帮我用c语言写一个推箱子的游戏
时间: 2023-05-12 08:05:51 浏览: 127
好的,推箱子游戏的实现需要用到图形界面库,比如SDL或者OpenGL。以下是一个简单的推箱子游戏的实现思路:
1. 定义地图:使用二维数组表示地图,0表示空地,1表示墙,2表示箱子,3表示目标点,4表示人物。
2. 绘制地图:使用图形库绘制地图,可以使用不同的颜色表示不同的元素。
3. 移动人物:根据用户的输入,移动人物的位置,如果人物移动到了箱子的位置,需要判断箱子是否可以移动,如果可以,同时移动箱子。
4. 判断胜利条件:当所有的箱子都移动到了目标点上,游戏胜利。
5. 实现撤销功能:可以使用栈来保存每一步的状态,实现撤销功能。
以下是一个简单的推箱子游戏的代码实现:
```c
#include <stdio.h>
#include <stdlib.h>
#include <SDL2/SDL.h>
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
#define BLOCK_SIZE 32
int map[10][10] = {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 2, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
};
int player_x = 4;
int player_y = 4;
void draw_map(SDL_Renderer *renderer)
{
SDL_Rect rect;
rect.w = BLOCK_SIZE;
rect.h = BLOCK_SIZE;
for (int i = 0; i < 10; i++) {
for (int j = 0; j < 10; j++) {
rect.x = j * BLOCK_SIZE;
rect.y = i * BLOCK_SIZE;
if (map[i][j] == 1) {
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderFillRect(renderer, &rect);
} else if (map[i][j] == 2) {
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
SDL_RenderFillRect(renderer, &rect);
} else if (map[i][j] == 3) {
SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
SDL_RenderFillRect(renderer, &rect);
} else if (map[i][j] == 4) {
SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255);
SDL_RenderFillRect(renderer, &rect);
}
}
}
}
void move_player(int dx, int dy)
{
int new_x = player_x + dx;
int new_y = player_y + dy;
if (map[new_y][new_x] == 0 || map[new_y][new_x] == 3) {
map[player_y][player_x] = 0;
player_x = new_x;
player_y = new_y;
map[player_y][player_x] = 4;
} else if (map[new_y][new_x] == 2) {
int new_box_x = new_x + dx;
int new_box_y = new_y + dy;
if (map[new_box_y][new_box_x] == 0 || map[new_box_y][new_box_x] == 3) {
map[player_y][player_x] = 0;
player_x = new_x;
player_y = new_y;
map[player_y][player_x] = 4;
map[new_box_y][new_box_x] = 2;
}
}
}
int main(int argc, char *argv[])
{
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Event event;
int quit = 0;
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
fprintf(stderr, "SDL_Init failed: %s\n", SDL_GetError());
exit(1);
}
window = SDL_CreateWindow("Push Box", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
if (window == NULL) {
fprintf(stderr, "SDL_CreateWindow failed: %s\n", SDL_GetError());
exit(1);
}
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (renderer == NULL) {
fprintf(stderr, "SDL_CreateRenderer failed: %s\n", SDL_GetError());
exit(1);
}
while (!quit) {
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
quit = 1;
break;
case SDL_KEYDOWN:
switch (event.key.keysym.sym) {
case SDLK_UP:
move_player(0, -1);
break;
case SDLK_DOWN:
move_player(0, 1);
break;
case SDLK_LEFT:
move_player(-1, 0);
break;
case SDLK_RIGHT:
move_player(1, 0);
break;
}
break;
}
}
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_RenderClear(renderer);
draw_map(renderer);
SDL_RenderPresent(renderer);
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
```
这个代码使用SDL库实现了一个简单的推箱子游戏,可以使用方向键来移动人物,红色的方块表示箱子,绿色的方块表示目标点,蓝色的方块表示人物。
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