opengles yuv420 单纹理
时间: 2023-09-08 15:08:21 浏览: 85
在使用OpenGL ES渲染YUV420格式视频时,可以使用单个纹理来处理。下面是一些步骤:
1. 创建一个纹理对象:
```
GLuint textureId;
glGenTextures(1, &textureId);
glBindTexture(GL_TEXTURE_2D, textureId);
```
2. 设置纹理参数:
```
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
```
3. 绑定YUV数据到纹理:
```
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
```
4. 将YUV数据分别绑定到纹理的不同通道:
```
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, textureId);
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, width, height, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, y_data);
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, textureId);
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, width/2, height/2, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, u_data);
glActiveTexture(GL_TEXTURE2);
glBindTexture(GL_TEXTURE_2D, textureId);
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, width/2, height/2, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, v_data);
```
5. 使用着色器将纹理渲染到屏幕上:
```
glUseProgram(program);
glUniform1i(glGetUniformLocation(program, "y_texture"), 0);
glUniform1i(glGetUniformLocation(program, "u_texture"), 1);
glUniform1i(glGetUniformLocation(program, "v_texture"), 2);
// 绘制图形
```
这样就可以使用单个纹理来处理YUV420格式视频了。
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