class DataManager: def __init__(self, data_source): self.data_source = data_source def load_data(self): # load data from data source return ... def save_result(self, result): # save result to data source return ... class DataStorage: def __init__(self, db_path): self.db_path = db_path def connect(self): self.conn = sqlite3.connect(self.db_path) self.cursor = self.conn.cursor() def disconnect(self): self.conn.close() def create_table(self): self.cursor.execute('CREATE TABLE IF NOT EXISTS results (id INTEGER PRIMARY KEY, result TEXT)') def save_result(self, task_id, result): self.cursor.execute('INSERT INTO results (id, result) VALUES (?, ?)', (task_id, result)) self.conn.commit() def get_result(self, task_id): self.cursor.execute('SELECT result FROM results WHERE id = ?', (task_id,)) result = self.cursor.fetchone() return result[0] if result else None解析
时间: 2023-07-14 10:13:02 浏览: 63
这段代码定义了两个类:DataManager和DataStorage,用于数据的加载和存储。
DataManager类的构造函数接收一个data_source参数,表示数据源。load_data方法用于从数据源中加载数据,save_result方法用于保存结果到数据源中。
DataStorage类的构造函数接收一个db_path参数,表示数据库路径。connect方法用于连接数据库,disconnect方法用于断开连接,create_table方法用于创建结果表。save_result方法用于将任务ID和结果保存到结果表中,get_result方法用于从结果表中获取结果。这里使用了sqlite3库进行数据库操作。
相关问题
优化这段代码 let currentDropTarget: any; let transferredImage: HTMLElement | null; function dragTable(e: DragEvent) { if (!e || !e.dataTransfer) return; currentDropTarget = e.target; const field: string | number | undefined = (e.target as HTMLElement)?.id; const column = columnAll.value.find((c) => c.field == field)!; const showedElement = generateDragImage(column?.name); e.dataTransfer?.setDragImage(showedElement || document.body, 0, 0); e.dataTransfer.setData("text/plain", field); } function generateDragImage(name: string) { transferredImage = document.createElement("div"); document.body.appendChild(transferredImage); transferredImage.className = "table-header-transferred-image"; transferredImage.innerText = name; return transferredImage; } const changeBorder = throttle((target) => { if ( (target.draggable || target.classList.contains("s2-index-header")) && currentDropTarget && currentDropTarget != target ) { changeClassName(false); currentDropTarget = target; changeClassName(true); } }, 100); function allowDrop(e: MouseEvent) { e.preventDefault(); const target = e.target as HTMLElement; if (target) changeBorder( target.draggable || target.classList.contains("s2-index-header") ? target : target.parentNode ); } function dropTable(e: DragEvent) { e.preventDefault(); if (!e) return; const dragField = e.dataTransfer?.getData("text/plain") || ""; const dropField = (e.target as HTMLElement)?.id; if (dragField && dropField && dragField != dropField) { changeColumnOrder(dragField, dropField); } } function onDragend() { changeClassName(false); currentDropTarget = undefined; transferredImage && document.body.removeChild(transferredImage); } function changeClassName(isAdded: boolean) { if (isAdded) currentDropTarget.classList.add("s2-self-defined-dom-border"); else currentDropTarget.classList.remove("s2-self-defined-dom-border"); } function changeColumnOrder(dragField: string, dropField: string) { const dragIndex = columnAll.value.findIndex( (item) => item.field == dragField ); const dragColumn = columnAll.value.splice(dragIndex, 1)[0]; const dropIndex = dropField == "-1" ? -1 : columnAll.value.findIndex((item) => item.field == dropField); columnAll.value.splice(dropIndex + 1, 0, dragColumn); dataManager.updateDataConfig({ meta: columnAll.value }); tableManager?.render(dataManager.getFormattedData()); onColumnShowChange(); }
这段代码可以进行如下优化:
1. 使用类型定义来提高代码可读性和类型安全性;
2. 使用解构赋值来简化代码;
3. 函数名可以更具描述性;
4. 使用可选链操作符来简化代码。
优化后的代码如下:
```typescript
type Column = {
field: string | number | undefined;
name: string;
};
let currentDropTarget: HTMLElement | undefined;
let transferredImage: HTMLElement | | undefined;
function handleDragStart(e: DragEvent): void {
const { dataTransfer, target } = e;
if (!dataTransfer) return;
const field = (target as HTMLElement)?.id;
const column = columnAll.value.find((c) => c.field === field)!;
const showedElement = generateDragImage(column.name);
dataTransfer.setDragImage(showedElement || document.body, 0, 0);
dataTransfer.setData("text/plain", field);
currentDropTarget = target as HTMLElement;
}
function generateDragImage(name: string): HTMLElement {
transferredImage = document.createElement("div");
document.body.appendChild(transferredImage);
transferredImage.className = "table-header-transferred-image";
transferredImage.innerText = name;
return transferredImage;
}
const changeBorder = throttle((target: HTMLElement): void => {
if (
(target.draggable || target.classList.contains("s2-index-header")) &&
currentDropTarget &&
currentDropTarget !== target
) {
changeClassName(false);
currentDropTarget = target;
changeClassName(true);
}
}, 100);
function handleDragOver(e: MouseEvent): void {
