请用Python实现以上问题解法
时间: 2023-11-05 18:27:48 浏览: 22
可以使用以下Python代码实现:
```python
import math
hours_per_day = 16 # 每天需要的人力
hours_per_person_per_month = 176 # 每人每月最多能提供的人力
working_days_per_month = 22 # 每月上班天数
required_hours = hours_per_day * working_days_per_month # 总共需要的人力
hours_per_person = hours_per_day * working_days_per_month # 每人每月需要提供的人力
required_persons = math.ceil(required_hours / hours_per_person) # 需要的人数
print("至少需要{}人才能满足每月上班{}天的值班需求".format(required_persons, working_days_per_month))
```
这段代码会输出至少需要的人数,即:
```
至少需要3人才能满足每月上班22天的值班需求
```
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21点游戏python实现最优解法
21点游戏是一种非常流行的纸牌游戏,也被称为Blackjack。以下是一个简单的Python实现,其核心算法是通过计算每个玩家手中的牌的点数来决定胜利者。
```python
import random
# 初始化一副牌
suits = ['Spades', 'Hearts', 'Diamonds', 'Clubs']
ranks = ['Ace', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'Jack', 'Queen', 'King']
values = {'Ace': 11, '2': 2, '3': 3, '4': 4, '5': 5, '6': 6, '7': 7, '8': 8, '9': 9, '10': 10, 'Jack': 10, 'Queen': 10, 'King': 10}
deck = [(s,r) for s in suits for r in ranks]
# 洗牌
random.shuffle(deck)
# 玩家手中的牌
player_cards = []
player_points = 0
# 庄家手中的牌
dealer_cards = []
dealer_points = 0
# 发牌
player_cards.append(deck.pop())
dealer_cards.append(deck.pop())
player_cards.append(deck.pop())
dealer_cards.append(deck.pop())
# 计算点数
for card in player_cards:
rank = card[1]
player_points += values[rank]
for card in dealer_cards:
rank = card[1]
dealer_points += values[rank]
# 玩家操作
while True:
print("Player's cards: ", player_cards)
print("Player's points: ", player_points)
if player_points > 21:
print("Player busts!")
break
action = input("Hit or Stand? ")
if action == "Hit":
player_cards.append(deck.pop())
rank = player_cards[-1][1]
player_points += values[rank]
else:
break
# 庄家操作
while dealer_points < 17:
dealer_cards.append(deck.pop())
rank = dealer_cards[-1][1]
dealer_points += values[rank]
# 判断胜负
if dealer_points > 21:
print("Dealer busts! Player wins!")
elif dealer_points > player_points:
print("Dealer wins!")
elif dealer_points < player_points:
print("Player wins!")
else:
print("Tie!")
```
这个实现并不是最优解法,因为它没有考虑到更高级的策略,例如在什么情况下应该拿牌或停牌。但是,这个实现可以作为一个简单的起点,可以帮助你了解21点游戏的基本规则和算法。
TSP的python解法 tsp问题python
TSP问题是指在给定的一些城市之间,求解访问每个城市一次并回到起始城市的最短路径。其中,TSP问题是一个NP难问题,因此需要使用一些高效的算法来解决。模拟退火算法是其中一种常用的算法之一,可以用来求解TSP问题。以下是一个使用Python实现的TSP问题的模拟退火算法解法:
```python
# -*- coding: utf-8 -*-
import numpy as np
import math
import random
# 计算两个城市之间的距离
def distance(city1, city2):
return math.sqrt((city1[0] - city2[0]) ** 2 + (city1[1] - city2[1]) ** 2)
# 计算路径长度
def path_length(path, cities):
length = 0
for i in range(len(path) - 1):
length += distance(cities[path[i]], cities[path[i+1]])
length += distance(cities[path[-1]], cities[path[0]])
return length
# 模拟退火算法求解TSP问题
def tsp_simulated_annealing(cities, T=10000, alpha=0.99, stopping_T=1e-8, stopping_iter=100000):
# 初始化路径
path = list(range(len(cities)))
# 初始化温度
temperature = T
# 记录最优路径和长度
best_path, best_length = path, path_length(path, cities)
# 迭代次数
iter_num = 0
# 迭代
while temperature > stopping_T and iter_num < stopping_iter:
# 生成新路径
new_path = path.copy()
# 随机交换两个城市的位置
rand1 = random.randint(0, len(cities) - 1)
rand2 = random.randint(0, len(cities) - 1)
while rand1 == rand2:
rand2 = random.randint(0, len(cities) - 1)
new_path[rand1], new_path[rand2] = new_path[rand2], new_path[rand1]
# 计算路径长度差
delta = path_length(new_path, cities) - path_length(path, cities)
# 判断是否接受新路径
if delta < 0 or math.exp(-delta / temperature) > random.random():
path = new_path
# 更新最优路径
if path_length(path, cities) < best_length:
best_path, best_length = path.copy(), path_length(path, cities)
# 降温
temperature *= alpha
# 迭代次数加1
iter_num += 1
return best_path, best_length
# 测试
if __name__ == '__main__':
# 随机生成10个城市
cities = np.random.rand(10, 2)
# 求解TSP问题
best_path, best_length = tsp_simulated_annealing(cities)
print('最优路径:', best_path)
print('最短路径长度:', best_length)
```