#include <QtWidgets> #include <QLocalServer> #include <QSystemSemaphore> int main(int argc, char *argv[]) { QApplication app(argc, argv); // 创建系统信号量 QSystemSemaphore semaphore("MyApplication", 1, QSystemSemaphore::Create); if (!semaphore.acquire()) { QMessageBox::warning(nullptr, "Warning", "Another instance is already running."); return 0; } // 创建本地服务器 QLocalServer localServer; if (!localServer.listen("MyApplication")) { QMessageBox::warning(nullptr, "Warning", "Unable to start the server: " + localServer.errorString()); semaphore.release(); return 0; } // 处理连接请求 QObject::connect(&localServer, &QLocalServer::newConnection, [&](){ QLocalSocket *socket = localServer.nextPendingConnection(); socket->write("Hello, world!"); socket->flush(); socket->waitForBytesWritten(); socket->close(); delete socket; }); // 显示主窗口 QMainWindow mainWindow; mainWindow.show(); return app.exec(); } 在此代码中,如何释放信号量,请给我完整代码
时间: 2024-01-20 22:03:30 浏览: 186
完整代码如下,其中释放信号量的部分已经包含在代码中:
```cpp
#include <QtWidgets>
#include <QLocalServer>
#include <QSystemSemaphore>
int main(int argc, char *argv[]) {
QApplication app(argc, argv);
// 创建系统信号量
QSystemSemaphore semaphore("MyApplication", 1, QSystemSemaphore::Create);
if (!semaphore.acquire()) {
QMessageBox::warning(nullptr, "Warning", "Another instance is already running.");
return 0;
}
// 创建本地服务器
QLocalServer localServer;
if (!localServer.listen("MyApplication")) {
QMessageBox::warning(nullptr, "Warning", "Unable to start the server: " + localServer.errorString());
semaphore.release(); // 释放信号量
return 0;
}
// 处理连接请求
QObject::connect(&localServer, &QLocalServer::newConnection, [&](){
QLocalSocket *socket = localServer.nextPendingConnection();
socket->write("Hello, world!");
socket->flush();
socket->waitForBytesWritten();
socket->close();
delete socket;
});
// 显示主窗口
QMainWindow mainWindow;
mainWindow.show();
// 释放信号量
semaphore.release();
return app.exec();
}
```
在本例中,我们在创建系统信号量时指定了初始值为1,表示该信号量最多只能被一个进程同时持有。在程序启动时,我们首先使用`acquire()`函数尝试获取该信号量。如果获取失败,说明已经有一个实例在运行,我们就弹出一个警告窗口并退出程序。如果获取成功,我们就创建一个本地服务器并开始监听连接请求。在本地服务器收到连接请求时,我们会向客户端发送一条消息,然后关闭连接。在程序退出时,我们通过`release()`函数释放信号量。
阅读全文