e.preventDefault();
const target = e.target as HTMLElement;
if (!target) return;
const node = target.draggable
? target
: target.closest(".s2-index-header");
if (node) changeBorder(node);
}
function handleDrop(e: DragEvent): void {
e.preventDefault();
const dragField = e.dataTransfer?.getData("text/plain") || "";
const dropField = (e.target as HTMLElement)?.id || "";
if (dragField && dropField && dragField !== dropField) {
changeColumnOrder(dragField, dropField);
}
}
function handleDragEnd(): void {
changeClassName(false);
currentDropTarget = undefined;
transferredImage && document.body.removeChild(transferredImage);
}
function changeClassName(isAdded: boolean): void {
if (!currentDropTarget) return;
const className = "s2-self-defined-dom-border";
isAdded ? currentDropTarget.classList.add(className) : currentDropTarget.classList.remove(className);
}
function changeColumnOrder(dragField: string, dropField: string): void {
const dragIndex = columnAll.value.findIndex((item) => item.field === dragField);
const dragColumn = columnAll.value.splice(dragIndex, 1)[0];
const dropIndex = dropField === "-1" ? -1 : columnAll.value.findIndex((item) => item.field === dropField);
columnAll.value.splice(dropIndex + 1, 0, dragColumn);
dataManager.updateDataConfig({ meta: columnAll.value });
tableManager?.render(dataManager.getFormattedData());
onColumnShowChange();
}
```
帮我编写基于Python语言的桌面应用程序:个人记账系统的代码 具体要求: (1)使用类实现数据封装; (2)使用tkinter实现界面UI设计。 (3)使用文件保存数据。 (4)能实现用户登陆注册功能和实现数据的增加、修改、删除和查询操作。 (5)开发平台:Python 3.7以上版本等软件。 (6)项目选题:开题前需向任何教师确认题目及开发难度是否符合课程要求。 (7)作品要求:界面美观易操作,人机交互符合商业应用流程。
好的,我可以为您提供一个基于 Python 和 Tkinter 的个人记账系统的代码。以下是代码实现的基本思路和步骤,您可以根据自己的需求和实际情况进行修改和完善。
1. 实现用户类和账目类,使用类实现数据封装。
```python
class User:
def __init__(self, username, password):
self.username = username
self.password = password
class Account:
def __init__(self, type, amount, date):
self.type = type
self.amount = amount
self.date = date
```
2. 使用 Tkinter 实现界面 UI 设计,包括登录、注册、账目列表和账目编辑等界面。
```python
import tkinter as tk
class LoginWindow:
def __init__(self):
self.window = tk.Tk()
self.window.title("登录")
# 界面设计省略
class RegisterWindow:
def __init__(self):
self.window = tk.Tk()
self.window.title("注册")
# 界面设计省略
class AccountListWindow:
def __init__(self):
self.window = tk.Tk()
self.window.title("账目列表")
# 界面设计省略
class AccountEditWindow:
def __init__(self):
self.window = tk.Tk()
self.window.title("编辑账目")
# 界面设计省略
```
3. 使用文件保存数据,实现数据的持久化存储和读取。
```python
import json
class DataManager:
def __init__(self):
self.users = []
self.accounts = []
def load_data(self):
with open('data.json', 'r') as f:
data = json.load(f)
self.users = [User(**d) for d in data['users']]
self.accounts = [Account(**d) for d in data['accounts']]
def save_data(self):
data = {
'users': [u.__dict__ for u in self.users],
'accounts': [a.__dict__ for a in self.accounts]
}
with open('data.json', 'w') as f:
json.dump(data, f)
```
4. 实现用户登录注册功能和实现数据的增加、修改、删除和查询操作。
```python
class App:
def __init__(self):
self.data_manager = DataManager()
self.data_manager.load_data()
self.current_user = None
def login(self, username, password):
for user in self.data_manager.users:
if user.username == username and user.password == password:
self.current_user = user
return True
return False
def register(self, username, password):
for user in self.data_manager.users:
if user.username == username:
return False
user = User(username, password)
self.data_manager.users.append(user)
self.data_manager.save_data()
return True
def add_account(self, type, amount, date):
account = Account(type, amount, date)
self.data_manager.accounts.append(account)
self.data_manager.save_data()
def update_account(self, index, type, amount, date):
self.data_manager.accounts[index].type = type
self.data_manager.accounts[index].amount = amount
self.data_manager.accounts[index].date = date
self.data_manager.save_data()
def delete_account(self, index):
del self.data_manager.accounts[index]
self.data_manager.save_data()
def get_accounts(self):
return self.data_manager.accounts
```
5. 完善界面 UI 和交互逻辑,使程序实现用户登陆注册功能和实现数据的增加、修改、删除和查询操作。
```python
class LoginWindow:
def __init__(self, app):
self.app = app
self.window = tk.Tk()
self.window.title("登录")
# 界面设计省略
self.btn_login = tk.Button(self.window, text="登录", command=self.login)
self.btn_register = tk.Button(self.window, text="注册", command=self.register)
# 界面设计省略
def login(self):
username = self.input_username.get()
password = self.input_password.get()
if self.app.login(username, password):
self.window.destroy()
AccountListWindow(self.app)
else:
messagebox.showerror("错误", "用户名或密码错误!")
def register(self):
username = self.input_username.get()
password = self.input_password.get()
if self.app.register(username, password):
messagebox.showinfo("提示", "注册成功,请登录!")
else:
messagebox.showerror("错误", "用户名已存在!")
```
希望以上代码对您有所帮助,如果您有任何问题或需要更多细节,请随时告诉我。