osg鼠标获取经纬度和高层但高程相差很大
时间: 2024-03-31 07:36:52 浏览: 64
osg鼠标获取经纬度和高层的方法是使用`osgGA::GUIEventHandler`类中的`handle`函数来捕获鼠标事件,然后通过`osgViewer::Viewer::computeIntersections`函数进行射线与地形的交点计算,最后获取该点的经纬度和高程信息。如果高程信息与实际相差很大,可能是因为地形数据的精度不够高,或者计算方法不够准确。你可以尝试提高地形数据的分辨率或者使用更精确的高程计算方法来解决这个问题。
相关问题
osg鼠标点击获取经纬度
获取OSG场景中鼠标点击位置的经纬度可以通过以下步骤实现:
1. 获取窗口坐标系下鼠标点击位置:
```cpp
osgViewer::Viewer* viewer = new osgViewer::Viewer;
// 设置鼠标事件处理程序
viewer->addEventHandler(new osgViewer::StatsHandler);
viewer->addEventHandler(new osgGA::StateSetManipulator(viewer->getCamera()->getOrCreateStateSet()));
viewer->addEventHandler(new osgViewer::WindowSizeHandler);
viewer->addEventHandler(new osgViewer::ThreadingHandler);
viewer->addEventHandler(new osgViewer::LODScaleHandler);
viewer->addEventHandler(new osgViewer::ScreenCaptureHandler);
viewer->addEventHandler(new osgViewer::RecordCameraPathHandler);
viewer->addEventHandler(new osgViewer::TabBoxHandler);
viewer->addEventHandler(new osgViewer::HelpHandler);
viewer->addEventHandler(new osgViewer::TrackballManipulator());
osg::ref_ptr<osgGA::GUIEventHandler> mouseHandler = new MouseHandler;
viewer->addEventHandler(mouseHandler);
// 定义自定义的鼠标事件处理程序
class MouseHandler : public osgGA::GUIEventHandler
{
public:
virtual bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
{
if (ea.getEventType() == osgGA::GUIEventAdapter::PUSH)
{
float x = ea.getX(), y = ea.getY();
// 获取窗口坐标系下的鼠标点击位置
osg::ref_ptr<osgViewer::Viewer> viewer = dynamic_cast<osgViewer::Viewer*>(&aa);
if (viewer.valid())
{
osg::ref_ptr<osg::Viewport> viewport = viewer->getCamera()->getViewport();
x = viewport->x() + x;
y = viewport->y() + y;
}
// ...
}
return false;
}
};
```
2. 将窗口坐标系下的鼠标点击位置转换为场景坐标系下的位置:
```cpp
osg::Vec3d worldPos;
osgUtil::LineSegmentIntersector::Intersections intersections;
if (viewer->computeIntersections(x, y, intersections))
{
worldPos = intersections.begin()->getWorldIntersectPoint();
}
```
3. 将场景坐标系下的位置转换为经纬度:
```cpp
// 获取当前视角下的经纬度
osgEarth::GeoPoint geoPoint;
if (viewer->getCamera()->getViewMatrixAsLookAt(geoPoint, osg::Vec3d(), osg::Vec3d(0, 0, 1)))
{
// 获取场景坐标系下的局部坐标
osg::Vec3d localPos = geoPoint.inverse(osgEarth::SpatialReference::get("wgs84")) * worldPos;
// 将局部坐标转换为经纬度
geoPoint.fromWorld(osgEarth::SpatialReference::get("wgs84"), worldPos);
double lon = geoPoint.x(), lat = geoPoint.y();
}
```
这样就可以通过鼠标点击事件获取到OSG场景中的经纬度了。注意,前提是场景中已经加载了地球模型,并使用了osgEarth库进行地理坐标转换。
帮我写一段代码,在osgearth中通过经纬度来获取高程数据
当然,我可以帮您完成这个任务。以下是一段示例代码,您可以在osgEarth中使用经纬度获取高程数据:
```c++
#include <osgEarth/Map>
#include <osgEarth/MapNode>
#include <osgEarthUtil/ElevationQuery>
#include <iostream>
using namespace osgEarth;
using namespace osgEarth::Util;
using namespace std;
int main(int argc, char** argv)
{
osg::ref_ptr<osg::Node> node = osgDB::readNodeFile("path_to_your_earth_file.earth");
if (!node)
{
cout << "Error: failed to load earth file." << endl;
return -1;
}
MapNode* mapNode = MapNode::findMapNode(node.get());
if (!mapNode)
{
cout << "Error: failed to find MapNode." << endl;
return -1;
}
// Create an elevation query object.
ElevationQuery eq(mapNode->getMap());
// Set the location to query.
GeoPoint p(mapNode->getMapSRS(), 30.0, -87.0);
// Execute the query.
double elevation = eq.getElevation(p);
// Print the result.
cout << "Elevation at " << p.toString() << " is " << elevation << " meters." << endl;
return 0;
}
```
在此示例代码中,我们首先加载osgEarth地球文件,然后查找MapNode。然后,我们创建一个ElevationQuery对象,并设置要查询的位置。执行查询后,我们打印结果。请注意,您需要替换路径“path_to_your_earth_file.earth”为您自己的osgEarth地球文件路径。其中,经度为-87.0, 纬度为30.0。
希望这可以帮助您!
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