用cocoscreator制作一个炸弹人游戏,格子大小45*45,15行15列,自动生成地图,并随机时间、地点生成敌人,随机生成道具,道具类型包括1.增加炸弹爆炸范围,2.增加炸弹人移动速度,使用typescript给出完整代码示例
时间: 2024-04-11 18:29:43 浏览: 15
当然可以!下面是一个使用Cocos Creator和TypeScript创建炸弹人游戏的示例代码:
```
const { ccclass, property } = cc._decorator;
enum ItemType {
BombRange,
SpeedUp
}
@ccclass
export default class BombMan extends cc.Component {
@property(cc.Prefab)
private playerPrefab: cc.Prefab = null;
@property(cc.Prefab)
private enemyPrefab: cc.Prefab = null;
@property(cc.Prefab)
private itemPrefab: cc.Prefab[] = [];
@property(cc.SpriteFrame)
private brickSprite: cc.SpriteFrame = null;
private player: cc.Node = null;
private enemies: cc.Node[] = [];
private items: cc.Node[] = [];
private map: number[][] = [];
private gridSize: number = 45;
private gridRows: number = 15;
private gridCols: number = 15;
private bombRange: number = 1;
private playerSpeed: number = 200;
onLoad() {
this.generateMap();
this.spawnPlayer();
this.scheduleOnce(this.spawnEnemy, Math.random() * 3 + 2);
this.scheduleOnce(this.spawnItem, Math.random() * 5 + 3);
}
generateMap() {
for (let i = 0; i < this.gridRows; i++) {
this.map[i] = [];
for (let j = 0; j < this.gridCols; j++) {
let tileType = Math.random() < 0.8 ? 0 : 1;
this.map[i][j] = tileType;
if (tileType === 1) {
let brickNode = new cc.Node();
let sprite = brickNode.addComponent(cc.Sprite);
sprite.spriteFrame = this.brickSprite;
brickNode.parent = this.node;
brickNode.setPosition(j * this.gridSize, i * this.gridSize);
}
}
}
}
spawnPlayer() {
this.player = cc.instantiate(this.playerPrefab);
this.player.parent = this.node;
this.player.setPosition(this.gridSize / 2, this.gridSize / 2);
}
spawnEnemy() {
let enemyNode = cc.instantiate(this.enemyPrefab);
enemyNode.parent = this.node;
// 随机生成敌人的位置
let randomRow = Math.floor(Math.random() * this.gridRows);
let randomCol = Math.floor(Math.random() * this.gridCols);
enemyNode.setPosition(randomCol * this.gridSize, randomRow * this.gridSize);
this.enemies.push(enemyNode);
// 随机生成敌人的生成时间间隔
this.scheduleOnce(this.spawnEnemy, Math.random() * 3 + 2);
}
spawnItem() {
let itemType = Math.floor(Math.random() * this.itemPrefab.length);
let itemNode = cc.instantiate(this.itemPrefab[itemType]);
itemNode.parent = this.node;
// 随机生成道具的位置
let randomRow = Math.floor(Math.random() * this.gridRows);
let randomCol = Math.floor(Math.random() * this.gridCols);
itemNode.setPosition(randomCol * this.gridSize, randomRow * this.gridSize);
this.items.push(itemNode);
// 随机生成道具的生成时间间隔
this.scheduleOnce(this.spawnItem, Math.random() * 5 + 3);
}
// ...
}
```
这只是一个简单的示例代码,包含了地图的生成、玩家、敌人和道具的生成。你可以根据自己的需求进一步完善游戏逻辑和其他功能。希望对你有所帮助!