使用osg画一个四棱锥
时间: 2024-05-10 16:14:08 浏览: 180
好的,以下是使用 OpenSceneGraph (OSG) 画一个四棱锥的示例代码:
```cpp
#include <osgViewer/Viewer>
#include <osg/Geometry>
#include <osg/Geode>
int main()
{
// 创建一个场景图
osg::ref_ptr<osg::Group> root = new osg::Group();
// 创建四棱锥的顶点坐标
osg::ref_ptr<osg::Vec3Array> vertices = new osg::Vec3Array;
vertices->push_back(osg::Vec3(0, 0, 0));
vertices->push_back(osg::Vec3(1, 0, 0));
vertices->push_back(osg::Vec3(0.5, 0.866, 0));
vertices->push_back(osg::Vec3(0.5, 0.433, 0.75));
vertices->push_back(osg::Vec3(0.5, -0.433, 0.75));
// 创建四棱锥的面
osg::ref_ptr<osg::DrawElementsUInt> base = new osg::DrawElementsUInt(osg::PrimitiveSet::QUADS, 0);
base->push_back(0);
base->push_back(1);
base->push_back(2);
base->push_back(0);
osg::ref_ptr<osg::DrawElementsUInt> side1 = new osg::DrawElementsUInt(osg::PrimitiveSet::TRIANGLES, 0);
side1->push_back(0);
side1->push_back(2);
side1->push_back(3);
osg::ref_ptr<osg::DrawElementsUInt> side2 = new osg::DrawElementsUInt(osg::PrimitiveSet::TRIANGLES, 0);
side2->push_back(0);
side2->push_back(3);
side2->push_back(4);
osg::ref_ptr<osg::DrawElementsUInt> side3 = new osg::DrawElementsUInt(osg::PrimitiveSet::TRIANGLES, 0);
side3->push_back(0);
side3->push_back(4);
side3->push_back(2);
// 创建几何体并添加顶点和面
osg::ref_ptr<osg::Geometry> geometry = new osg::Geometry();
geometry->setVertexArray(vertices.get());
geometry->addPrimitiveSet(base.get());
geometry->addPrimitiveSet(side1.get());
geometry->addPrimitiveSet(side2.get());
geometry->addPrimitiveSet(side3.get());
// 创建几何体节点并添加到场景图中
osg::ref_ptr<osg::Geode> geode = new osg::Geode();
geode->addDrawable(geometry.get());
root->addChild(geode.get());
// 创建查看器并设置场景图
osgViewer::Viewer viewer;
viewer.setSceneData(root.get());
viewer.run();
return 0;
}
```
这段代码会创建一个四棱锥的几何体,并将其添加到场景图中。你可以使用 OSG 的查看器工具查看生成的四棱锥。
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