类似于超级玛丽的游戏代码
时间: 2023-08-06 20:07:10 浏览: 174
好的,下面是一个简单的类似于超级玛丽的游戏的代码示例,这个游戏只包括一个关卡,玩家需要控制主角跳跃,躲避敌人并收集金币。
```python
import pygame
import random
# 游戏初始化
pygame.init()
# 游戏窗口大小
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
# 游戏窗口初始化
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("Super Mario Clone")
# 游戏时钟
clock = pygame.time.Clock()
# 游戏资源加载
background = pygame.image.load("background.png").convert_alpha()
player_image = pygame.image.load("player.png").convert_alpha()
enemy_image = pygame.image.load("enemy.png").convert_alpha()
coin_image = pygame.image.load("coin.png").convert_alpha()
# 游戏音效加载
jump_sound = pygame.mixer.Sound("jump.wav")
coin_sound = pygame.mixer.Sound("coin.wav")
game_over_sound = pygame.mixer.Sound("game_over.wav")
# 游戏字体
font = pygame.font.SysFont("Arial", 30)
# 玩家类
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = player_image
self.rect = self.image.get_rect()
self.rect.x = 100
self.rect.y = SCREEN_HEIGHT - self.rect.height
self.jump = False
self.jump_count = 10
def update(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_SPACE] and not self.jump:
self.jump = True
self.jump_count = 10
jump_sound.play()
if self.jump:
self.rect.y -= self.jump_count
self.jump_count -= 1
if self.jump_count < -10:
self.jump = False
self.jump_count = 10
if self.rect.y < SCREEN_HEIGHT - self.rect.height:
self.rect.y += 5
# 敌人类
class Enemy(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = enemy_image
self.rect = self.image.get_rect()
self.rect.x = random.randint(SCREEN_WIDTH, SCREEN_WIDTH + 100)
self.rect.y = SCREEN_HEIGHT - self.rect.height
def update(self):
self.rect.x -= 5
if self.rect.x < -self.rect.width:
self.kill()
# 金币类
class Coin(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = coin_image
self.rect = self.image.get_rect()
self.rect.x = random.randint(SCREEN_WIDTH, SCREEN_WIDTH + 100)
self.rect.y = random.randint(0, SCREEN_HEIGHT - self.rect.height)
def update(self):
self.rect.x -= 5
if self.rect.x < -self.rect.width:
self.kill()
# 碰撞检测函数
def check_collision(sprite, group):
return pygame.sprite.spritecollide(sprite, group, False)
# 游戏循环
def game_loop():
running = True
# 分数
score = 0
# 玩家和精灵组
player = Player()
player_group = pygame.sprite.Group(player)
# 敌人和金币精灵组
enemy_group = pygame.sprite.Group()
coin_group = pygame.sprite.Group()
# 初始化敌人和金币
for i in range(5):
enemy = Enemy()
enemy_group.add(enemy)
coin = Coin()
coin_group.add(coin)
# 游戏主循环
while running:
# 事件处理
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# 碰撞检测
if check_collision(player, enemy_group):
game_over_sound.play()
running = False
coins = check_collision(player, coin_group)
for coin in coins:
coin_sound.play()
score += 10
coin.kill()
# 更新精灵组
player_group.update()
enemy_group.update()
coin_group.update()
# 绘制背景和精灵组
screen.blit(background, (0, 0))
player_group.draw(screen)
enemy_group.draw(screen)
coin_group.draw(screen)
# 绘制分数
text = font.render("Score: " + str(score), True, (255, 255, 255))
screen.blit(text, (10, 10))
# 刷新屏幕
pygame.display.flip()
# 控制帧率
clock.tick(60)
# 游戏结束
pygame.quit()
# 启动游戏
game_loop()
```
请注意,这只是一个简单的示例代码,并不完整或最优化。游戏开发需要大量的工作和实践,以及学习如何使用游戏引擎和图形库等工具。
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