndices->push_back(1); pyramidIndices->push_back(2);
pyramidIndices->push_back(0); pyramidIndices->push_back(2); pyramidIndices->push_back(3);
osg::ref_ptr<osg::Geometry> pyramidGeometry = new osg::Geometry;
pyramidGeometry->setVertexArray(vertices.get());
pyramidGeometry->addPrimitiveSet(pyramidIndices.get());
osg::ref_ptr<osg::Geode> pyramidGeode = new osg::Geode;
pyramidGeode->addDrawable(pyramidGeometry.get());
return pyramidGeode.get();
}
int main(int argc, char** argv)
{
osgViewer::Viewer viewer;
viewer.setSceneData(createPyramid().get());
viewer.setUpViewInWindow(100, 100, 640, 480);
viewer.realize();
while(!viewer.done())
{
viewer.frame();
}
return 0;
}
```
在这个例子中,我们首先定义了四棱锥的顶点和索引,并将它们放入osg::Geometry对象中。然后将这个Geometry对象添加到一个osg::Geode节点中,并将这个Geode节点作为场景图的根节点。最后,我们创建了一个OSG查看器,用于在Qt窗口中显示场景图。
您可以根据需要调整顶点和索引,以创建自己的四棱锥。